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Model Checking Contest @ Petri Nets 2017
7th edition, Zaragoza, Spain, June 27, 2017
Execution of r021-blw3-149440254900169
Last Updated
June 27, 2017

About the Execution of MARCIE for DotAndBoxes-COL-2

Execution Summary
Max Memory
Used (MB)
Time wait (ms) CPU Usage (ms) I/O Wait (ms) Computed Result Execution
Status
2248.190 3093.00 3019.00 20.00 TTFFFFTTTTTFTFFF normal

Execution Chart

We display below the execution chart for this examination (boot time has been removed).

Trace from the execution

Waiting for the VM to be ready (probing ssh)
........
=====================================================================
Generated by BenchKit 2-3254
Executing tool marcie
Input is DotAndBoxes-COL-2, examination is ReachabilityCardinality
Time confinement is 3600 seconds
Memory confinement is 16384 MBytes
Number of cores is 1
Run identifier is r021-blw3-149440254900169
=====================================================================


--------------------
content from stdout:

=== Data for post analysis generated by BenchKit (invocation template)

The expected result is a vector of booleans
BOOL_VECTOR

here is the order used to build the result vector(from text file)
FORMULA_NAME DotAndBoxes-COL-2-ReachabilityCardinality-0
FORMULA_NAME DotAndBoxes-COL-2-ReachabilityCardinality-1
FORMULA_NAME DotAndBoxes-COL-2-ReachabilityCardinality-10
FORMULA_NAME DotAndBoxes-COL-2-ReachabilityCardinality-11
FORMULA_NAME DotAndBoxes-COL-2-ReachabilityCardinality-12
FORMULA_NAME DotAndBoxes-COL-2-ReachabilityCardinality-13
FORMULA_NAME DotAndBoxes-COL-2-ReachabilityCardinality-14
FORMULA_NAME DotAndBoxes-COL-2-ReachabilityCardinality-15
FORMULA_NAME DotAndBoxes-COL-2-ReachabilityCardinality-2
FORMULA_NAME DotAndBoxes-COL-2-ReachabilityCardinality-3
FORMULA_NAME DotAndBoxes-COL-2-ReachabilityCardinality-4
FORMULA_NAME DotAndBoxes-COL-2-ReachabilityCardinality-5
FORMULA_NAME DotAndBoxes-COL-2-ReachabilityCardinality-6
FORMULA_NAME DotAndBoxes-COL-2-ReachabilityCardinality-7
FORMULA_NAME DotAndBoxes-COL-2-ReachabilityCardinality-8
FORMULA_NAME DotAndBoxes-COL-2-ReachabilityCardinality-9

=== Now, execution of the tool begins

BK_START 1494448808746

timeout --kill-after=10s --signal=SIGINT 1m for testing only

Marcie rev. 8852M (built: crohr on 2017-05-03)
A model checker for Generalized Stochastic Petri nets

authors: Alex Tovchigrechko (IDD package and CTL model checking)

Martin Schwarick (Symbolic numerical analysis and CSL model checking)

Christian Rohr (Simulative and approximative numerical model checking)

marcie@informatik.tu-cottbus.de

called as: marcie --net-file=model.pnml --mcc-file=ReachabilityCardinality.xml --memory=6

parse successfull
net created successfully

Unfolding complete |P|=62|T|=164|A|=1616
Time for unfolding: 0m 0.803sec

Net: DotAndBoxes_COL_2
(NrP: 62 NrTr: 164 NrArc: 1616)

parse formulas
formulas created successfully
place and transition orderings generation:0m 0.002sec

net check time: 0m 0.000sec

init dd package: 0m 1.113sec


RS generation: 0m 0.001sec


-> reachability set: #nodes 70 (7.0e+01) #states 11



starting MCC model checker
--------------------------

checking: EF [~ [sum(End_Player2, End_Player1)<=sum(End_Player2, End_Player1)]]
normalized: E [true U ~ [sum(End_Player2, End_Player1)<=sum(End_Player2, End_Player1)]]

abstracting: (sum(End_Player2, End_Player1)<=sum(End_Player2, End_Player1))
states: 11
-> the formula is FALSE

FORMULA DotAndBoxes-COL-2-ReachabilityCardinality-13 FALSE TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT

MC time: 0m 0.000sec

checking: EF [sum(End_Player2, End_Player1)<=sum(IsWinner_Player2_Bool1, IsWinner_Player2_Bool0, IsWinner_Player1_Bool1, IsWinner_Player1_Bool0)]
normalized: E [true U sum(End_Player2, End_Player1)<=sum(IsWinner_Player2_Bool1, IsWinner_Player2_Bool0, IsWinner_Player1_Bool1, IsWinner_Player1_Bool0)]

abstracting: (sum(End_Player2, End_Player1)<=sum(IsWinner_Player2_Bool1, IsWinner_Player2_Bool0, IsWinner_Player1_Bool1, IsWinner_Player1_Bool0))
states: 11
-> the formula is TRUE

FORMULA DotAndBoxes-COL-2-ReachabilityCardinality-3 TRUE TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT

