fond
Model Checking Contest @ Petri Nets 2016
6th edition, Toruń, Poland, June 21, 2016
Execution of r145kn-smll-146416246300319
Last Updated
June 30, 2016

About the Execution of ITS-Tools for S_DotAndBoxes-COL-2

Execution Summary
Max Memory
Used (MB)
Time wait (ms) CPU Usage (ms) I/O Wait (ms) Computed Result Execution
Status
404.680 9966.00 23254.00 296.20 FTTFFFFFFTFFFFFF normal

Execution Chart

We display below the execution chart for this examination (boot time has been removed).

Trace from the execution

Waiting for the VM to be ready (probing ssh)
............
=====================================================================
Generated by BenchKit 2-2979
Executing tool itstools
Input is S_DotAndBoxes-COL-2, examination is CTLFireability
Time confinement is 3600 seconds
Memory confinement is 16384 MBytes
Number of cores is 4
Run identifier is r145kn-smll-146416246300319
=====================================================================


--------------------
content from stdout:

=== Data for post analysis generated by BenchKit (invocation template)

The expected result is a vector of booleans
BOOL_VECTOR

here is the order used to build the result vector(from text file)
FORMULA_NAME DotAndBoxes-COL-2-CTLFireability-0
FORMULA_NAME DotAndBoxes-COL-2-CTLFireability-1
FORMULA_NAME DotAndBoxes-COL-2-CTLFireability-10
FORMULA_NAME DotAndBoxes-COL-2-CTLFireability-11
FORMULA_NAME DotAndBoxes-COL-2-CTLFireability-12
FORMULA_NAME DotAndBoxes-COL-2-CTLFireability-13
FORMULA_NAME DotAndBoxes-COL-2-CTLFireability-14
FORMULA_NAME DotAndBoxes-COL-2-CTLFireability-15
FORMULA_NAME DotAndBoxes-COL-2-CTLFireability-2
FORMULA_NAME DotAndBoxes-COL-2-CTLFireability-3
FORMULA_NAME DotAndBoxes-COL-2-CTLFireability-4
FORMULA_NAME DotAndBoxes-COL-2-CTLFireability-5
FORMULA_NAME DotAndBoxes-COL-2-CTLFireability-6
FORMULA_NAME DotAndBoxes-COL-2-CTLFireability-7
FORMULA_NAME DotAndBoxes-COL-2-CTLFireability-8
FORMULA_NAME DotAndBoxes-COL-2-CTLFireability-9

=== Now, execution of the tool begins

BK_START 1464307251786


its-ctl command run as :

/home/mcc/BenchKit/eclipse/plugins/fr.lip6.move.gal.itstools.binaries_1.0.0.201605191313/bin/its-ctl-linux64 --gc-threshold 2000000 --quiet -i /home/mcc/execution/CTLFireability.gal -t CGAL -ctl /home/mcc/execution/CTLFireability.ctl
No direction supplied, using forward translation only.
Parsed 16 CTL formulae.
Model ,|S| ,Time ,Mem(kb) ,fin. SDD ,fin. DDD ,peak SDD ,peak DDD ,SDD Hom ,SDD cache peak ,DDD Hom ,DDD cachepeak ,SHom cache
reachable,11,0.026118,6712,148,7,319,237,174,57,10,200,0


Converting to forward existential form...Done !
original formula: (AG(((PlayerBool1.IsWinner_1>=1 * Player0.End_0>=1) + (PlayerBool3.IsWinner_3>=1 * Player1.End_1>=1))) * ((PlayerBool0.IsWinner_0>=1 * Player0.End_0>=1) + (PlayerBool2.IsWinner_2>=1 * Player1.End_1>=1)))
=> equivalent forward existential formula: ([(FwdU(Init,TRUE) * !(((PlayerBool1.IsWinner_1>=1 * Player0.End_0>=1) + (PlayerBool3.IsWinner_3>=1 * Player1.End_1>=1))))] = FALSE * [(Init * !(((PlayerBool0.IsWinner_0>=1 * Player0.End_0>=1) + (PlayerBool2.IsWinner_2>=1 * Player1.End_1>=1))))] = FALSE)
Checking (exact) 0 :([(FwdU(Init,TRUE) * !(((PlayerBool1.IsWinner_1>=1 * Player0.End_0>=1) + (PlayerBool3.IsWinner_3>=1 * Player1.End_1>=1))))] = FALSE * [(Init * !(((PlayerBool0.IsWinner_0>=1 * Player0.End_0>=1) + (PlayerBool2.IsWinner_2>=1 * Player1.End_1>=1))))] = FALSE)
Checking (exact) 1 :[(Init * !(((PlayerBool0.IsWinner_0>=1 * Player0.End_0>=1) + (PlayerBool2.IsWinner_2>=1 * Player1.End_1>=1))))] = FALSE
Checking (exact) 0 :(Init * !(((PlayerBool0.IsWinner_0>=1 * Player0.End_0>=1) + (PlayerBool2.IsWinner_2>=1 * Player1.End_1>=1))))
(forward)formula 0,0,0.036457,8820,1,0,319,237,185,57,11,200,41
FORMULA DotAndBoxes-COL-2-CTLFireability-0 FALSE TECHNIQUES DECISION_DIAGRAMS TOPOLOGICAL USE_NUPN
Formula is FALSE !

***************************************

original formula: EF(((((((((((((((Played0.Chosed_0>=1 * Positions2.FreePositions_2>=1) + (Played4.Chosed_4>=1 * Positions0.FreePositions_0>=1)) + (Played4.Chosed_4>=1 * Positions2.FreePositions_2>=1)) + (Played8.Chosed_8>=1 * Positions2.FreePositions_2>=1)) + (Played12.Chosed_12>=1 * Positions0.FreePositions_0>=1)) + (Played12.Chosed_12>=1 * Positions2.FreePositions_2>=1)) + (Played0.Chosed_0>=1 * Positions4.FreePositions_4>=1)) + (Played0.Chosed_0>=1 * Positions5.FreePositions_5>=1)) + (Played4.Chosed_4>=1 * Positions5.FreePositions_5>=1)) + (Played8.Chosed_8>=1 * Positions4.FreePositions_4>=1)) + (Played8.Chosed_8>=1 * Positions5.FreePositions_5>=1)) + (Played12.Chosed_12>=1 * Positions5.FreePositions_5>=1)) + ((((((((((((Played2.Eval1_2>=1 * Positions0.FreePositions_0>=1) + (Played5.Eval1_5>=1 * Positions0.FreePositions_0>=1)) + (Played5.Eval1_5>=1 * Positions2.FreePositions_2>=1)) + (Played10.Eval1_10>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions2.FreePositions_2>=1)) + (Played2.Eval1_2>=1 * Positions4.FreePositions_4>=1)) + (Played2.Eval1_2>=1 * Positions5.FreePositions_5>=1)) + (Played5.Eval1_5>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions5.FreePositions_5>=1)) + (Played13.Eval1_13>=1 * Positions4.FreePositions_4>=1))) + EG((((((((((((((((((((((((((((((((((((((((((((((Played2.Eval1_2>=1 * PlayerCount0.Score_0>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1) + (((((Played2.Eval1_2>=1 * PlayerCount1.Score_1>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount2.Score_2>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount3.Score_3>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount4.Score_4>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount0.Score_0>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount1.Score_1>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount2.Score_2>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount3.Score_3>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount4.Score_4>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount0.Score_0>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount1.Score_1>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount2.Score_2>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount3.Score_3>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount4.Score_4>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount0.Score_0>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount1.Score_1>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount2.Score_2>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount3.Score_3>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount4.Score_4>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount5.Score_5>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount6.Score_6>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount7.Score_7>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount8.Score_8>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount9.Score_9>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount5.Score_5>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount6.Score_6>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount7.Score_7>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount8.Score_8>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount9.Score_9>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount5.Score_5>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount6.Score_6>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount7.Score_7>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount8.Score_8>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount9.Score_9>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount5.Score_5>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount6.Score_6>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount7.Score_7>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount8.Score_8>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount9.Score_9>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) * ((((((((((((Played2.Eval1_2>=1 * Positions0.FreePositions_0>=1) + (Played5.Eval1_5>=1 * Positions0.FreePositions_0>=1)) + (Played5.Eval1_5>=1 * Positions2.FreePositions_2>=1)) + (Played10.Eval1_10>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions2.FreePositions_2>=1)) + (Played2.Eval1_2>=1 * Positions4.FreePositions_4>=1)) + (Played2.Eval1_2>=1 * Positions5.FreePositions_5>=1)) + (Played5.Eval1_5>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions5.FreePositions_5>=1)) + (Played13.Eval1_13>=1 * Positions4.FreePositions_4>=1))))))
=> equivalent forward existential formula: ([(FwdU(Init,TRUE) * (((((((((((((Played0.Chosed_0>=1 * Positions2.FreePositions_2>=1) + (Played4.Chosed_4>=1 * Positions0.FreePositions_0>=1)) + (Played4.Chosed_4>=1 * Positions2.FreePositions_2>=1)) + (Played8.Chosed_8>=1 * Positions2.FreePositions_2>=1)) + (Played12.Chosed_12>=1 * Positions0.FreePositions_0>=1)) + (Played12.Chosed_12>=1 * Positions2.FreePositions_2>=1)) + (Played0.Chosed_0>=1 * Positions4.FreePositions_4>=1)) + (Played0.Chosed_0>=1 * Positions5.FreePositions_5>=1)) + (Played4.Chosed_4>=1 * Positions5.FreePositions_5>=1)) + (Played8.Chosed_8>=1 * Positions4.FreePositions_4>=1)) + (Played8.Chosed_8>=1 * Positions5.FreePositions_5>=1)) + (Played12.Chosed_12>=1 * Positions5.FreePositions_5>=1)) + ((((((((((((Played2.Eval1_2>=1 * Positions0.FreePositions_0>=1) + (Played5.Eval1_5>=1 * Positions0.FreePositions_0>=1)) + (Played5.Eval1_5>=1 * Positions2.FreePositions_2>=1)) + (Played10.Eval1_10>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions2.FreePositions_2>=1)) + (Played2.Eval1_2>=1 * Positions4.FreePositions_4>=1)) + (Played2.Eval1_2>=1 * Positions5.FreePositions_5>=1)) + (Played5.Eval1_5>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions5.FreePositions_5>=1)) + (Played13.Eval1_13>=1 * Positions4.FreePositions_4>=1))))] != FALSE + [FwdG(FwdU(Init,TRUE),(((((((((((((((((((((((((((((((((((((((((((((Played2.Eval1_2>=1 * PlayerCount0.Score_0>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1) + (((((Played2.Eval1_2>=1 * PlayerCount1.Score_1>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount2.Score_2>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount3.Score_3>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount4.Score_4>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount0.Score_0>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount1.Score_1>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount2.Score_2>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount3.Score_3>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount4.Score_4>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount0.Score_0>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount1.Score_1>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount2.Score_2>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount3.Score_3>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount4.Score_4>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount0.Score_0>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount1.Score_1>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount2.Score_2>=1) * PlayerBool1.IsWinner_1>=1) * 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Checking (exact) 0 :[(FwdU(Init,TRUE) * (((((((((((((Played0.Chosed_0>=1 * Positions2.FreePositions_2>=1) + (Played4.Chosed_4>=1 * Positions0.FreePositions_0>=1)) + (Played4.Chosed_4>=1 * Positions2.FreePositions_2>=1)) + (Played8.Chosed_8>=1 * Positions2.FreePositions_2>=1)) + (Played12.Chosed_12>=1 * Positions0.FreePositions_0>=1)) + (Played12.Chosed_12>=1 * Positions2.FreePositions_2>=1)) + (Played0.Chosed_0>=1 * Positions4.FreePositions_4>=1)) + (Played0.Chosed_0>=1 * Positions5.FreePositions_5>=1)) + (Played4.Chosed_4>=1 * Positions5.FreePositions_5>=1)) + (Played8.Chosed_8>=1 * Positions4.FreePositions_4>=1)) + (Played8.Chosed_8>=1 * Positions5.FreePositions_5>=1)) + (Played12.Chosed_12>=1 * Positions5.FreePositions_5>=1)) + ((((((((((((Played2.Eval1_2>=1 * Positions0.FreePositions_0>=1) + (Played5.Eval1_5>=1 * Positions0.FreePositions_0>=1)) + (Played5.Eval1_5>=1 * Positions2.FreePositions_2>=1)) + (Played10.Eval1_10>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions2.FreePositions_2>=1)) + (Played2.Eval1_2>=1 * Positions4.FreePositions_4>=1)) + (Played2.Eval1_2>=1 * Positions5.FreePositions_5>=1)) + (Played5.Eval1_5>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions5.FreePositions_5>=1)) + (Played13.Eval1_13>=1 * Positions4.FreePositions_4>=1))))] != FALSE
Checking (exact) 0 :(FwdU(Init,TRUE) * (((((((((((((Played0.Chosed_0>=1 * Positions2.FreePositions_2>=1) + (Played4.Chosed_4>=1 * Positions0.FreePositions_0>=1)) + (Played4.Chosed_4>=1 * Positions2.FreePositions_2>=1)) + (Played8.Chosed_8>=1 * Positions2.FreePositions_2>=1)) + (Played12.Chosed_12>=1 * Positions0.FreePositions_0>=1)) + (Played12.Chosed_12>=1 * Positions2.FreePositions_2>=1)) + (Played0.Chosed_0>=1 * Positions4.FreePositions_4>=1)) + (Played0.Chosed_0>=1 * Positions5.FreePositions_5>=1)) + (Played4.Chosed_4>=1 * Positions5.FreePositions_5>=1)) + (Played8.Chosed_8>=1 * Positions4.FreePositions_4>=1)) + (Played8.Chosed_8>=1 * Positions5.FreePositions_5>=1)) + (Played12.Chosed_12>=1 * Positions5.FreePositions_5>=1)) + ((((((((((((Played2.Eval1_2>=1 * Positions0.FreePositions_0>=1) + (Played5.Eval1_5>=1 * Positions0.FreePositions_0>=1)) + (Played5.Eval1_5>=1 * Positions2.FreePositions_2>=1)) + (Played10.Eval1_10>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions2.FreePositions_2>=1)) + (Played2.Eval1_2>=1 * Positions4.FreePositions_4>=1)) + (Played2.Eval1_2>=1 * Positions5.FreePositions_5>=1)) + (Played5.Eval1_5>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions5.FreePositions_5>=1)) + (Played13.Eval1_13>=1 * Positions4.FreePositions_4>=1))))
Checking (exact) 1 :(((((((((((((Played0.Chosed_0>=1 * Positions2.FreePositions_2>=1) + (Played4.Chosed_4>=1 * Positions0.FreePositions_0>=1)) + (Played4.Chosed_4>=1 * Positions2.FreePositions_2>=1)) + (Played8.Chosed_8>=1 * Positions2.FreePositions_2>=1)) + (Played12.Chosed_12>=1 * Positions0.FreePositions_0>=1)) + (Played12.Chosed_12>=1 * Positions2.FreePositions_2>=1)) + (Played0.Chosed_0>=1 * Positions4.FreePositions_4>=1)) + (Played0.Chosed_0>=1 * Positions5.FreePositions_5>=1)) + (Played4.Chosed_4>=1 * Positions5.FreePositions_5>=1)) + (Played8.Chosed_8>=1 * Positions4.FreePositions_4>=1)) + (Played8.Chosed_8>=1 * Positions5.FreePositions_5>=1)) + (Played12.Chosed_12>=1 * Positions5.FreePositions_5>=1)) + ((((((((((((Played2.Eval1_2>=1 * Positions0.FreePositions_0>=1) + (Played5.Eval1_5>=1 * Positions0.FreePositions_0>=1)) + (Played5.Eval1_5>=1 * Positions2.FreePositions_2>=1)) + (Played10.Eval1_10>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions2.FreePositions_2>=1)) + (Played2.Eval1_2>=1 * Positions4.FreePositions_4>=1)) + (Played2.Eval1_2>=1 * Positions5.FreePositions_5>=1)) + (Played5.Eval1_5>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions5.FreePositions_5>=1)) + (Played13.Eval1_13>=1 * Positions4.FreePositions_4>=1)))
Checking (exact) 1 :FwdU(Init,TRUE)
Checking (exact) 1 :Init
(forward)formula 1,1,0.046395,8904,1,0,319,237,301,57,12,200,568
FORMULA DotAndBoxes-COL-2-CTLFireability-1 TRUE TECHNIQUES DECISION_DIAGRAMS TOPOLOGICAL USE_NUPN
Formula is TRUE !