MC time: 0m 0.015sec

checking: EF [1<=sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)]
normalized: E [true U 1<=sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)]

abstracting: (1<=sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0))
states: 11
-> the formula is TRUE

FORMULA DotAndBoxes-COL-2-ReachabilityCardinality-1 TRUE TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT

MC time: 0m 0.015sec

checking: AG [2<=sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)]
normalized: ~ [E [true U ~ [2<=sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)]]]

abstracting: (2<=sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0))
states: 11
-> the formula is TRUE

FORMULA DotAndBoxes-COL-2-ReachabilityCardinality-4 TRUE TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT

MC time: 0m 0.015sec

checking: EF [sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0)<=sum(Idle_Player2, Idle_Player1)]
normalized: E [true U sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0)<=sum(Idle_Player2, Idle_Player1)]

abstracting: (sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0)<=sum(Idle_Player2, Idle_Player1))
states: 0
-> the formula is FALSE

FORMULA DotAndBoxes-COL-2-ReachabilityCardinality-5 FALSE TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT

MC time: 0m 0.015sec

checking: AG [sum(Idle_Player2, Idle_Player1)<=sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0)]
normalized: ~ [E [true U ~ [sum(Idle_Player2, Idle_Player1)<=sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0)]]]

abstracting: (sum(Idle_Player2, Idle_Player1)<=sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0))
states: 11
-> the formula is TRUE

FORMULA DotAndBoxes-COL-2-ReachabilityCardinality-14 TRUE TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT

MC time: 0m 0.015sec

checking: AG [sum(Eval1_Player2_Direction1_Position1_Position0, Eval1_Player2_Direction1_Position0_Position1, Eval1_Player2_Direction1_Position0_Position0, Eval1_Player2_Direction0_Position1_Position0, Eval1_Player2_Direction0_Position0_Position1, Eval1_Player2_Direction0_Position0_Position0, Eval1_Player1_Direction1_Position1_Position0, Eval1_Player1_Direction1_Position0_Position1, Eval1_Player1_Direction1_Position0_Position0, Eval1_Player1_Direction0_Position1_Position0, Eval1_Player1_Direction0_Position0_Position1, Eval1_Player1_Direction0_Position0_Position0)<=sum(End_Player2, End_Player1)]
normalized: ~ [E [true U ~ [sum(Eval1_Player2_Direction1_Position1_Position0, Eval1_Player2_Direction1_Position0_Position1, Eval1_Player2_Direction1_Position0_Position0, Eval1_Player2_Direction0_Position1_Position0, Eval1_Player2_Direction0_Position0_Position1, Eval1_Player2_Direction0_Position0_Position0, Eval1_Player1_Direction1_Position1_Position0, Eval1_Player1_Direction1_Position0_Position1, Eval1_Player1_Direction1_Position0_Position0, Eval1_Player1_Direction0_Position1_Position0, Eval1_Player1_Direction0_Position0_Position1, Eval1_Player1_Direction0_Position0_Position0)<=sum(End_Player2, End_Player1)]]]

abstracting: (sum(Eval1_Player2_Direction1_Position1_Position0, Eval1_Player2_Direction1_Position0_Position1, Eval1_Player2_Direction1_Position0_Position0, Eval1_Player2_Direction0_Position1_Position0, Eval1_Player2_Direction0_Position0_Position1, Eval1_Player2_Direction0_Position0_Position0, Eval1_Player1_Direction1_Position1_Position0, Eval1_Player1_Direction1_Position0_Position1, Eval1_Player1_Direction1_Position0_Position0, Eval1_Player1_Direction0_Position1_Position0, Eval1_Player1_Direction0_Position0_Position1, Eval1_Player1_Direction0_Position0_Position0)<=sum(End_Player2, End_Player1))
states: 9
-> the formula is FALSE

FORMULA DotAndBoxes-COL-2-ReachabilityCardinality-10 FALSE TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT

MC time: 0m 0.020sec

checking: AG [sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)<=sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)]
normalized: ~ [E [true U ~ [sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)<=sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)]]]

abstracting: (sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)<=sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0))
states: 11
-> the formula is TRUE

FORMULA DotAndBoxes-COL-2-ReachabilityCardinality-2 TRUE TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT

MC time: 0m 0.000sec

checking: AG [sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)<=sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)]
normalized: ~ [E [true U ~ [sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)<=sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)]]]

abstracting: (sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)<=sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0))
states: 11
-> the formula is TRUE

FORMULA DotAndBoxes-COL-2-ReachabilityCardinality-6 TRUE TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT

MC time: 0m 0.000sec

checking: EF [[sum(IsWinner_Player2_Bool1, IsWinner_Player2_Bool0, IsWinner_Player1_Bool1, IsWinner_Player1_Bool0)<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0) | [2<=sum(End_Player2, End_Player1) & [1<=sum(End_Player2, End_Player1) & 3<=sum(Eval1_Player2_Direction1_Position1_Position0, Eval1_Player2_Direction1_Position0_Position1, Eval1_Player2_Direction1_Position0_Position0, Eval1_Player2_Direction0_Position1_Position0, Eval1_Player2_Direction0_Position0_Position1, Eval1_Player2_Direction0_Position0_Position0, Eval1_Player1_Direction1_Position1_Position0, Eval1_Player1_Direction1_Position0_Position1, Eval1_Player1_Direction1_Position0_Position0, Eval1_Player1_Direction0_Position1_Position0, Eval1_Player1_Direction0_Position0_Position1, Eval1_Player1_Direction0_Position0_Position0)]]]]
normalized: E [true U [sum(IsWinner_Player2_Bool1, IsWinner_Player2_Bool0, IsWinner_Player1_Bool1, IsWinner_Player1_Bool0)<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0) | [2<=sum(End_Player2, End_Player1) & [1<=sum(End_Player2, End_Player1) & 3<=sum(Eval1_Player2_Direction1_Position1_Position0, Eval1_Player2_Direction1_Position0_Position1, Eval1_Player2_Direction1_Position0_Position0, Eval1_Player2_Direction0_Position1_Position0, Eval1_Player2_Direction0_Position0_Position1, Eval1_Player2_Direction0_Position0_Position0, Eval1_Player1_Direction1_Position1_Position0, Eval1_Player1_Direction1_Position0_Position1, Eval1_Player1_Direction1_Position0_Position0, Eval1_Player1_Direction0_Position1_Position0, Eval1_Player1_Direction0_Position0_Position1, Eval1_Player1_Direction0_Position0_Position0)]]]]

abstracting: (3<=sum(Eval1_Player2_Direction1_Position1_Position0, Eval1_Player2_Direction1_Position0_Position1, Eval1_Player2_Direction1_Position0_Position0, Eval1_Player2_Direction0_Position1_Position0, Eval1_Player2_Direction0_Position0_Position1, Eval1_Player2_Direction0_Position0_Position0, Eval1_Player1_Direction1_Position1_Position0, Eval1_Player1_Direction1_Position0_Position1, Eval1_Player1_Direction1_Position0_Position0, Eval1_Player1_Direction0_Position1_Position0, Eval1_Player1_Direction0_Position0_Position1, Eval1_Player1_Direction0_Position0_Position0))
states: 0
abstracting: (1<=sum(End_Player2, End_Player1))
states: 0
abstracting: (2<=sum(End_Player2, End_Player1))
states: 0
abstracting: (sum(IsWinner_Player2_Bool1, IsWinner_Player2_Bool0, IsWinner_Player1_Bool1, IsWinner_Player1_Bool0)<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0))
states: 0
-> the formula is FALSE

FORMULA DotAndBoxes-COL-2-ReachabilityCardinality-7 FALSE TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT

MC time: 0m 0.067sec

checking: AG [~ [[[sum(End_Player2, End_Player1)<=sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0) | 1<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0)] & ~ [sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)<=sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0)]]]]
normalized: ~ [E [true U [~ [sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)<=sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0)] & [sum(End_Player2, End_Player1)<=sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0) | 1<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0)]]]]

abstracting: (1<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0))
states: 8
abstracting: (sum(End_Player2, End_Player1)<=sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0))
states: 11
abstracting: (sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)<=sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0))
states: 0
-> the formula is FALSE

FORMULA DotAndBoxes-COL-2-ReachabilityCardinality-9 FALSE TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT

MC time: 0m 0.057sec

checking: EF [~ [[[1<=sum(IsWinner_Player2_Bool1, IsWinner_Player2_Bool0, IsWinner_Player1_Bool1, IsWinner_Player1_Bool0) | sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0)<=sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0)] & [sum(Idle_Player2, Idle_Player1)<=sum(OccupiedPositions_Direction1_Position1_Position1, OccupiedPositions_Direction1_Position1_Position0, OccupiedPositions_Direction1_Position0_Position1, OccupiedPositions_Direction1_Position0_Position0, OccupiedPositions_Direction0_Position1_Position1, OccupiedPositions_Direction0_Position1_Position0, OccupiedPositions_Direction0_Position0_Position1, OccupiedPositions_Direction0_Position0_Position0) & sum(Eval1_Player2_Direction1_Position1_Position0, Eval1_Player2_Direction1_Position0_Position1, Eval1_Player2_Direction1_Position0_Position0, Eval1_Player2_Direction0_Position1_Position0, Eval1_Player2_Direction0_Position0_Position1, Eval1_Player2_Direction0_Position0_Position0, Eval1_Player1_Direction1_Position1_Position0, Eval1_Player1_Direction1_Position0_Position1, Eval1_Player1_Direction1_Position0_Position0, Eval1_Player1_Direction0_Position1_Position0, Eval1_Player1_Direction0_Position0_Position1, Eval1_Player1_Direction0_Position0_Position0)<=sum(OccupiedPositions_Direction1_Position1_Position1, OccupiedPositions_Direction1_Position1_Position0, OccupiedPositions_Direction1_Position0_Position1, OccupiedPositions_Direction1_Position0_Position0, OccupiedPositions_Direction0_Position1_Position1, OccupiedPositions_Direction0_Position1_Position0, OccupiedPositions_Direction0_Position0_Position1, OccupiedPositions_Direction0_Position0_Position0)]]]]
normalized: E [true U ~ [[[sum(Idle_Player2, Idle_Player1)<=sum(OccupiedPositions_Direction1_Position1_Position1, OccupiedPositions_Direction1_Position1_Position0, OccupiedPositions_Direction1_Position0_Position1, OccupiedPositions_Direction1_Position0_Position0, OccupiedPositions_Direction0_Position1_Position1, OccupiedPositions_Direction0_Position1_Position0, OccupiedPositions_Direction0_Position0_Position1, OccupiedPositions_Direction0_Position0_Position0) & sum(Eval1_Player2_Direction1_Position1_Position0, Eval1_Player2_Direction1_Position0_Position1, Eval1_Player2_Direction1_Position0_Position0, Eval1_Player2_Direction0_Position1_Position0, Eval1_Player2_Direction0_Position0_Position1, Eval1_Player2_Direction0_Position0_Position0, Eval1_Player1_Direction1_Position1_Position0, Eval1_Player1_Direction1_Position0_Position1, Eval1_Player1_Direction1_Position0_Position0, Eval1_Player1_Direction0_Position1_Position0, Eval1_Player1_Direction0_Position0_Position1, Eval1_Player1_Direction0_Position0_Position0)<=sum(OccupiedPositions_Direction1_Position1_Position1, OccupiedPositions_Direction1_Position1_Position0, OccupiedPositions_Direction1_Position0_Position1, OccupiedPositions_Direction1_Position0_Position0, OccupiedPositions_Direction0_Position1_Position1, OccupiedPositions_Direction0_Position1_Position0, OccupiedPositions_Direction0_Position0_Position1, OccupiedPositions_Direction0_Position0_Position0)] & [1<=sum(IsWinner_Player2_Bool1, IsWinner_Player2_Bool0, IsWinner_Player1_Bool1, IsWinner_Player1_Bool0) | sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0)<=sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0)]]]]

abstracting: (sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0)<=sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0))
states: 11
abstracting: (1<=sum(IsWinner_Player2_Bool1, IsWinner_Player2_Bool0, IsWinner_Player1_Bool1, IsWinner_Player1_Bool0))
states: 11
abstracting: (sum(Eval1_Player2_Direction1_Position1_Position0, Eval1_Player2_Direction1_Position0_Position1, Eval1_Player2_Direction1_Position0_Position0, Eval1_Player2_Direction0_Position1_Position0, Eval1_Player2_Direction0_Position0_Position1, Eval1_Player2_Direction0_Position0_Position0, Eval1_Player1_Direction1_Position1_Position0, Eval1_Player1_Direction1_Position0_Position1, Eval1_Player1_Direction1_Position0_Position0, Eval1_Player1_Direction0_Position1_Position0, Eval1_Player1_Direction0_Position0_Position1, Eval1_Player1_Direction0_Position0_Position0)<=sum(OccupiedPositions_Direction1_Position1_Position1, OccupiedPositions_Direction1_Position1_Position0, OccupiedPositions_Direction1_Position0_Position1, OccupiedPositions_Direction1_Position0_Position0, OccupiedPositions_Direction0_Position1_Position1, OccupiedPositions_Direction0_Position1_Position0, OccupiedPositions_Direction0_Position0_Position1, OccupiedPositions_Direction0_Position0_Position0))
states: 11
abstracting: (sum(Idle_Player2, Idle_Player1)<=sum(OccupiedPositions_Direction1_Position1_Position1, OccupiedPositions_Direction1_Position1_Position0, OccupiedPositions_Direction1_Position0_Position1, OccupiedPositions_Direction1_Position0_Position0, OccupiedPositions_Direction0_Position1_Position1, OccupiedPositions_Direction0_Position1_Position0, OccupiedPositions_Direction0_Position0_Position1, OccupiedPositions_Direction0_Position0_Position0))
states: 10
-> the formula is TRUE

FORMULA DotAndBoxes-COL-2-ReachabilityCardinality-0 TRUE TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT

MC time: 0m 0.060sec

checking: EF [[[[sum(IsWinner_Player2_Bool1, IsWinner_Player2_Bool0, IsWinner_Player1_Bool1, IsWinner_Player1_Bool0)<=sum(IsWinner_Player2_Bool1, IsWinner_Player2_Bool0, IsWinner_Player1_Bool1, IsWinner_Player1_Bool0) & 3<=sum(End_Player2, End_Player1)] | sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0)] & ~ [[sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0)<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0) & 3<=sum(Idle_Player2, Idle_Player1)]]]]
normalized: E [true U [[sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0) | [sum(IsWinner_Player2_Bool1, IsWinner_Player2_Bool0, IsWinner_Player1_Bool1, IsWinner_Player1_Bool0)<=sum(IsWinner_Player2_Bool1, IsWinner_Player2_Bool0, IsWinner_Player1_Bool1, IsWinner_Player1_Bool0) & 3<=sum(End_Player2, End_Player1)]] & ~ [[sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0)<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0) & 3<=sum(Idle_Player2, Idle_Player1)]]]]

abstracting: (3<=sum(Idle_Player2, Idle_Player1))
states: 0
abstracting: (sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0)<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0))
states: 0
abstracting: (3<=sum(End_Player2, End_Player1))
states: 0
abstracting: (sum(IsWinner_Player2_Bool1, IsWinner_Player2_Bool0, IsWinner_Player1_Bool1, IsWinner_Player1_Bool0)<=sum(IsWinner_Player2_Bool1, IsWinner_Player2_Bool0, IsWinner_Player1_Bool1, IsWinner_Player1_Bool0))
states: 11
abstracting: (sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0))
states: 0
-> the formula is FALSE