***************************************

original formula: ((((((((((((((((((((((((((((((((((((((((((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1))
=> equivalent forward existential formula: [(Init * ((((((((((((((((((((((((((((((((((((((((((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * 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Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)))
(forward)formula 2,0,0.064312,8904,1,0,319,237,720,57,13,200,568
FORMULA DotAndBoxes-COL-2-CTLFireability-2 FALSE TECHNIQUES DECISION_DIAGRAMS TOPOLOGICAL USE_NUPN
Formula is FALSE !

***************************************

original formula: EF(!((EX(((((((((((((((((((((((((((((((((((((((((((((PlayerBool0.IsWinner_0>=1 * PlayerCount0.Score_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount1.Score_1>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount2.Score_2>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount3.Score_3>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount4.Score_4>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount0.Score_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount1.Score_1>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount2.Score_2>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount3.Score_3>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount4.Score_4>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * 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(((((PlayerBool2.IsWinner_2>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount5.Score_5>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + ((((((((((((((((((((((((((((((((((((((((((((Played2.Eval1_2>=1 * PlayerCount0.Score_0>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1) + (((((Played2.Eval1_2>=1 * PlayerCount1.Score_1>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount2.Score_2>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount3.Score_3>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount4.Score_4>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount0.Score_0>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount1.Score_1>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount2.Score_2>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount3.Score_3>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount4.Score_4>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount0.Score_0>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount1.Score_1>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount2.Score_2>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount3.Score_3>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount4.Score_4>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount0.Score_0>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount1.Score_1>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount2.Score_2>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount3.Score_3>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount4.Score_4>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount5.Score_5>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount6.Score_6>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount7.Score_7>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount8.Score_8>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount9.Score_9>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount5.Score_5>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount6.Score_6>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount7.Score_7>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount8.Score_8>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount9.Score_9>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount5.Score_5>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount6.Score_6>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount7.Score_7>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount8.Score_8>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount9.Score_9>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount5.Score_5>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount6.Score_6>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount7.Score_7>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount8.Score_8>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount9.Score_9>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)))))))
=> equivalent forward existential formula: ([(FwdU(Init,TRUE) * !(EX(((((((((((((((((((((((((((((((((((((((((((((PlayerBool0.IsWinner_0>=1 * PlayerCount0.Score_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount1.Score_1>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount2.Score_2>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount3.Score_3>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount4.Score_4>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount0.Score_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount1.Score_1>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount2.Score_2>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount3.Score_3>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount4.Score_4>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount0.Score_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount1.Score_1>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount2.Score_2>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount3.Score_3>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount4.Score_4>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount0.Score_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount1.Score_1>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount2.Score_2>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount3.Score_3>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount4.Score_4>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount5.Score_5>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount5.Score_5>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount5.Score_5>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * 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Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount5.Score_5>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)))
Checking (exact) 1 :FwdU(Init,TRUE)
Checking (exact) 1 :Init
(forward)formula 3,1,0.136067,8904,1,0,370,237,1409,154,38,200,3579
FORMULA DotAndBoxes-COL-2-CTLFireability-3 TRUE TECHNIQUES DECISION_DIAGRAMS TOPOLOGICAL USE_NUPN
Formula is TRUE !

***************************************

original formula: AG((EG(!(((((((((((((Played0.Chosed_0>=1 * Positions2.FreePositions_2>=1) + (Played4.Chosed_4>=1 * Positions0.FreePositions_0>=1)) + (Played4.Chosed_4>=1 * Positions2.FreePositions_2>=1)) + (Played8.Chosed_8>=1 * Positions2.FreePositions_2>=1)) + (Played12.Chosed_12>=1 * Positions0.FreePositions_0>=1)) + (Played12.Chosed_12>=1 * Positions2.FreePositions_2>=1)) + (Played0.Chosed_0>=1 * Positions4.FreePositions_4>=1)) + (Played0.Chosed_0>=1 * Positions5.FreePositions_5>=1)) + (Played4.Chosed_4>=1 * Positions5.FreePositions_5>=1)) + (Played8.Chosed_8>=1 * Positions4.FreePositions_4>=1)) + (Played8.Chosed_8>=1 * Positions5.FreePositions_5>=1)) + (Played12.Chosed_12>=1 * Positions5.FreePositions_5>=1)))) * ((((((((((((((Played0.Chosed_0>=1 * Positions2.FreePositions_2>=1) + (Played4.Chosed_4>=1 * Positions0.FreePositions_0>=1)) + (Played4.Chosed_4>=1 * Positions2.FreePositions_2>=1)) + (Played8.Chosed_8>=1 * Positions2.FreePositions_2>=1)) + (Played12.Chosed_12>=1 * 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Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount2.Score_2>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount3.Score_3>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount4.Score_4>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount5.Score_5>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount6.Score_6>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount7.Score_7>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount8.Score_8>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount9.Score_9>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount5.Score_5>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount6.Score_6>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount7.Score_7>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount8.Score_8>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount9.Score_9>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount5.Score_5>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount6.Score_6>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount7.Score_7>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount8.Score_8>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount9.Score_9>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount5.Score_5>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount6.Score_6>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount7.Score_7>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount8.Score_8>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount9.Score_9>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + ((((((((((((((((((((((((((((((((((((((((((((PlayerBool0.IsWinner_0>=1 * PlayerCount0.Score_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount1.Score_1>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount2.Score_2>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount3.Score_3>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount4.Score_4>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount0.Score_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount1.Score_1>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount2.Score_2>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount3.Score_3>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount4.Score_4>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount0.Score_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount1.Score_1>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount2.Score_2>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount3.Score_3>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount4.Score_4>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount0.Score_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount1.Score_1>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount2.Score_2>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount3.Score_3>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount4.Score_4>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount5.Score_5>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount5.Score_5>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount5.Score_5>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount5.Score_5>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)))))))
=> equivalent forward existential formula: ([(FwdU(Init,TRUE) * !(EG(!(((((((((((((Played0.Chosed_0>=1 * Positions2.FreePositions_2>=1) + (Played4.Chosed_4>=1 * Positions0.FreePositions_0>=1)) + (Played4.Chosed_4>=1 * Positions2.FreePositions_2>=1)) + (Played8.Chosed_8>=1 * Positions2.FreePositions_2>=1)) + (Played12.Chosed_12>=1 * Positions0.FreePositions_0>=1)) + (Played12.Chosed_12>=1 * Positions2.FreePositions_2>=1)) + (Played0.Chosed_0>=1 * Positions4.FreePositions_4>=1)) + (Played0.Chosed_0>=1 * Positions5.FreePositions_5>=1)) + (Played4.Chosed_4>=1 * Positions5.FreePositions_5>=1)) + (Played8.Chosed_8>=1 * Positions4.FreePositions_4>=1)) + (Played8.Chosed_8>=1 * Positions5.FreePositions_5>=1)) + (Played12.Chosed_12>=1 * Positions5.FreePositions_5>=1))))))] = FALSE * [(FwdU(Init,TRUE) * !(((((((((((((((Played0.Chosed_0>=1 * Positions2.FreePositions_2>=1) + (Played4.Chosed_4>=1 * Positions0.FreePositions_0>=1)) + (Played4.Chosed_4>=1 * Positions2.FreePositions_2>=1)) + (Played8.Chosed_8>=1 * Positions2.FreePositions_2>=1)) + (Played12.Chosed_12>=1 * Positions0.FreePositions_0>=1)) + (Played12.Chosed_12>=1 * Positions2.FreePositions_2>=1)) + (Played0.Chosed_0>=1 * Positions4.FreePositions_4>=1)) + (Played0.Chosed_0>=1 * Positions5.FreePositions_5>=1)) + (Played4.Chosed_4>=1 * Positions5.FreePositions_5>=1)) + (Played8.Chosed_8>=1 * Positions4.FreePositions_4>=1)) + (Played8.Chosed_8>=1 * Positions5.FreePositions_5>=1)) + (Played12.Chosed_12>=1 * Positions5.FreePositions_5>=1)) + (((((((((((((((((((((((((((((((((((((((((((((Played2.Eval1_2>=1 * PlayerCount0.Score_0>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1) + (((((Played2.Eval1_2>=1 * PlayerCount1.Score_1>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount2.Score_2>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount3.Score_3>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount4.Score_4>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount0.Score_0>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount1.Score_1>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount2.Score_2>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount3.Score_3>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount4.Score_4>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount0.Score_0>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount1.Score_1>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount2.Score_2>=1) * PlayerBool0.IsWinner_0>=1) * 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Checking (exact) 0 :([(FwdU(Init,TRUE) * !(EG(!(((((((((((((Played0.Chosed_0>=1 * Positions2.FreePositions_2>=1) + (Played4.Chosed_4>=1 * Positions0.FreePositions_0>=1)) + (Played4.Chosed_4>=1 * Positions2.FreePositions_2>=1)) + (Played8.Chosed_8>=1 * Positions2.FreePositions_2>=1)) + (Played12.Chosed_12>=1 * Positions0.FreePositions_0>=1)) + (Played12.Chosed_12>=1 * Positions2.FreePositions_2>=1)) + (Played0.Chosed_0>=1 * Positions4.FreePositions_4>=1)) + (Played0.Chosed_0>=1 * Positions5.FreePositions_5>=1)) + (Played4.Chosed_4>=1 * Positions5.FreePositions_5>=1)) + (Played8.Chosed_8>=1 * Positions4.FreePositions_4>=1)) + (Played8.Chosed_8>=1 * Positions5.FreePositions_5>=1)) + (Played12.Chosed_12>=1 * Positions5.FreePositions_5>=1))))))] = FALSE * [(FwdU(Init,TRUE) * !(((((((((((((((Played0.Chosed_0>=1 * Positions2.FreePositions_2>=1) + (Played4.Chosed_4>=1 * Positions0.FreePositions_0>=1)) + (Played4.Chosed_4>=1 * Positions2.FreePositions_2>=1)) + (Played8.Chosed_8>=1 * 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Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)))))))] = FALSE
Checking (exact) 0 :(FwdU(Init,TRUE) * !(((((((((((((((Played0.Chosed_0>=1 * Positions2.FreePositions_2>=1) + (Played4.Chosed_4>=1 * Positions0.FreePositions_0>=1)) + (Played4.Chosed_4>=1 * Positions2.FreePositions_2>=1)) + (Played8.Chosed_8>=1 * Positions2.FreePositions_2>=1)) + (Played12.Chosed_12>=1 * Positions0.FreePositions_0>=1)) + (Played12.Chosed_12>=1 * Positions2.FreePositions_2>=1)) + (Played0.Chosed_0>=1 * Positions4.FreePositions_4>=1)) + (Played0.Chosed_0>=1 * Positions5.FreePositions_5>=1)) + (Played4.Chosed_4>=1 * Positions5.FreePositions_5>=1)) + (Played8.Chosed_8>=1 * Positions4.FreePositions_4>=1)) + (Played8.Chosed_8>=1 * Positions5.FreePositions_5>=1)) + (Played12.Chosed_12>=1 * Positions5.FreePositions_5>=1)) + (((((((((((((((((((((((((((((((((((((((((((((Played2.Eval1_2>=1 * PlayerCount0.Score_0>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1) + (((((Played2.Eval1_2>=1 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Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount5.Score_5>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1))))))
Checking (exact) 1 :FwdU(Init,TRUE)
Checking (exact) 1 :Init
(forward)formula 4,0,0.298122,8904,1,0,403,237,1920,217,38,200,3806
FORMULA DotAndBoxes-COL-2-CTLFireability-4 FALSE TECHNIQUES DECISION_DIAGRAMS TOPOLOGICAL USE_NUPN
Formula is FALSE !