FORMULA DotAndBoxes-COL-2-ReachabilityCardinality-11 FALSE TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT

MC time: 0m 0.108sec

checking: EF [~ [[[3<=sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0) | sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0)<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0)] | sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0)<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0)]]]
normalized: E [true U ~ [[sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0)<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0) | [3<=sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0) | sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0)<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0)]]]]

abstracting: (sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0)<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0))
states: 11
abstracting: (3<=sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0))
states: 0
abstracting: (sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0)<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0))
states: 0
-> the formula is FALSE

FORMULA DotAndBoxes-COL-2-ReachabilityCardinality-8 FALSE TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT

MC time: 0m 0.020sec

checking: AG [[~ [~ [sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0)<=sum(OccupiedPositions_Direction1_Position1_Position1, OccupiedPositions_Direction1_Position1_Position0, OccupiedPositions_Direction1_Position0_Position1, OccupiedPositions_Direction1_Position0_Position0, OccupiedPositions_Direction0_Position1_Position1, OccupiedPositions_Direction0_Position1_Position0, OccupiedPositions_Direction0_Position0_Position1, OccupiedPositions_Direction0_Position0_Position0)]] & [[3<=sum(Idle_Player2, Idle_Player1) & sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0)] | [sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0)<=sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0) | sum(Idle_Player2, Idle_Player1)<=sum(End_Player2, End_Player1)]]]]
normalized: ~ [E [true U ~ [[sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0)<=sum(OccupiedPositions_Direction1_Position1_Position1, OccupiedPositions_Direction1_Position1_Position0, OccupiedPositions_Direction1_Position0_Position1, OccupiedPositions_Direction1_Position0_Position0, OccupiedPositions_Direction0_Position1_Position1, OccupiedPositions_Direction0_Position1_Position0, OccupiedPositions_Direction0_Position0_Position1, OccupiedPositions_Direction0_Position0_Position0) & [[3<=sum(Idle_Player2, Idle_Player1) & sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0)] | [sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0)<=sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0) | sum(Idle_Player2, Idle_Player1)<=sum(End_Player2, End_Player1)]]]]]]

abstracting: (sum(Idle_Player2, Idle_Player1)<=sum(End_Player2, End_Player1))
states: 10
abstracting: (sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0)<=sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0))
states: 11
abstracting: (sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0))
states: 0
abstracting: (3<=sum(Idle_Player2, Idle_Player1))
states: 0
abstracting: (sum(Score_Player2_Count4, Score_Player2_Count3, Score_Player2_Count2, Score_Player2_Count1, Score_Player2_Count0, Score_Player1_Count4, Score_Player1_Count3, Score_Player1_Count2, Score_Player1_Count1, Score_Player1_Count0)<=sum(OccupiedPositions_Direction1_Position1_Position1, OccupiedPositions_Direction1_Position1_Position0, OccupiedPositions_Direction1_Position0_Position1, OccupiedPositions_Direction1_Position0_Position0, OccupiedPositions_Direction0_Position1_Position1, OccupiedPositions_Direction0_Position1_Position0, OccupiedPositions_Direction0_Position0_Position1, OccupiedPositions_Direction0_Position0_Position0))
states: 0
-> the formula is FALSE

FORMULA DotAndBoxes-COL-2-ReachabilityCardinality-12 FALSE TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT

MC time: 0m 0.038sec

checking: EF [[[[3<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0) | sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)<=sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)] | [1<=sum(End_Player2, End_Player1) | sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)<=sum(End_Player2, End_Player1)]] & [[2<=sum(OccupiedPositions_Direction1_Position1_Position1, OccupiedPositions_Direction1_Position1_Position0, OccupiedPositions_Direction1_Position0_Position1, OccupiedPositions_Direction1_Position0_Position0, OccupiedPositions_Direction0_Position1_Position1, OccupiedPositions_Direction0_Position1_Position0, OccupiedPositions_Direction0_Position0_Position1, OccupiedPositions_Direction0_Position0_Position0) & 3<=sum(Eval1_Player2_Direction1_Position1_Position0, Eval1_Player2_Direction1_Position0_Position1, Eval1_Player2_Direction1_Position0_Position0, Eval1_Player2_Direction0_Position1_Position0, Eval1_Player2_Direction0_Position0_Position1, Eval1_Player2_Direction0_Position0_Position0, Eval1_Player1_Direction1_Position1_Position0, Eval1_Player1_Direction1_Position0_Position1, Eval1_Player1_Direction1_Position0_Position0, Eval1_Player1_Direction0_Position1_Position0, Eval1_Player1_Direction0_Position0_Position1, Eval1_Player1_Direction0_Position0_Position0)] | ~ [sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0)]]]]
normalized: E [true U [[~ [sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0)] | [2<=sum(OccupiedPositions_Direction1_Position1_Position1, OccupiedPositions_Direction1_Position1_Position0, OccupiedPositions_Direction1_Position0_Position1, OccupiedPositions_Direction1_Position0_Position0, OccupiedPositions_Direction0_Position1_Position1, OccupiedPositions_Direction0_Position1_Position0, OccupiedPositions_Direction0_Position0_Position1, OccupiedPositions_Direction0_Position0_Position0) & 3<=sum(Eval1_Player2_Direction1_Position1_Position0, Eval1_Player2_Direction1_Position0_Position1, Eval1_Player2_Direction1_Position0_Position0, Eval1_Player2_Direction0_Position1_Position0, Eval1_Player2_Direction0_Position0_Position1, Eval1_Player2_Direction0_Position0_Position0, Eval1_Player1_Direction1_Position1_Position0, Eval1_Player1_Direction1_Position0_Position1, Eval1_Player1_Direction1_Position0_Position0, Eval1_Player1_Direction0_Position1_Position0, Eval1_Player1_Direction0_Position0_Position1, Eval1_Player1_Direction0_Position0_Position0)]] & [[1<=sum(End_Player2, End_Player1) | sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)<=sum(End_Player2, End_Player1)] | [3<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0) | sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)<=sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)]]]]

abstracting: (sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)<=sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0))
states: 11
abstracting: (3<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0))
states: 0
abstracting: (sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)<=sum(End_Player2, End_Player1))
states: 0
abstracting: (1<=sum(End_Player2, End_Player1))
states: 0
abstracting: (3<=sum(Eval1_Player2_Direction1_Position1_Position0, Eval1_Player2_Direction1_Position0_Position1, Eval1_Player2_Direction1_Position0_Position0, Eval1_Player2_Direction0_Position1_Position0, Eval1_Player2_Direction0_Position0_Position1, Eval1_Player2_Direction0_Position0_Position0, Eval1_Player1_Direction1_Position1_Position0, Eval1_Player1_Direction1_Position0_Position1, Eval1_Player1_Direction1_Position0_Position0, Eval1_Player1_Direction0_Position1_Position0, Eval1_Player1_Direction0_Position0_Position1, Eval1_Player1_Direction0_Position0_Position0))
states: 0
abstracting: (2<=sum(OccupiedPositions_Direction1_Position1_Position1, OccupiedPositions_Direction1_Position1_Position0, OccupiedPositions_Direction1_Position0_Position1, OccupiedPositions_Direction1_Position0_Position0, OccupiedPositions_Direction0_Position1_Position1, OccupiedPositions_Direction0_Position1_Position0, OccupiedPositions_Direction0_Position0_Position1, OccupiedPositions_Direction0_Position0_Position0))
states: 0
abstracting: (sum(FreePositions_Direction1_Position1_Position1, FreePositions_Direction1_Position1_Position0, FreePositions_Direction1_Position0_Position1, FreePositions_Direction1_Position0_Position0, FreePositions_Direction0_Position1_Position1, FreePositions_Direction0_Position1_Position0, FreePositions_Direction0_Position0_Position1, FreePositions_Direction0_Position0_Position0)<=sum(Chosed_Player2_Direction1_Position1_Position1, Chosed_Player2_Direction1_Position1_Position0, Chosed_Player2_Direction1_Position0_Position1, Chosed_Player2_Direction1_Position0_Position0, Chosed_Player2_Direction0_Position1_Position1, Chosed_Player2_Direction0_Position1_Position0, Chosed_Player2_Direction0_Position0_Position1, Chosed_Player2_Direction0_Position0_Position0, Chosed_Player1_Direction1_Position1_Position1, Chosed_Player1_Direction1_Position1_Position0, Chosed_Player1_Direction1_Position0_Position1, Chosed_Player1_Direction1_Position0_Position0, Chosed_Player1_Direction0_Position1_Position1, Chosed_Player1_Direction0_Position1_Position0, Chosed_Player1_Direction0_Position0_Position1, Chosed_Player1_Direction0_Position0_Position0))
states: 0
-> the formula is TRUE

FORMULA DotAndBoxes-COL-2-ReachabilityCardinality-15 TRUE TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT

MC time: 0m 0.056sec

totally nodes used: 3687(3.7e+03)
number of garbage collections: 0
fire ops cache: hits/miss/sum: 873 6653 7526
used/not used/entry size/cache size: 4252 67104612 16 1024MB
basic ops cache: hits/miss/sum: 2047 5716 7763
used/not used/entry size/cache size: 9436 16767780 12 192MB
unary ops cache: hits/miss/sum: 0 78 78
used/not used/entry size/cache size: 78 8388530 8 64MB
abstract ops cache: hits/miss/sum: 0 147327 147327
used/not used/entry size/cache size: 10 8388598 12 96MB
state nr cache: hits/miss/sum: 33 82 115
used/not used/entry size/cache size: 82 2097070 32 64MB
max state cache: hits/miss/sum: 0 0 0
used/not used/entry size/cache size: 0 8388608 32 256MB
uniqueHash elements/entry size/size: 67108864 4 256MB
0 67105177
1 3687
2 0
3 0
4 0
5 0
6 0
7 0
8 0
9 0
>= 10 0