***************************************

original formula: (((((((((((((((((((((((((((((((((((((((((((((Played2.Eval1_2>=1 * PlayerCount0.Score_0>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1) + (((((Played2.Eval1_2>=1 * PlayerCount1.Score_1>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount2.Score_2>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount3.Score_3>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount4.Score_4>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount0.Score_0>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount1.Score_1>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount2.Score_2>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount3.Score_3>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount4.Score_4>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount0.Score_0>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount1.Score_1>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount2.Score_2>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount3.Score_3>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount4.Score_4>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount0.Score_0>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount1.Score_1>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount2.Score_2>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount3.Score_3>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount4.Score_4>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount5.Score_5>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount6.Score_6>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount7.Score_7>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount8.Score_8>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount9.Score_9>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount5.Score_5>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount6.Score_6>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount7.Score_7>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount8.Score_8>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount9.Score_9>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount5.Score_5>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount6.Score_6>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount7.Score_7>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount8.Score_8>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount9.Score_9>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount5.Score_5>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount6.Score_6>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount7.Score_7>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount8.Score_8>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount9.Score_9>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) * ((((((((((((((((Positions0.FreePositions_0>=1 * Player0.Idle_0>=1) + (Positions1.FreePositions_1>=1 * Player0.Idle_0>=1)) + (Positions2.FreePositions_2>=1 * Player0.Idle_0>=1)) + (Positions3.FreePositions_3>=1 * Player0.Idle_0>=1)) + (Positions4.FreePositions_4>=1 * Player0.Idle_0>=1)) + (Positions5.FreePositions_5>=1 * Player0.Idle_0>=1)) + (Positions6.FreePositions_6>=1 * Player0.Idle_0>=1)) + (Positions7.FreePositions_7>=1 * Player0.Idle_0>=1)) + (Positions0.FreePositions_0>=1 * Player1.Idle_1>=1)) + (Positions1.FreePositions_1>=1 * Player1.Idle_1>=1)) + (Positions2.FreePositions_2>=1 * Player1.Idle_1>=1)) + (Positions3.FreePositions_3>=1 * Player1.Idle_1>=1)) + (Positions4.FreePositions_4>=1 * Player1.Idle_1>=1)) + (Positions5.FreePositions_5>=1 * Player1.Idle_1>=1)) + (Positions6.FreePositions_6>=1 * Player1.Idle_1>=1)) + (Positions7.FreePositions_7>=1 * Player1.Idle_1>=1)))
=> equivalent forward existential formula: [(Init * (((((((((((((((((((((((((((((((((((((((((((((Played2.Eval1_2>=1 * PlayerCount0.Score_0>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1) + (((((Played2.Eval1_2>=1 * PlayerCount1.Score_1>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount2.Score_2>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount3.Score_3>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount4.Score_4>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount0.Score_0>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount1.Score_1>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount2.Score_2>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount3.Score_3>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount4.Score_4>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount0.Score_0>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount1.Score_1>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount2.Score_2>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount3.Score_3>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount4.Score_4>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount0.Score_0>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount1.Score_1>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount2.Score_2>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount3.Score_3>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount4.Score_4>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount5.Score_5>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount6.Score_6>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount7.Score_7>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount8.Score_8>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount9.Score_9>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount5.Score_5>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount6.Score_6>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount7.Score_7>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount8.Score_8>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount9.Score_9>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * 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Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount5.Score_5>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount6.Score_6>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount7.Score_7>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount8.Score_8>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount9.Score_9>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount5.Score_5>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount6.Score_6>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount7.Score_7>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount8.Score_8>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount9.Score_9>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount5.Score_5>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount6.Score_6>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount7.Score_7>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount8.Score_8>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount9.Score_9>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) * ((((((((((((((((Positions0.FreePositions_0>=1 * Player0.Idle_0>=1) + (Positions1.FreePositions_1>=1 * Player0.Idle_0>=1)) + (Positions2.FreePositions_2>=1 * Player0.Idle_0>=1)) + (Positions3.FreePositions_3>=1 * Player0.Idle_0>=1)) + (Positions4.FreePositions_4>=1 * Player0.Idle_0>=1)) + (Positions5.FreePositions_5>=1 * Player0.Idle_0>=1)) + (Positions6.FreePositions_6>=1 * Player0.Idle_0>=1)) + (Positions7.FreePositions_7>=1 * Player0.Idle_0>=1)) + (Positions0.FreePositions_0>=1 * Player1.Idle_1>=1)) + (Positions1.FreePositions_1>=1 * Player1.Idle_1>=1)) + (Positions2.FreePositions_2>=1 * Player1.Idle_1>=1)) + (Positions3.FreePositions_3>=1 * Player1.Idle_1>=1)) + (Positions4.FreePositions_4>=1 * Player1.Idle_1>=1)) + (Positions5.FreePositions_5>=1 * Player1.Idle_1>=1)) + (Positions6.FreePositions_6>=1 * Player1.Idle_1>=1)) + (Positions7.FreePositions_7>=1 * Player1.Idle_1>=1))))
(forward)formula 5,0,0.327716,8904,1,0,405,237,2003,217,38,200,4130
FORMULA DotAndBoxes-COL-2-CTLFireability-5 FALSE TECHNIQUES DECISION_DIAGRAMS TOPOLOGICAL USE_NUPN
Formula is FALSE !

***************************************

original formula: ((((((((((((((((((((((((((((((((((((((((((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1))
=> equivalent forward existential formula: [(Init * ((((((((((((((((((((((((((((((((((((((((((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * 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Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)))
(forward)formula 6,0,0.353487,8904,1,0,405,237,2003,217,38,200,4130
FORMULA DotAndBoxes-COL-2-CTLFireability-6 FALSE TECHNIQUES DECISION_DIAGRAMS TOPOLOGICAL USE_NUPN
Formula is FALSE !