Total processing time: 0m 3.063sec


BK_STOP 1494448811839

--------------------
content from stderr:

check for maximal unmarked siphon
found
The net has a maximal unmarked siphon:
Chosed_Player2_Direction0_Position0_Position1
Eval1_Player1_Direction0_Position1_Position0
Eval1_Player1_Direction0_Position0_Position1
End_Player1
Chosed_Player2_Direction1_Position1_Position1
Chosed_Player2_Direction1_Position1_Position0
Chosed_Player2_Direction1_Position0_Position1
Chosed_Player2_Direction1_Position0_Position0
Chosed_Player2_Direction0_Position1_Position1
IsWinner_Player2_Bool0
Score_Player2_Count1
Score_Player2_Count2
Score_Player2_Count3
Score_Player2_Count4
Chosed_Player2_Direction0_Position0_Position0
End_Player2
Idle_Player2
Eval1_Player2_Direction1_Position1_Position0
Eval1_Player2_Direction1_Position0_Position1
Eval1_Player2_Direction1_Position0_Position0
Eval1_Player2_Direction0_Position1_Position0
Eval1_Player2_Direction0_Position0_Position1
Eval1_Player2_Direction0_Position0_Position0
Chosed_Player2_Direction0_Position1_Position0
Eval1_Player1_Direction1_Position1_Position0
Eval1_Player1_Direction1_Position0_Position1

The net has transition(s) that can never fire:
AWin_0
AWin_1
NoWin_0
NoWin_1
Win2V_0_0_0_0_0_1
Win2V_0_0_2_1_0_1
Win2V_0_0_0_1_0_1
Win2V_0_0_1_0_0_1
Win2V_0_0_1_1_0_1
Win2V_0_0_2_0_0_1
Win2V_0_1_1_1_0_1
Win2V_0_0_3_0_0_1
Win2V_0_0_3_1_0_1
Win2V_0_0_4_0_0_1
Win2V_0_0_4_1_0_1
Win2V_0_1_0_0_0_1
Win2V_0_1_0_1_0_1
Win2V_0_1_1_0_0_1
Win2V_1_1_0_0_0_1
Win2V_0_1_2_0_0_1
Win2V_0_1_2_1_0_1
Win2V_0_1_3_0_0_1
Win2V_0_1_3_1_0_1
Win2V_0_1_4_0_0_1
Win2V_0_1_4_1_0_1
Win2V_1_0_0_0_0_1
Win2V_1_0_0_1_0_1
Win2V_1_0_1_0_0_1
Lose2_1_0_0_0_0_1_0
Lose2_1_0_0_0_1_1_0
Lose2_1_0_1_0_0_1_0
Win2V_1_0_1_1_0_1
Win2V_1_0_2_0_0_1
Win2V_1_0_2_1_0_1
Win2V_1_0_3_0_0_1
Win2V_1_0_3_1_0_1
Win2V_1_0_4_0_0_1
Win2H_0_0_4_1_1_0
Win2V_1_0_4_1_0_1
Win2H_0_1_0_0_1_0
Win2V_1_1_0_1_0_1
Win2V_1_1_1_0_0_1
Win2V_1_1_1_1_0_1
Win2V_1_1_2_0_0_1
Win2H_1_0_2_1_1_0
Win2V_1_1_2_1_0_1
Win2V_1_1_3_0_0_1
Win2V_1_1_3_1_0_1
Win2V_1_1_4_0_0_1
Win2V_1_1_4_1_0_1
Lose2_0_0_0_1_0_0_0
Lose2_0_0_1_1_0_0_0
Lose2_0_1_0_1_0_0_0
Lose2_0_1_0_1_0_0_1
Lose2_0_1_1_1_0_0_0
Lose2_0_1_1_1_0_0_1
Lose1_0_1_1_0_0_0_0
Lose1_0_1_1_0_0_0_1
Lose2_1_0_1_0_1_1_0
Lose2_1_1_0_0_0_1_0
Lose2_1_1_1_0_0_1_0
Win2H_0_0_0_0_1_0
Win2H_0_0_0_1_1_0
Win2H_0_0_1_0_1_0
Win2H_0_0_1_1_1_0
Win2H_0_0_2_0_1_0
Win2H_0_0_2_1_1_0
Win2H_0_0_3_0_1_0
Win2H_0_0_3_1_1_0
Win2H_0_0_4_0_1_0
Win1_1_0_1_1_0_0
Win2H_0_1_0_1_1_0
Win2H_0_1_1_0_1_0
Win2H_0_1_1_1_1_0
Win2H_0_1_2_0_1_0
Win2H_0_1_2_1_1_0
Win2H_0_1_3_0_1_0
Win2H_0_1_3_1_1_0
Win2H_0_1_4_0_1_0
Win2H_0_1_4_1_1_0
Win2H_1_0_0_0_1_0
Win2H_1_0_0_1_1_0
Win2H_1_0_1_0_1_0
Win2H_1_0_1_1_1_0
Win2H_1_0_2_0_1_0
Win2H_1_0_3_0_1_0
Win2H_1_0_3_1_1_0
Win2H_1_0_4_0_1_0
Win2H_1_0_4_1_1_0
Win2H_1_1_0_0_1_0
Win2H_1_1_0_1_1_0
Win2H_1_1_1_0_1_0
Win2H_1_1_1_1_1_0
Win2H_1_1_2_0_1_0
Win1_1_0_2_1_0_0
Win2H_1_1_2_1_1_0
Win2H_1_1_3_0_1_0
Win2H_1_1_3_1_1_0
Win2H_1_1_4_0_1_0
Win2H_1_1_4_1_1_0
Lose1_0_0_1_0_1_0_0
Lose1_1_0_1_0_0_0_0
Lose1_1_0_1_0_1_0_0
Lose1_1_1_1_0_0_0_1
Win1_0_0_0_1_0_0
Win1_0_0_1_1_0_0
Win1_0_0_2_1_0_0
Win1_0_0_3_1_0_0
Win1_0_0_4_1_0_0
Win1_0_1_0_1_0_0
Win1_0_1_1_1_0_0
Win1_0_1_2_1_0_0
Win1_0_1_3_1_0_0
Win1_0_1_4_1_0_0
Win1_1_0_0_1_0_0
Win1_1_0_3_1_0_0
Win1_1_0_4_1_0_0
Win1_1_1_0_1_0_0
Win1_1_1_1_1_0_0
Win1_1_1_2_1_0_0
Win1_1_1_3_1_0_0
Win1_1_1_4_1_0_0
Play_0_1_0_0
Play_0_1_0_1
Play_0_1_1_0
Play_0_1_1_1
Play_1_1_0_0
Play_1_1_0_1
Play_1_1_1_0
Play_1_1_1_1