***************************************

original formula: (!((E(((PlayerBool0.IsWinner_0>=1 * Player0.End_0>=1) + (PlayerBool2.IsWinner_2>=1 * Player1.End_1>=1)) U ((((((((((((((((((((((((((((((((((((((((((((Played2.Eval1_2>=1 * PlayerCount0.Score_0>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1) + (((((Played2.Eval1_2>=1 * PlayerCount1.Score_1>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount2.Score_2>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount3.Score_3>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played2.Eval1_2>=1 * PlayerCount4.Score_4>=1) * 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Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)))) + ((((((((((((((((((((((((((((((((((((((((((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1))))) + ((((((((((((Played0.Chosed_0>=1 * Positions2.FreePositions_2>=1) + (Played4.Chosed_4>=1 * Positions0.FreePositions_0>=1)) + (Played4.Chosed_4>=1 * Positions2.FreePositions_2>=1)) + (Played8.Chosed_8>=1 * Positions2.FreePositions_2>=1)) + (Played12.Chosed_12>=1 * Positions0.FreePositions_0>=1)) + (Played12.Chosed_12>=1 * Positions2.FreePositions_2>=1)) + (Played0.Chosed_0>=1 * Positions4.FreePositions_4>=1)) + (Played0.Chosed_0>=1 * Positions5.FreePositions_5>=1)) + (Played4.Chosed_4>=1 * Positions5.FreePositions_5>=1)) + (Played8.Chosed_8>=1 * Positions4.FreePositions_4>=1)) + (Played8.Chosed_8>=1 * Positions5.FreePositions_5>=1)) + (Played12.Chosed_12>=1 * Positions5.FreePositions_5>=1)))
=> equivalent forward existential formula: ([((Init * !(((!(((((((((((((((((Positions0.FreePositions_0>=1 * Player0.Idle_0>=1) + (Positions1.FreePositions_1>=1 * Player0.Idle_0>=1)) + (Positions2.FreePositions_2>=1 * Player0.Idle_0>=1)) + (Positions3.FreePositions_3>=1 * Player0.Idle_0>=1)) + (Positions4.FreePositions_4>=1 * Player0.Idle_0>=1)) + (Positions5.FreePositions_5>=1 * Player0.Idle_0>=1)) + (Positions6.FreePositions_6>=1 * Player0.Idle_0>=1)) + (Positions7.FreePositions_7>=1 * Player0.Idle_0>=1)) + (Positions0.FreePositions_0>=1 * Player1.Idle_1>=1)) + (Positions1.FreePositions_1>=1 * Player1.Idle_1>=1)) + (Positions2.FreePositions_2>=1 * Player1.Idle_1>=1)) + (Positions3.FreePositions_3>=1 * Player1.Idle_1>=1)) + (Positions4.FreePositions_4>=1 * Player1.Idle_1>=1)) + (Positions5.FreePositions_5>=1 * Player1.Idle_1>=1)) + (Positions6.FreePositions_6>=1 * Player1.Idle_1>=1)) + (Positions7.FreePositions_7>=1 * Player1.Idle_1>=1))) + !(((((((((((((((((((((((((((((((((((((((((((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * 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Checking (exact) 0 :[(Init * ((((((((((((Played0.Chosed_0>=1 * Positions2.FreePositions_2>=1) + (Played4.Chosed_4>=1 * Positions0.FreePositions_0>=1)) + (Played4.Chosed_4>=1 * Positions2.FreePositions_2>=1)) + (Played8.Chosed_8>=1 * Positions2.FreePositions_2>=1)) + (Played12.Chosed_12>=1 * Positions0.FreePositions_0>=1)) + (Played12.Chosed_12>=1 * Positions2.FreePositions_2>=1)) + (Played0.Chosed_0>=1 * Positions4.FreePositions_4>=1)) + (Played0.Chosed_0>=1 * Positions5.FreePositions_5>=1)) + (Played4.Chosed_4>=1 * Positions5.FreePositions_5>=1)) + (Played8.Chosed_8>=1 * Positions4.FreePositions_4>=1)) + (Played8.Chosed_8>=1 * Positions5.FreePositions_5>=1)) + (Played12.Chosed_12>=1 * Positions5.FreePositions_5>=1)))] != FALSE
Checking (exact) 0 :(Init * ((((((((((((Played0.Chosed_0>=1 * Positions2.FreePositions_2>=1) + (Played4.Chosed_4>=1 * Positions0.FreePositions_0>=1)) + (Played4.Chosed_4>=1 * Positions2.FreePositions_2>=1)) + (Played8.Chosed_8>=1 * Positions2.FreePositions_2>=1)) + (Played12.Chosed_12>=1 * Positions0.FreePositions_0>=1)) + (Played12.Chosed_12>=1 * Positions2.FreePositions_2>=1)) + (Played0.Chosed_0>=1 * Positions4.FreePositions_4>=1)) + (Played0.Chosed_0>=1 * Positions5.FreePositions_5>=1)) + (Played4.Chosed_4>=1 * Positions5.FreePositions_5>=1)) + (Played8.Chosed_8>=1 * Positions4.FreePositions_4>=1)) + (Played8.Chosed_8>=1 * Positions5.FreePositions_5>=1)) + (Played12.Chosed_12>=1 * Positions5.FreePositions_5>=1)))
(forward)formula 7,0,0.509949,8904,1,0,405,237,2047,217,38,200,4522
FORMULA DotAndBoxes-COL-2-CTLFireability-7 FALSE TECHNIQUES DECISION_DIAGRAMS TOPOLOGICAL USE_NUPN
Formula is FALSE !

***************************************

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Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)))) * (((PlayerBool1.IsWinner_1>=1 * Player0.End_0>=1) + (PlayerBool3.IsWinner_3>=1 * Player1.End_1>=1)) * (A(((((((((((((((((((((((((((((((((((((((((((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) U ((PlayerBool1.IsWinner_1>=1 * Player0.End_0>=1) + (PlayerBool3.IsWinner_3>=1 * Player1.End_1>=1))) * EF(!(((((((((((((((((Positions0.FreePositions_0>=1 * Player0.Idle_0>=1) + (Positions1.FreePositions_1>=1 * Player0.Idle_0>=1)) + (Positions2.FreePositions_2>=1 * Player0.Idle_0>=1)) + (Positions3.FreePositions_3>=1 * Player0.Idle_0>=1)) + (Positions4.FreePositions_4>=1 * Player0.Idle_0>=1)) + (Positions5.FreePositions_5>=1 * Player0.Idle_0>=1)) + (Positions6.FreePositions_6>=1 * Player0.Idle_0>=1)) + (Positions7.FreePositions_7>=1 * Player0.Idle_0>=1)) + (Positions0.FreePositions_0>=1 * Player1.Idle_1>=1)) + (Positions1.FreePositions_1>=1 * Player1.Idle_1>=1)) + (Positions2.FreePositions_2>=1 * Player1.Idle_1>=1)) + (Positions3.FreePositions_3>=1 * Player1.Idle_1>=1)) + (Positions4.FreePositions_4>=1 * Player1.Idle_1>=1)) + (Positions5.FreePositions_5>=1 * Player1.Idle_1>=1)) + (Positions6.FreePositions_6>=1 * Player1.Idle_1>=1)) + (Positions7.FreePositions_7>=1 * Player1.Idle_1>=1)))))))
=> equivalent forward existential formula: [(FwdU((((Init * !(!(EG(!(((((((((((((((((((((((((((((((((((((((((((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * 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Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1))) * !(((PlayerBool1.IsWinner_1>=1 * Player0.End_0>=1) + (PlayerBool3.IsWinner_3>=1 * Player1.End_1>=1))))) + EG(!(((PlayerBool1.IsWinner_1>=1 * Player0.End_0>=1) + (PlayerBool3.IsWinner_3>=1 * Player1.End_1>=1))))))
Checking (exact) 1 :(E(!(((PlayerBool1.IsWinner_1>=1 * Player0.End_0>=1) + (PlayerBool3.IsWinner_3>=1 * Player1.End_1>=1))) U (!(((((((((((((((((((((((((((((((((((((((((((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1))) * !(((PlayerBool1.IsWinner_1>=1 * Player0.End_0>=1) + (PlayerBool3.IsWinner_3>=1 * Player1.End_1>=1))))) + EG(!(((PlayerBool1.IsWinner_1>=1 * Player0.End_0>=1) + (PlayerBool3.IsWinner_3>=1 * Player1.End_1>=1)))))
Checking (exact) 1 :E(!(((PlayerBool1.IsWinner_1>=1 * Player0.End_0>=1) + (PlayerBool3.IsWinner_3>=1 * Player1.End_1>=1))) U (!(((((((((((((((((((((((((((((((((((((((((((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1))) * !(((PlayerBool1.IsWinner_1>=1 * Player0.End_0>=1) + (PlayerBool3.IsWinner_3>=1 * Player1.End_1>=1)))))
Checking (exact) 1 :EG(!(((PlayerBool1.IsWinner_1>=1 * Player0.End_0>=1) + (PlayerBool3.IsWinner_3>=1 * Player1.End_1>=1))))
Fast SCC detection found none.
(forward)formula 8,0,0.63409,8904,1,0,650,237,2224,434,38,200,7318
FORMULA DotAndBoxes-COL-2-CTLFireability-8 FALSE TECHNIQUES DECISION_DIAGRAMS TOPOLOGICAL USE_NUPN
Formula is FALSE !

***************************************

original formula: ((PlayerBool1.IsWinner_1>=1 * Player0.End_0>=1) + (PlayerBool3.IsWinner_3>=1 * Player1.End_1>=1))
=> equivalent forward existential formula: [(Init * ((PlayerBool1.IsWinner_1>=1 * Player0.End_0>=1) + (PlayerBool3.IsWinner_3>=1 * Player1.End_1>=1)))] != FALSE
Checking (exact) 0 :[(Init * ((PlayerBool1.IsWinner_1>=1 * Player0.End_0>=1) + (PlayerBool3.IsWinner_3>=1 * Player1.End_1>=1)))] != FALSE
Checking (exact) 0 :(Init * ((PlayerBool1.IsWinner_1>=1 * Player0.End_0>=1) + (PlayerBool3.IsWinner_3>=1 * Player1.End_1>=1)))
(forward)formula 9,0,0.634651,8912,1,0,650,237,2224,434,38,200,7318
FORMULA DotAndBoxes-COL-2-CTLFireability-9 FALSE TECHNIQUES DECISION_DIAGRAMS TOPOLOGICAL USE_NUPN
Formula is FALSE !

***************************************

original formula: EX(AX(AX(((((((((((((((((Positions0.FreePositions_0>=1 * Player0.Idle_0>=1) + (Positions1.FreePositions_1>=1 * Player0.Idle_0>=1)) + (Positions2.FreePositions_2>=1 * Player0.Idle_0>=1)) + (Positions3.FreePositions_3>=1 * Player0.Idle_0>=1)) + (Positions4.FreePositions_4>=1 * Player0.Idle_0>=1)) + (Positions5.FreePositions_5>=1 * Player0.Idle_0>=1)) + (Positions6.FreePositions_6>=1 * Player0.Idle_0>=1)) + (Positions7.FreePositions_7>=1 * Player0.Idle_0>=1)) + (Positions0.FreePositions_0>=1 * Player1.Idle_1>=1)) + (Positions1.FreePositions_1>=1 * Player1.Idle_1>=1)) + (Positions2.FreePositions_2>=1 * Player1.Idle_1>=1)) + (Positions3.FreePositions_3>=1 * Player1.Idle_1>=1)) + (Positions4.FreePositions_4>=1 * Player1.Idle_1>=1)) + (Positions5.FreePositions_5>=1 * Player1.Idle_1>=1)) + (Positions6.FreePositions_6>=1 * Player1.Idle_1>=1)) + (Positions7.FreePositions_7>=1 * Player1.Idle_1>=1)))))
=> equivalent forward existential formula: [(EY(Init) * !(EX(!(!(EX(!(((((((((((((((((Positions0.FreePositions_0>=1 * Player0.Idle_0>=1) + (Positions1.FreePositions_1>=1 * Player0.Idle_0>=1)) + (Positions2.FreePositions_2>=1 * Player0.Idle_0>=1)) + (Positions3.FreePositions_3>=1 * Player0.Idle_0>=1)) + (Positions4.FreePositions_4>=1 * Player0.Idle_0>=1)) + (Positions5.FreePositions_5>=1 * Player0.Idle_0>=1)) + (Positions6.FreePositions_6>=1 * Player0.Idle_0>=1)) + (Positions7.FreePositions_7>=1 * Player0.Idle_0>=1)) + (Positions0.FreePositions_0>=1 * Player1.Idle_1>=1)) + (Positions1.FreePositions_1>=1 * Player1.Idle_1>=1)) + (Positions2.FreePositions_2>=1 * Player1.Idle_1>=1)) + (Positions3.FreePositions_3>=1 * Player1.Idle_1>=1)) + (Positions4.FreePositions_4>=1 * Player1.Idle_1>=1)) + (Positions5.FreePositions_5>=1 * Player1.Idle_1>=1)) + (Positions6.FreePositions_6>=1 * Player1.Idle_1>=1)) + (Positions7.FreePositions_7>=1 * Player1.Idle_1>=1)))))))))] != FALSE
Checking (exact) 0 :[(EY(Init) * !(EX(!(!(EX(!(((((((((((((((((Positions0.FreePositions_0>=1 * Player0.Idle_0>=1) + (Positions1.FreePositions_1>=1 * Player0.Idle_0>=1)) + (Positions2.FreePositions_2>=1 * Player0.Idle_0>=1)) + (Positions3.FreePositions_3>=1 * Player0.Idle_0>=1)) + (Positions4.FreePositions_4>=1 * Player0.Idle_0>=1)) + (Positions5.FreePositions_5>=1 * Player0.Idle_0>=1)) + (Positions6.FreePositions_6>=1 * Player0.Idle_0>=1)) + (Positions7.FreePositions_7>=1 * Player0.Idle_0>=1)) + (Positions0.FreePositions_0>=1 * Player1.Idle_1>=1)) + (Positions1.FreePositions_1>=1 * Player1.Idle_1>=1)) + (Positions2.FreePositions_2>=1 * Player1.Idle_1>=1)) + (Positions3.FreePositions_3>=1 * Player1.Idle_1>=1)) + (Positions4.FreePositions_4>=1 * Player1.Idle_1>=1)) + (Positions5.FreePositions_5>=1 * Player1.Idle_1>=1)) + (Positions6.FreePositions_6>=1 * Player1.Idle_1>=1)) + (Positions7.FreePositions_7>=1 * Player1.Idle_1>=1)))))))))] != FALSE
Checking (exact) 0 :(EY(Init) * !(EX(!(!(EX(!(((((((((((((((((Positions0.FreePositions_0>=1 * Player0.Idle_0>=1) + (Positions1.FreePositions_1>=1 * Player0.Idle_0>=1)) + (Positions2.FreePositions_2>=1 * Player0.Idle_0>=1)) + (Positions3.FreePositions_3>=1 * Player0.Idle_0>=1)) + (Positions4.FreePositions_4>=1 * Player0.Idle_0>=1)) + (Positions5.FreePositions_5>=1 * Player0.Idle_0>=1)) + (Positions6.FreePositions_6>=1 * Player0.Idle_0>=1)) + (Positions7.FreePositions_7>=1 * Player0.Idle_0>=1)) + (Positions0.FreePositions_0>=1 * Player1.Idle_1>=1)) + (Positions1.FreePositions_1>=1 * Player1.Idle_1>=1)) + (Positions2.FreePositions_2>=1 * Player1.Idle_1>=1)) + (Positions3.FreePositions_3>=1 * Player1.Idle_1>=1)) + (Positions4.FreePositions_4>=1 * Player1.Idle_1>=1)) + (Positions5.FreePositions_5>=1 * Player1.Idle_1>=1)) + (Positions6.FreePositions_6>=1 * Player1.Idle_1>=1)) + (Positions7.FreePositions_7>=1 * Player1.Idle_1>=1)))))))))
Checking (exact) 1 :!(EX(!(!(EX(!(((((((((((((((((Positions0.FreePositions_0>=1 * Player0.Idle_0>=1) + (Positions1.FreePositions_1>=1 * Player0.Idle_0>=1)) + (Positions2.FreePositions_2>=1 * Player0.Idle_0>=1)) + (Positions3.FreePositions_3>=1 * Player0.Idle_0>=1)) + (Positions4.FreePositions_4>=1 * Player0.Idle_0>=1)) + (Positions5.FreePositions_5>=1 * Player0.Idle_0>=1)) + (Positions6.FreePositions_6>=1 * Player0.Idle_0>=1)) + (Positions7.FreePositions_7>=1 * Player0.Idle_0>=1)) + (Positions0.FreePositions_0>=1 * Player1.Idle_1>=1)) + (Positions1.FreePositions_1>=1 * Player1.Idle_1>=1)) + (Positions2.FreePositions_2>=1 * Player1.Idle_1>=1)) + (Positions3.FreePositions_3>=1 * Player1.Idle_1>=1)) + (Positions4.FreePositions_4>=1 * Player1.Idle_1>=1)) + (Positions5.FreePositions_5>=1 * Player1.Idle_1>=1)) + (Positions6.FreePositions_6>=1 * Player1.Idle_1>=1)) + (Positions7.FreePositions_7>=1 * Player1.Idle_1>=1))))))))
Checking (exact) 1 :EX(!(!(EX(!(((((((((((((((((Positions0.FreePositions_0>=1 * Player0.Idle_0>=1) + (Positions1.FreePositions_1>=1 * Player0.Idle_0>=1)) + (Positions2.FreePositions_2>=1 * Player0.Idle_0>=1)) + (Positions3.FreePositions_3>=1 * Player0.Idle_0>=1)) + (Positions4.FreePositions_4>=1 * Player0.Idle_0>=1)) + (Positions5.FreePositions_5>=1 * Player0.Idle_0>=1)) + (Positions6.FreePositions_6>=1 * Player0.Idle_0>=1)) + (Positions7.FreePositions_7>=1 * Player0.Idle_0>=1)) + (Positions0.FreePositions_0>=1 * Player1.Idle_1>=1)) + (Positions1.FreePositions_1>=1 * Player1.Idle_1>=1)) + (Positions2.FreePositions_2>=1 * Player1.Idle_1>=1)) + (Positions3.FreePositions_3>=1 * Player1.Idle_1>=1)) + (Positions4.FreePositions_4>=1 * Player1.Idle_1>=1)) + (Positions5.FreePositions_5>=1 * Player1.Idle_1>=1)) + (Positions6.FreePositions_6>=1 * Player1.Idle_1>=1)) + (Positions7.FreePositions_7>=1 * Player1.Idle_1>=1)))))))
Checking (exact) 1 :!(!(EX(!(((((((((((((((((Positions0.FreePositions_0>=1 * Player0.Idle_0>=1) + (Positions1.FreePositions_1>=1 * Player0.Idle_0>=1)) + (Positions2.FreePositions_2>=1 * Player0.Idle_0>=1)) + (Positions3.FreePositions_3>=1 * Player0.Idle_0>=1)) + (Positions4.FreePositions_4>=1 * Player0.Idle_0>=1)) + (Positions5.FreePositions_5>=1 * Player0.Idle_0>=1)) + (Positions6.FreePositions_6>=1 * Player0.Idle_0>=1)) + (Positions7.FreePositions_7>=1 * Player0.Idle_0>=1)) + (Positions0.FreePositions_0>=1 * Player1.Idle_1>=1)) + (Positions1.FreePositions_1>=1 * Player1.Idle_1>=1)) + (Positions2.FreePositions_2>=1 * Player1.Idle_1>=1)) + (Positions3.FreePositions_3>=1 * Player1.Idle_1>=1)) + (Positions4.FreePositions_4>=1 * Player1.Idle_1>=1)) + (Positions5.FreePositions_5>=1 * Player1.Idle_1>=1)) + (Positions6.FreePositions_6>=1 * Player1.Idle_1>=1)) + (Positions7.FreePositions_7>=1 * Player1.Idle_1>=1))))))
Checking (exact) 1 :EX(!(((((((((((((((((Positions0.FreePositions_0>=1 * Player0.Idle_0>=1) + (Positions1.FreePositions_1>=1 * Player0.Idle_0>=1)) + (Positions2.FreePositions_2>=1 * Player0.Idle_0>=1)) + (Positions3.FreePositions_3>=1 * Player0.Idle_0>=1)) + (Positions4.FreePositions_4>=1 * Player0.Idle_0>=1)) + (Positions5.FreePositions_5>=1 * Player0.Idle_0>=1)) + (Positions6.FreePositions_6>=1 * Player0.Idle_0>=1)) + (Positions7.FreePositions_7>=1 * Player0.Idle_0>=1)) + (Positions0.FreePositions_0>=1 * Player1.Idle_1>=1)) + (Positions1.FreePositions_1>=1 * Player1.Idle_1>=1)) + (Positions2.FreePositions_2>=1 * Player1.Idle_1>=1)) + (Positions3.FreePositions_3>=1 * Player1.Idle_1>=1)) + (Positions4.FreePositions_4>=1 * Player1.Idle_1>=1)) + (Positions5.FreePositions_5>=1 * Player1.Idle_1>=1)) + (Positions6.FreePositions_6>=1 * Player1.Idle_1>=1)) + (Positions7.FreePositions_7>=1 * Player1.Idle_1>=1))))
Checking (exact) 1 :EY(Init)
Checking (exact) 1 :Init
(forward)formula 10,1,0.651462,8912,1,0,709,237,2224,462,38,200,7944
FORMULA DotAndBoxes-COL-2-CTLFireability-10 TRUE TECHNIQUES DECISION_DIAGRAMS TOPOLOGICAL USE_NUPN
Formula is TRUE !

***************************************

original formula: !(EG(!(((((((((((((Played2.Eval1_2>=1 * Positions0.FreePositions_0>=1) + (Played5.Eval1_5>=1 * Positions0.FreePositions_0>=1)) + (Played5.Eval1_5>=1 * Positions2.FreePositions_2>=1)) + (Played10.Eval1_10>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions2.FreePositions_2>=1)) + (Played2.Eval1_2>=1 * Positions4.FreePositions_4>=1)) + (Played2.Eval1_2>=1 * Positions5.FreePositions_5>=1)) + (Played5.Eval1_5>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions5.FreePositions_5>=1)) + (Played13.Eval1_13>=1 * Positions4.FreePositions_4>=1)))))
=> equivalent forward existential formula: [FwdG(Init,!(((((((((((((Played2.Eval1_2>=1 * Positions0.FreePositions_0>=1) + (Played5.Eval1_5>=1 * Positions0.FreePositions_0>=1)) + (Played5.Eval1_5>=1 * Positions2.FreePositions_2>=1)) + (Played10.Eval1_10>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions2.FreePositions_2>=1)) + (Played2.Eval1_2>=1 * Positions4.FreePositions_4>=1)) + (Played2.Eval1_2>=1 * Positions5.FreePositions_5>=1)) + (Played5.Eval1_5>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions5.FreePositions_5>=1)) + (Played13.Eval1_13>=1 * Positions4.FreePositions_4>=1))))] = FALSE
Checking (exact) 0 :[FwdG(Init,!(((((((((((((Played2.Eval1_2>=1 * Positions0.FreePositions_0>=1) + (Played5.Eval1_5>=1 * Positions0.FreePositions_0>=1)) + (Played5.Eval1_5>=1 * Positions2.FreePositions_2>=1)) + (Played10.Eval1_10>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions2.FreePositions_2>=1)) + (Played2.Eval1_2>=1 * Positions4.FreePositions_4>=1)) + (Played2.Eval1_2>=1 * Positions5.FreePositions_5>=1)) + (Played5.Eval1_5>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions5.FreePositions_5>=1)) + (Played13.Eval1_13>=1 * Positions4.FreePositions_4>=1))))] = FALSE
Checking (exact) 0 :FwdG(Init,!(((((((((((((Played2.Eval1_2>=1 * Positions0.FreePositions_0>=1) + (Played5.Eval1_5>=1 * Positions0.FreePositions_0>=1)) + (Played5.Eval1_5>=1 * Positions2.FreePositions_2>=1)) + (Played10.Eval1_10>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions2.FreePositions_2>=1)) + (Played2.Eval1_2>=1 * Positions4.FreePositions_4>=1)) + (Played2.Eval1_2>=1 * Positions5.FreePositions_5>=1)) + (Played5.Eval1_5>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions5.FreePositions_5>=1)) + (Played13.Eval1_13>=1 * Positions4.FreePositions_4>=1))))
Checking (exact) 1 :Init
(forward)formula 11,0,0.658841,8912,1,0,717,237,2255,520,38,200,8259
FORMULA DotAndBoxes-COL-2-CTLFireability-11 FALSE TECHNIQUES DECISION_DIAGRAMS TOPOLOGICAL USE_NUPN
Formula is FALSE !

***************************************

original formula: ((((((((((((Played2.Eval1_2>=1 * Positions0.FreePositions_0>=1) + (Played5.Eval1_5>=1 * Positions0.FreePositions_0>=1)) + (Played5.Eval1_5>=1 * Positions2.FreePositions_2>=1)) + (Played10.Eval1_10>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions2.FreePositions_2>=1)) + (Played2.Eval1_2>=1 * Positions4.FreePositions_4>=1)) + (Played2.Eval1_2>=1 * Positions5.FreePositions_5>=1)) + (Played5.Eval1_5>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions5.FreePositions_5>=1)) + (Played13.Eval1_13>=1 * Positions4.FreePositions_4>=1))
=> equivalent forward existential formula: [(Init * ((((((((((((Played2.Eval1_2>=1 * Positions0.FreePositions_0>=1) + (Played5.Eval1_5>=1 * Positions0.FreePositions_0>=1)) + (Played5.Eval1_5>=1 * Positions2.FreePositions_2>=1)) + (Played10.Eval1_10>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions2.FreePositions_2>=1)) + (Played2.Eval1_2>=1 * Positions4.FreePositions_4>=1)) + (Played2.Eval1_2>=1 * Positions5.FreePositions_5>=1)) + (Played5.Eval1_5>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions5.FreePositions_5>=1)) + (Played13.Eval1_13>=1 * Positions4.FreePositions_4>=1)))] != FALSE
Checking (exact) 0 :[(Init * ((((((((((((Played2.Eval1_2>=1 * Positions0.FreePositions_0>=1) + (Played5.Eval1_5>=1 * Positions0.FreePositions_0>=1)) + (Played5.Eval1_5>=1 * Positions2.FreePositions_2>=1)) + (Played10.Eval1_10>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions2.FreePositions_2>=1)) + (Played2.Eval1_2>=1 * Positions4.FreePositions_4>=1)) + (Played2.Eval1_2>=1 * Positions5.FreePositions_5>=1)) + (Played5.Eval1_5>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions5.FreePositions_5>=1)) + (Played13.Eval1_13>=1 * Positions4.FreePositions_4>=1)))] != FALSE
Checking (exact) 0 :(Init * ((((((((((((Played2.Eval1_2>=1 * Positions0.FreePositions_0>=1) + (Played5.Eval1_5>=1 * Positions0.FreePositions_0>=1)) + (Played5.Eval1_5>=1 * Positions2.FreePositions_2>=1)) + (Played10.Eval1_10>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions2.FreePositions_2>=1)) + (Played2.Eval1_2>=1 * Positions4.FreePositions_4>=1)) + (Played2.Eval1_2>=1 * Positions5.FreePositions_5>=1)) + (Played5.Eval1_5>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions5.FreePositions_5>=1)) + (Played13.Eval1_13>=1 * Positions4.FreePositions_4>=1)))
(forward)formula 12,0,0.661452,8912,1,0,747,237,2255,520,38,200,8259
FORMULA DotAndBoxes-COL-2-CTLFireability-12 FALSE TECHNIQUES DECISION_DIAGRAMS TOPOLOGICAL USE_NUPN
Formula is FALSE !