check for constant places
ok
check if there are places and transitions
ok
check if there are transitions without pre-places
ok
check if at least one transition is enabled in m0
ok
check if there are transitions that can never fire
ok

.....................

Sequence of Actions to be Executed by the VM

This is useful if one wants to reexecute the tool in the VM from the submitted image disk.

set -x
# this is for BenchKit: configuration of major elements for the test
export BK_INPUT="DotAndBoxes-COL-2"
export BK_EXAMINATION="ReachabilityCardinality"
export BK_TOOL="marcie"
export BK_RESULT_DIR="/tmp/BK_RESULTS/OUTPUTS"
export BK_TIME_CONFINEMENT="3600"
export BK_MEMORY_CONFINEMENT="16384"

# this is specific to your benchmark or test

export BIN_DIR="$HOME/BenchKit/bin"

# remove the execution directoty if it exists (to avoid increse of .vmdk images)
if [ -d execution ] ; then
rm -rf execution
fi

tar xzf /home/mcc/BenchKit/INPUTS/DotAndBoxes-COL-2.tgz
mv DotAndBoxes-COL-2 execution

# this is for BenchKit: explicit launching of the test

cd execution
echo "====================================================================="
echo " Generated by BenchKit 2-3254"
echo " Executing tool marcie"
echo " Input is DotAndBoxes-COL-2, examination is ReachabilityCardinality"
echo " Time confinement is $BK_TIME_CONFINEMENT seconds"
echo " Memory confinement is 16384 MBytes"
echo " Number of cores is 1"
echo " Run identifier is r021-blw3-149440254900169"
echo "====================================================================="
echo
echo "--------------------"
echo "content from stdout:"
echo
echo "=== Data for post analysis generated by BenchKit (invocation template)"
echo
if [ "ReachabilityCardinality" = "UpperBounds" ] ; then
echo "The expected result is a vector of positive values"
echo NUM_VECTOR
elif [ "ReachabilityCardinality" != "StateSpace" ] ; then
echo "The expected result is a vector of booleans"
echo BOOL_VECTOR
else
echo "no data necessary for post analysis"
fi
echo
if [ -f "ReachabilityCardinality.txt" ] ; then
echo "here is the order used to build the result vector(from text file)"
for x in $(grep Property ReachabilityCardinality.txt | cut -d ' ' -f 2 | sort -u) ; do
echo "FORMULA_NAME $x"
done
elif [ -f "ReachabilityCardinality.xml" ] ; then # for cunf (txt files deleted;-)
echo echo "here is the order used to build the result vector(from xml file)"
for x in $(grep '' ReachabilityCardinality.xml | cut -d '>' -f 2 | cut -d '<' -f 1 | sort -u) ; do
echo "FORMULA_NAME $x"
done
fi
echo
echo "=== Now, execution of the tool begins"
echo
echo -n "BK_START "
date -u +%s%3N
echo
timeout -s 9 $BK_TIME_CONFINEMENT bash -c "/home/mcc/BenchKit/BenchKit_head.sh 2> STDERR ; echo ; echo -n \"BK_STOP \" ; date -u +%s%3N"
if [ $? -eq 137 ] ; then
echo
echo "BK_TIME_CONFINEMENT_REACHED"
fi
echo
echo "--------------------"
echo "content from stderr:"
echo
cat STDERR ;