***************************************

original formula: ((((((((((((((((((((((Positions0.FreePositions_0>=1 * Player0.Idle_0>=1) + (Positions1.FreePositions_1>=1 * Player0.Idle_0>=1)) + (Positions2.FreePositions_2>=1 * Player0.Idle_0>=1)) + (Positions3.FreePositions_3>=1 * Player0.Idle_0>=1)) + (Positions4.FreePositions_4>=1 * Player0.Idle_0>=1)) + (Positions5.FreePositions_5>=1 * Player0.Idle_0>=1)) + (Positions6.FreePositions_6>=1 * Player0.Idle_0>=1)) + (Positions7.FreePositions_7>=1 * Player0.Idle_0>=1)) + (Positions0.FreePositions_0>=1 * Player1.Idle_1>=1)) + (Positions1.FreePositions_1>=1 * Player1.Idle_1>=1)) + (Positions2.FreePositions_2>=1 * Player1.Idle_1>=1)) + (Positions3.FreePositions_3>=1 * Player1.Idle_1>=1)) + (Positions4.FreePositions_4>=1 * Player1.Idle_1>=1)) + (Positions5.FreePositions_5>=1 * Player1.Idle_1>=1)) + (Positions6.FreePositions_6>=1 * Player1.Idle_1>=1)) + (Positions7.FreePositions_7>=1 * Player1.Idle_1>=1)) * ((((((((((((((((((((((((((((((((((((((((((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * 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Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount0.Score_0>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount1.Score_1>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount2.Score_2>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount3.Score_3>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount4.Score_4>=1) * PlayerBool0.IsWinner_0>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount0.Score_0>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount1.Score_1>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount2.Score_2>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount3.Score_3>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played6.Eval1_6>=1 * PlayerCount4.Score_4>=1) * PlayerBool1.IsWinner_1>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount5.Score_5>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount6.Score_6>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount7.Score_7>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount8.Score_8>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount9.Score_9>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount5.Score_5>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount6.Score_6>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount7.Score_7>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount8.Score_8>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played10.Eval1_10>=1 * PlayerCount9.Score_9>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount5.Score_5>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount6.Score_6>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount7.Score_7>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount8.Score_8>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount9.Score_9>=1) * PlayerBool2.IsWinner_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount5.Score_5>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount6.Score_6>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount7.Score_7>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount8.Score_8>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1)) + (((((Played14.Eval1_14>=1 * PlayerCount9.Score_9>=1) * PlayerBool3.IsWinner_3>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Positions0.OccupiedPositions_0>=1))) U ((PlayerBool0.IsWinner_0>=1 * Player0.End_0>=1) + (PlayerBool2.IsWinner_2>=1 * Player1.End_1>=1)))) * EG((AX(((((((((((((Played2.Eval1_2>=1 * Positions0.FreePositions_0>=1) + (Played5.Eval1_5>=1 * Positions0.FreePositions_0>=1)) + (Played5.Eval1_5>=1 * Positions2.FreePositions_2>=1)) + (Played10.Eval1_10>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions2.FreePositions_2>=1)) + (Played2.Eval1_2>=1 * Positions4.FreePositions_4>=1)) + (Played2.Eval1_2>=1 * Positions5.FreePositions_5>=1)) + (Played5.Eval1_5>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions5.FreePositions_5>=1)) + (Played13.Eval1_13>=1 * Positions4.FreePositions_4>=1))) + !((((((((((((((Played0.Chosed_0>=1 * Positions2.FreePositions_2>=1) + (Played4.Chosed_4>=1 * Positions0.FreePositions_0>=1)) + (Played4.Chosed_4>=1 * Positions2.FreePositions_2>=1)) + (Played8.Chosed_8>=1 * Positions2.FreePositions_2>=1)) + (Played12.Chosed_12>=1 * Positions0.FreePositions_0>=1)) + (Played12.Chosed_12>=1 * Positions2.FreePositions_2>=1)) + (Played0.Chosed_0>=1 * Positions4.FreePositions_4>=1)) + (Played0.Chosed_0>=1 * Positions5.FreePositions_5>=1)) + (Played4.Chosed_4>=1 * Positions5.FreePositions_5>=1)) + (Played8.Chosed_8>=1 * Positions4.FreePositions_4>=1)) + (Played8.Chosed_8>=1 * Positions5.FreePositions_5>=1)) + (Played12.Chosed_12>=1 * Positions5.FreePositions_5>=1)) + ((PlayerBool1.IsWinner_1>=1 * Player0.End_0>=1) + (PlayerBool3.IsWinner_3>=1 * Player1.End_1>=1)))))))
=> equivalent forward existential formula: [FwdG((Init * (((((((((((((((((((((Positions0.FreePositions_0>=1 * Player0.Idle_0>=1) + (Positions1.FreePositions_1>=1 * Player0.Idle_0>=1)) + (Positions2.FreePositions_2>=1 * Player0.Idle_0>=1)) + (Positions3.FreePositions_3>=1 * Player0.Idle_0>=1)) + (Positions4.FreePositions_4>=1 * Player0.Idle_0>=1)) + (Positions5.FreePositions_5>=1 * Player0.Idle_0>=1)) + (Positions6.FreePositions_6>=1 * Player0.Idle_0>=1)) + (Positions7.FreePositions_7>=1 * Player0.Idle_0>=1)) + (Positions0.FreePositions_0>=1 * Player1.Idle_1>=1)) + (Positions1.FreePositions_1>=1 * Player1.Idle_1>=1)) + (Positions2.FreePositions_2>=1 * Player1.Idle_1>=1)) + (Positions3.FreePositions_3>=1 * Player1.Idle_1>=1)) + (Positions4.FreePositions_4>=1 * Player1.Idle_1>=1)) + (Positions5.FreePositions_5>=1 * Player1.Idle_1>=1)) + (Positions6.FreePositions_6>=1 * Player1.Idle_1>=1)) + (Positions7.FreePositions_7>=1 * Player1.Idle_1>=1)) * ((((((((((((((((((((((((((((((((((((((((((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * 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Checking (exact) 1 :E((((((((((((((((((Positions0.FreePositions_0>=1 * Player0.Idle_0>=1) + (Positions1.FreePositions_1>=1 * Player0.Idle_0>=1)) + (Positions2.FreePositions_2>=1 * Player0.Idle_0>=1)) + (Positions3.FreePositions_3>=1 * Player0.Idle_0>=1)) + (Positions4.FreePositions_4>=1 * Player0.Idle_0>=1)) + (Positions5.FreePositions_5>=1 * Player0.Idle_0>=1)) + (Positions6.FreePositions_6>=1 * Player0.Idle_0>=1)) + (Positions7.FreePositions_7>=1 * Player0.Idle_0>=1)) + (Positions0.FreePositions_0>=1 * Player1.Idle_1>=1)) + (Positions1.FreePositions_1>=1 * Player1.Idle_1>=1)) + (Positions2.FreePositions_2>=1 * Player1.Idle_1>=1)) + (Positions3.FreePositions_3>=1 * Player1.Idle_1>=1)) + (Positions4.FreePositions_4>=1 * Player1.Idle_1>=1)) + (Positions5.FreePositions_5>=1 * Player1.Idle_1>=1)) + (Positions6.FreePositions_6>=1 * Player1.Idle_1>=1)) + (Positions7.FreePositions_7>=1 * Player1.Idle_1>=1)) * ((((((((((((((((((((((((((((((((((((((((((((Played2.Eval1_2>=1 * 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Checking (exact) 1 :(!(EX(!(((((((((((((Played2.Eval1_2>=1 * Positions0.FreePositions_0>=1) + (Played5.Eval1_5>=1 * Positions0.FreePositions_0>=1)) + (Played5.Eval1_5>=1 * Positions2.FreePositions_2>=1)) + (Played10.Eval1_10>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions2.FreePositions_2>=1)) + (Played2.Eval1_2>=1 * Positions4.FreePositions_4>=1)) + (Played2.Eval1_2>=1 * Positions5.FreePositions_5>=1)) + (Played5.Eval1_5>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions5.FreePositions_5>=1)) + (Played13.Eval1_13>=1 * Positions4.FreePositions_4>=1))))) + !((((((((((((((Played0.Chosed_0>=1 * Positions2.FreePositions_2>=1) + (Played4.Chosed_4>=1 * Positions0.FreePositions_0>=1)) + (Played4.Chosed_4>=1 * Positions2.FreePositions_2>=1)) + (Played8.Chosed_8>=1 * Positions2.FreePositions_2>=1)) + (Played12.Chosed_12>=1 * Positions0.FreePositions_0>=1)) + (Played12.Chosed_12>=1 * Positions2.FreePositions_2>=1)) + (Played0.Chosed_0>=1 * Positions4.FreePositions_4>=1)) + (Played0.Chosed_0>=1 * Positions5.FreePositions_5>=1)) + (Played4.Chosed_4>=1 * Positions5.FreePositions_5>=1)) + (Played8.Chosed_8>=1 * Positions4.FreePositions_4>=1)) + (Played8.Chosed_8>=1 * Positions5.FreePositions_5>=1)) + (Played12.Chosed_12>=1 * Positions5.FreePositions_5>=1)) + ((PlayerBool1.IsWinner_1>=1 * Player0.End_0>=1) + (PlayerBool3.IsWinner_3>=1 * Player1.End_1>=1)))))
Checking (exact) 1 :!(EX(!(((((((((((((Played2.Eval1_2>=1 * Positions0.FreePositions_0>=1) + (Played5.Eval1_5>=1 * Positions0.FreePositions_0>=1)) + (Played5.Eval1_5>=1 * Positions2.FreePositions_2>=1)) + (Played10.Eval1_10>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions2.FreePositions_2>=1)) + (Played2.Eval1_2>=1 * Positions4.FreePositions_4>=1)) + (Played2.Eval1_2>=1 * Positions5.FreePositions_5>=1)) + (Played5.Eval1_5>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions5.FreePositions_5>=1)) + (Played13.Eval1_13>=1 * Positions4.FreePositions_4>=1)))))
Checking (exact) 1 :EX(!(((((((((((((Played2.Eval1_2>=1 * Positions0.FreePositions_0>=1) + (Played5.Eval1_5>=1 * Positions0.FreePositions_0>=1)) + (Played5.Eval1_5>=1 * Positions2.FreePositions_2>=1)) + (Played10.Eval1_10>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions2.FreePositions_2>=1)) + (Played2.Eval1_2>=1 * Positions4.FreePositions_4>=1)) + (Played2.Eval1_2>=1 * Positions5.FreePositions_5>=1)) + (Played5.Eval1_5>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions5.FreePositions_5>=1)) + (Played13.Eval1_13>=1 * Positions4.FreePositions_4>=1))))
(forward)formula 13,0,0.974993,8912,1,0,747,237,2286,576,38,200,8480
FORMULA DotAndBoxes-COL-2-CTLFireability-13 FALSE TECHNIQUES DECISION_DIAGRAMS TOPOLOGICAL USE_NUPN
Formula is FALSE !

***************************************

original formula: ((((((((((((((((((((((((((((((((((((((((((((PlayerBool0.IsWinner_0>=1 * PlayerCount0.Score_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount1.Score_1>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount2.Score_2>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount3.Score_3>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount4.Score_4>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount0.Score_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount1.Score_1>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount2.Score_2>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount3.Score_3>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount4.Score_4>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount0.Score_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount1.Score_1>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount2.Score_2>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount3.Score_3>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount4.Score_4>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount0.Score_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount1.Score_1>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount2.Score_2>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount3.Score_3>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount4.Score_4>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount5.Score_5>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount5.Score_5>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount5.Score_5>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount5.Score_5>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1))
=> equivalent forward existential formula: [(Init * ((((((((((((((((((((((((((((((((((((((((((((PlayerBool0.IsWinner_0>=1 * PlayerCount0.Score_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount1.Score_1>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount2.Score_2>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount3.Score_3>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount4.Score_4>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount0.Score_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount1.Score_1>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount2.Score_2>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount3.Score_3>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount4.Score_4>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount0.Score_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount1.Score_1>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount2.Score_2>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount3.Score_3>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount4.Score_4>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount0.Score_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount1.Score_1>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount2.Score_2>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount3.Score_3>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount4.Score_4>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount5.Score_5>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount5.Score_5>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount5.Score_5>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount5.Score_5>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)))] != FALSE
Checking (exact) 0 :[(Init * ((((((((((((((((((((((((((((((((((((((((((((PlayerBool0.IsWinner_0>=1 * PlayerCount0.Score_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount1.Score_1>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount2.Score_2>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount3.Score_3>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount4.Score_4>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount0.Score_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount1.Score_1>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount2.Score_2>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount3.Score_3>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount4.Score_4>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount0.Score_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount1.Score_1>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount2.Score_2>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount3.Score_3>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount4.Score_4>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * 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(forward)formula 14,0,1.00223,8912,1,0,749,237,2316,576,38,200,8480
FORMULA DotAndBoxes-COL-2-CTLFireability-14 FALSE TECHNIQUES DECISION_DIAGRAMS TOPOLOGICAL USE_NUPN
Formula is FALSE !

***************************************

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Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount2.Score_2>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount3.Score_3>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount4.Score_4>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount0.Score_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount1.Score_1>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount2.Score_2>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount3.Score_3>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount4.Score_4>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount5.Score_5>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount5.Score_5>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount5.Score_5>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount5.Score_5>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) * ((((((((((((Played0.Chosed_0>=1 * Positions2.FreePositions_2>=1) + (Played4.Chosed_4>=1 * Positions0.FreePositions_0>=1)) + (Played4.Chosed_4>=1 * Positions2.FreePositions_2>=1)) + (Played8.Chosed_8>=1 * Positions2.FreePositions_2>=1)) + (Played12.Chosed_12>=1 * Positions0.FreePositions_0>=1)) + (Played12.Chosed_12>=1 * Positions2.FreePositions_2>=1)) + (Played0.Chosed_0>=1 * Positions4.FreePositions_4>=1)) + (Played0.Chosed_0>=1 * Positions5.FreePositions_5>=1)) + (Played4.Chosed_4>=1 * Positions5.FreePositions_5>=1)) + (Played8.Chosed_8>=1 * Positions4.FreePositions_4>=1)) + (Played8.Chosed_8>=1 * Positions5.FreePositions_5>=1)) + (Played12.Chosed_12>=1 * Positions5.FreePositions_5>=1))))) * ((((((((((((((((((((((((((((((((((((((((((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)))
=> equivalent forward existential formula: (([FwdG(Init,!(EX(((((((((((((Played2.Eval1_2>=1 * Positions0.FreePositions_0>=1) + (Played5.Eval1_5>=1 * Positions0.FreePositions_0>=1)) + (Played5.Eval1_5>=1 * Positions2.FreePositions_2>=1)) + (Played10.Eval1_10>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions2.FreePositions_2>=1)) + (Played2.Eval1_2>=1 * Positions4.FreePositions_4>=1)) + (Played2.Eval1_2>=1 * Positions5.FreePositions_5>=1)) + (Played5.Eval1_5>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions5.FreePositions_5>=1)) + (Played13.Eval1_13>=1 * Positions4.FreePositions_4>=1)))))] = FALSE * [(Init * !(E(!(((((((((((((((((Positions0.FreePositions_0>=1 * Player0.Idle_0>=1) + (Positions1.FreePositions_1>=1 * Player0.Idle_0>=1)) + (Positions2.FreePositions_2>=1 * Player0.Idle_0>=1)) + (Positions3.FreePositions_3>=1 * Player0.Idle_0>=1)) + (Positions4.FreePositions_4>=1 * Player0.Idle_0>=1)) + (Positions5.FreePositions_5>=1 * Player0.Idle_0>=1)) + (Positions6.FreePositions_6>=1 * Player0.Idle_0>=1)) + (Positions7.FreePositions_7>=1 * Player0.Idle_0>=1)) + (Positions0.FreePositions_0>=1 * Player1.Idle_1>=1)) + (Positions1.FreePositions_1>=1 * Player1.Idle_1>=1)) + (Positions2.FreePositions_2>=1 * Player1.Idle_1>=1)) + (Positions3.FreePositions_3>=1 * Player1.Idle_1>=1)) + (Positions4.FreePositions_4>=1 * Player1.Idle_1>=1)) + (Positions5.FreePositions_5>=1 * Player1.Idle_1>=1)) + (Positions6.FreePositions_6>=1 * Player1.Idle_1>=1)) + (Positions7.FreePositions_7>=1 * Player1.Idle_1>=1))) U (((((((((((((((((((((((((((((((((((((((((((((PlayerBool0.IsWinner_0>=1 * PlayerCount0.Score_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount1.Score_1>=1) * 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Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1))))] = FALSE)
Checking (exact) 0 :(([FwdG(Init,!(EX(((((((((((((Played2.Eval1_2>=1 * Positions0.FreePositions_0>=1) + (Played5.Eval1_5>=1 * Positions0.FreePositions_0>=1)) + (Played5.Eval1_5>=1 * Positions2.FreePositions_2>=1)) + (Played10.Eval1_10>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions0.FreePositions_0>=1)) + (Played13.Eval1_13>=1 * Positions2.FreePositions_2>=1)) + (Played2.Eval1_2>=1 * Positions4.FreePositions_4>=1)) + (Played2.Eval1_2>=1 * Positions5.FreePositions_5>=1)) + (Played5.Eval1_5>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions4.FreePositions_4>=1)) + (Played10.Eval1_10>=1 * Positions5.FreePositions_5>=1)) + (Played13.Eval1_13>=1 * Positions4.FreePositions_4>=1)))))] = FALSE * [(Init * !(E(!(((((((((((((((((Positions0.FreePositions_0>=1 * Player0.Idle_0>=1) + (Positions1.FreePositions_1>=1 * Player0.Idle_0>=1)) + (Positions2.FreePositions_2>=1 * Player0.Idle_0>=1)) + (Positions3.FreePositions_3>=1 * Player0.Idle_0>=1)) + 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Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount2.Score_2>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount3.Score_3>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount4.Score_4>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount0.Score_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played0.Chosed_0>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount1.Score_1>=1) * Positions2.OccupiedPositions_2>=1) * 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Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount2.Score_2>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount3.Score_3>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * PlayerCount4.Score_4>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount0.Score_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount1.Score_1>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount2.Score_2>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount3.Score_3>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * PlayerCount4.Score_4>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played4.Chosed_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount5.Score_5>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount5.Score_5>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) * Positions5.OccupiedPositions_5>=1) * Played8.Chosed_8>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount5.Score_5>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool2.IsWinner_2>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount5.Score_5>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount6.Score_6>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount7.Score_7>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount8.Score_8>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) + (((((PlayerBool3.IsWinner_3>=1 * PlayerCount9.Score_9>=1) * Positions2.OccupiedPositions_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions5.OccupiedPositions_5>=1) * Played12.Chosed_12>=1)) * ((((((((((((Played0.Chosed_0>=1 * Positions2.FreePositions_2>=1) + (Played4.Chosed_4>=1 * Positions0.FreePositions_0>=1)) + (Played4.Chosed_4>=1 * Positions2.FreePositions_2>=1)) + (Played8.Chosed_8>=1 * Positions2.FreePositions_2>=1)) + (Played12.Chosed_12>=1 * Positions0.FreePositions_0>=1)) + (Played12.Chosed_12>=1 * Positions2.FreePositions_2>=1)) + (Played0.Chosed_0>=1 * Positions4.FreePositions_4>=1)) + (Played0.Chosed_0>=1 * Positions5.FreePositions_5>=1)) + (Played4.Chosed_4>=1 * Positions5.FreePositions_5>=1)) + (Played8.Chosed_8>=1 * Positions4.FreePositions_4>=1)) + (Played8.Chosed_8>=1 * Positions5.FreePositions_5>=1)) + (Played12.Chosed_12>=1 * Positions5.FreePositions_5>=1))))))] = FALSE) * [(Init * !(((((((((((((((((((((((((((((((((((((((((((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * 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Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * 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Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1))))] = FALSE)
Checking (exact) 1 :[(Init * !(((((((((((((((((((((((((((((((((((((((((((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1))))] = FALSE
Checking (exact) 0 :(Init * !(((((((((((((((((((((((((((((((((((((((((((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played1.Eval1_1>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool0.IsWinner_0>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount0.Score_0>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount1.Score_1>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount2.Score_2>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount3.Score_3>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool1.IsWinner_1>=1 * Played5.Eval1_5>=1) * PlayerCount4.Score_4>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played9.Eval1_9>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played9.Eval1_9>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool2.IsWinner_2>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount5.Score_5>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount6.Score_6>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount7.Score_7>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount8.Score_8>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1)) + (((((PlayerBool3.IsWinner_3>=1 * Played13.Eval1_13>=1) * PlayerCount9.Score_9>=1) * Positions0.OccupiedPositions_0>=1) * Positions2.OccupiedPositions_2>=1) * Positions4.OccupiedPositions_4>=1))))
(forward)formula 15,0,1.05541,8912,1,0,750,237,2316,576,38,200,8483
FORMULA DotAndBoxes-COL-2-CTLFireability-15 FALSE TECHNIQUES DECISION_DIAGRAMS TOPOLOGICAL USE_NUPN
Formula is FALSE !

***************************************


BK_STOP 1464307261752

--------------------
content from stderr:

+ export BINDIR=/home/mcc/BenchKit/
+ BINDIR=/home/mcc/BenchKit/
++ pwd
+ export MODEL=/home/mcc/execution
+ MODEL=/home/mcc/execution
+ [[ CTLFireability = StateSpace ]]
+ /home/mcc/BenchKit//runeclipse.sh /home/mcc/execution CTLFireability -its
+ ulimit -s 65536
+ java -Dosgi.requiredJavaVersion=1.6 -XX:MaxPermSize=512m -Xss8m -Xms40m -Xmx8192m -Declipse.pde.launch=true -Dfile.encoding=UTF-8 -classpath /home/mcc/BenchKit//eclipse/plugins/org.eclipse.equinox.launcher_1.3.100.v20150511-1540.jar org.eclipse.equinox.launcher.Main -application fr.lip6.move.gal.application.pnmcc -data /home/mcc/BenchKit//workspace -os linux -ws gtk -arch x86_64 -nl en_US -consoleLog -pnfolder /home/mcc/execution -examination CTLFireability -z3path /home/mcc/BenchKit//z3/bin/z3 -yices2path /home/mcc/BenchKit//yices/bin/yices -its
Java HotSpot(TM) 64-Bit Server VM warning: ignoring option MaxPermSize=512m; support was removed in 8.0
May 27, 2016 12:00:55 AM fr.lip6.move.gal.application.Application transformPNML
INFO: Parsing pnml file : /home/mcc/execution/model.pnml
May 27, 2016 12:00:55 AM fr.lip6.move.gal.pnml.togal.PnmlToGalTransformer transform
INFO: Detected file is not PT type :http://www.pnml.org/version-2009/grammar/symmetricnet
May 27, 2016 12:00:57 AM fr.lip6.move.gal.pnml.togal.PnmlToGalTransformer transform
INFO: Load time of PNML (colored model parsed with PNMLFW) : 1634 ms
May 27, 2016 12:00:57 AM fr.lip6.move.gal.pnml.togal.utils.HLUtils getCardinality
WARNING: Expected a number constant in first son of NumberOf expression; inferring cardinality 1.
May 27, 2016 12:00:57 AM fr.lip6.move.gal.pnml.togal.utils.HLUtils getCardinality
WARNING: Expected a number constant in first son of NumberOf expression; inferring cardinality 1.
May 27, 2016 12:00:57 AM fr.lip6.move.gal.pnml.togal.utils.HLUtils getCardinality
WARNING: Expected a number constant in first son of NumberOf expression; inferring cardinality 1.
May 27, 2016 12:00:57 AM fr.lip6.move.gal.pnml.togal.utils.HLUtils getCardinality
WARNING: Expected a number constant in first son of NumberOf expression; inferring cardinality 1.
May 27, 2016 12:00:57 AM fr.lip6.move.gal.pnml.togal.utils.HLUtils getCardinality
WARNING: Expected a number constant in first son of NumberOf expression; inferring cardinality 1.
May 27, 2016 12:00:57 AM fr.lip6.move.gal.pnml.togal.utils.HLUtils getCardinality
WARNING: Expected a number constant in first son of NumberOf expression; inferring cardinality 1.
May 27, 2016 12:00:57 AM fr.lip6.move.gal.pnml.togal.utils.HLUtils getCardinality
WARNING: Expected a number constant in first son of NumberOf expression; inferring cardinality 1.
May 27, 2016 12:00:57 AM fr.lip6.move.gal.pnml.togal.utils.HLUtils getCardinality
WARNING: Expected a number constant in first son of NumberOf expression; inferring cardinality 1.
May 27, 2016 12:00:57 AM fr.lip6.move.gal.pnml.togal.utils.HLUtils getCardinality
WARNING: Expected a number constant in first son of NumberOf expression; inferring cardinality 1.
May 27, 2016 12:00:57 AM fr.lip6.move.gal.pnml.togal.HLGALTransformer handlePage
INFO: Transformed 8 places.
May 27, 2016 12:00:57 AM fr.lip6.move.gal.pnml.togal.HLGALTransformer handlePage
INFO: read order :VarOrder [vars=[End[0], End[1], Eval1[0], Eval1[1], Eval1[2], Eval1[3], Eval1[4], Eval1[5], Eval1[6], Eval1[7], Eval1[8], Eval1[9], Eval1[10], Eval1[11], Eval1[12], Eval1[13], Eval1[14], Eval1[15], IsWinner[0], IsWinner[1], IsWinner[2], IsWinner[3], Chosed[0], Chosed[1], Chosed[2], Chosed[3], Chosed[4], Chosed[5], Chosed[6], Chosed[7], Chosed[8], Chosed[9], Chosed[10], Chosed[11], Chosed[12], Chosed[13], Chosed[14], Chosed[15], OccupiedPositions[0], OccupiedPositions[1], OccupiedPositions[2], OccupiedPositions[3], OccupiedPositions[4], OccupiedPositions[5], OccupiedPositions[6], OccupiedPositions[7], FreePositions[0], FreePositions[1], FreePositions[2], FreePositions[3], FreePositions[4], FreePositions[5], FreePositions[6], FreePositions[7], Score[0], Score[1], Score[2], Score[3], Score[4], Score[5], Score[6], Score[7], Score[8], Score[9], Idle[0], Idle[1]]]
May 27, 2016 12:00:57 AM fr.lip6.move.gal.pnml.togal.HLGALTransformer handlePage
INFO: sort/places :Played->Eval1,Chosed,
Player->End,Idle,
Positions->OccupiedPositions,FreePositions,
PlayerCount->Score,
PlayerBool->IsWinner,

May 27, 2016 12:00:57 AM fr.lip6.move.gal.pnml.togal.HLGALTransformer handlePage
INFO: Transformed 8 transitions.
May 27, 2016 12:00:57 AM fr.lip6.move.gal.pnml.togal.PnmlToGalTransformer transform
INFO: Computed order based on color domains : CompositeGalOrder [children=[VarOrder [vars=[Eval1[0], Chosed[0]]], VarOrder [vars=[Eval1[1], Chosed[1]]], VarOrder [vars=[Eval1[2], Chosed[2]]], VarOrder [vars=[Eval1[3], Chosed[3]]], VarOrder [vars=[Eval1[4], Chosed[4]]], VarOrder [vars=[Eval1[5], Chosed[5]]], VarOrder [vars=[Eval1[6], Chosed[6]]], VarOrder [vars=[Eval1[7], Chosed[7]]], VarOrder [vars=[Eval1[8], Chosed[8]]], VarOrder [vars=[Eval1[9], Chosed[9]]], VarOrder [vars=[Eval1[10], Chosed[10]]], VarOrder [vars=[Eval1[11], Chosed[11]]], VarOrder [vars=[Eval1[12], Chosed[12]]], VarOrder [vars=[Eval1[13], Chosed[13]]], VarOrder [vars=[Eval1[14], Chosed[14]]], VarOrder [vars=[Eval1[15], Chosed[15]]], VarOrder [vars=[End[0], Idle[0]]], VarOrder [vars=[End[1], Idle[1]]], VarOrder [vars=[OccupiedPositions[0], FreePositions[0]]], VarOrder [vars=[OccupiedPositions[1], FreePositions[1]]], VarOrder [vars=[OccupiedPositions[2], FreePositions[2]]], VarOrder [vars=[OccupiedPositions[3], FreePositions[3]]], VarOrder [vars=[OccupiedPositions[4], FreePositions[4]]], VarOrder [vars=[OccupiedPositions[5], FreePositions[5]]], VarOrder [vars=[OccupiedPositions[6], FreePositions[6]]], VarOrder [vars=[OccupiedPositions[7], FreePositions[7]]], VarOrder [vars=[Score[0]]], VarOrder [vars=[Score[1]]], VarOrder [vars=[Score[2]]], VarOrder [vars=[Score[3]]], VarOrder [vars=[Score[4]]], VarOrder [vars=[Score[5]]], VarOrder [vars=[Score[6]]], VarOrder [vars=[Score[7]]], VarOrder [vars=[Score[8]]], VarOrder [vars=[Score[9]]], VarOrder [vars=[IsWinner[0]]], VarOrder [vars=[IsWinner[1]]], VarOrder [vars=[IsWinner[2]]], VarOrder [vars=[IsWinner[3]]]]]
May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.Instantiator separateParameters
INFO: Found a deeply bound parameter : $p
May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.Instantiator separateParameters
INFO: Found a deeply bound parameter : $d
May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.Instantiator separateParameters
INFO: Found a deeply bound parameter : $posH
May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.Instantiator separateParameters
INFO: Found a deeply bound parameter : $posV
May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.Instantiator separateParameters
INFO: Found a deeply bound parameter : $p
May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.Instantiator separateParameters
INFO: Found a deeply bound parameter : $d
May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.Instantiator separateParameters
INFO: Found a deeply bound parameter : $posH
May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.Instantiator separateParameters
INFO: Found a deeply bound parameter : $posV
May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.Instantiator separateParameters
INFO: Found a deeply bound parameter : $p
May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.Instantiator separateParameters
INFO: Found a deeply bound parameter : $d
May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.Instantiator separateParameters
INFO: Found a deeply bound parameter : $posH
May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.Instantiator separateParameters
INFO: Found a deeply bound parameter : $posV
May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.Instantiator separateParameters
INFO: Found a deeply bound parameter : $p
May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.Instantiator separateParameters
INFO: Found a deeply bound parameter : $d
May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.Instantiator separateParameters
INFO: Found a deeply bound parameter : $posH
May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.Instantiator separateParameters
INFO: Found a deeply bound parameter : $posV
May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.Instantiator instantiateParameters
INFO: On-the-fly reduction of False transitions avoided exploring 136 instantiations of transitions. Total transitions/syncs built is 98
May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.Simplifier simplifyConstantVariables
INFO: Found a total of 4 constant array cells/variables (out of 66 variables) in type DotAndBoxes_COL_2
May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.Simplifier simplifyConstantVariables
INFO: Eval1[3],Eval1[7],Eval1[11],Eval1[15],
May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.GALRewriter flatten
INFO: Flatten gal took : 130 ms
May 27, 2016 12:00:58 AM fr.lip6.move.gal.application.Application applyOrder
INFO: Applying decomposition
May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.CompositeBuilder decomposeWithOrder
INFO: Decomposing Gal with order
May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.Simplifier simplifyConstantVariables
INFO: Found a total of 4 constant array cells/variables (out of 66 variables) in type DotAndBoxes_COL_2_flat
May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.Simplifier simplifyConstantVariables
INFO: Eval1[3],Eval1[7],Eval1[11],Eval1[15],
May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.GALRewriter flatten
INFO: Flatten gal took : 47 ms
May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.CompositeBuilder decomposeWithOrder
INFO: Partition obtained :[Eval1[0], Chosed[0], ],[Eval1[1], Chosed[1], ],[Eval1[2], Chosed[2], ],[Eval1[3], Chosed[3], ],[Eval1[4], Chosed[4], ],[Eval1[5], Chosed[5], ],[Eval1[6], Chosed[6], ],[Eval1[7], Chosed[7], ],[Eval1[8], Chosed[8], ],[Eval1[9], Chosed[9], ],[Eval1[10], Chosed[10], ],[Eval1[11], Chosed[11], ],[Eval1[12], Chosed[12], ],[Eval1[13], Chosed[13], ],[Eval1[14], Chosed[14], ],[Eval1[15], Chosed[15], ],[End[0], Idle[0], ],[End[1], Idle[1], ],[OccupiedPositions[0], FreePositions[0], ],[OccupiedPositions[1], FreePositions[1], ],[OccupiedPositions[2], FreePositions[2], ],[OccupiedPositions[3], FreePositions[3], ],[OccupiedPositions[4], FreePositions[4], ],[OccupiedPositions[5], FreePositions[5], ],[OccupiedPositions[6], FreePositions[6], ],[OccupiedPositions[7], FreePositions[7], ],[Score[0], ],[Score[1], ],[Score[2], ],[Score[3], ],[Score[4], ],[Score[5], ],[Score[6], ],[Score[7], ],[Score[8], ],[Score[9], ],[IsWinner[0], ],[IsWinner[1], ],[IsWinner[2], ],[IsWinner[3], ],

May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.CompositeBuilder rewriteArraysToAllowPartition
INFO: Rewriting array End to variables to allow decomposition.
May 27, 2016 12:00:58 AM fr.lip6.move.gal.instantiate.CompositeBuilder rewriteArraysToAllowPartition
INFO: Rewriting array Eval1 to variables to allow decomposition.
May 27, 2016 12:00:59 AM fr.lip6.move.gal.instantiate.CompositeBuilder rewriteArraysToAllowPartition
INFO: Rewriting array IsWinner to variables to allow decomposition.
May 27, 2016 12:00:59 AM fr.lip6.move.gal.instantiate.CompositeBuilder rewriteArraysToAllowPartition
INFO: Rewriting array Chosed to variables to allow decomposition.
May 27, 2016 12:00:59 AM fr.lip6.move.gal.instantiate.CompositeBuilder rewriteArraysToAllowPartition
INFO: Rewriting array OccupiedPositions to variables to allow decomposition.
May 27, 2016 12:00:59 AM fr.lip6.move.gal.instantiate.CompositeBuilder rewriteArraysToAllowPartition
INFO: Rewriting array FreePositions to variables to allow decomposition.
May 27, 2016 12:00:59 AM fr.lip6.move.gal.instantiate.CompositeBuilder rewriteArraysToAllowPartition
INFO: Rewriting array Score to variables to allow decomposition.
May 27, 2016 12:00:59 AM fr.lip6.move.gal.instantiate.CompositeBuilder rewriteArraysToAllowPartition
INFO: Rewriting array Idle to variables to allow decomposition.
May 27, 2016 12:00:59 AM fr.lip6.move.gal.instantiate.DomainAnalyzer computeVariableDomains
INFO: Found a total of 1 fixed domain variables (out of 2 variables) in GAL type TPlayed3
May 27, 2016 12:00:59 AM fr.lip6.move.gal.instantiate.Simplifier simplifyConstantVariables
INFO: Found a total of 1 constant array cells/variables (out of 2 variables) in type TPlayed3
May 27, 2016 12:00:59 AM fr.lip6.move.gal.instantiate.Simplifier simplifyConstantVariables
INFO: Eval1_3,
May 27, 2016 12:00:59 AM fr.lip6.move.gal.instantiate.Simplifier simplifyConstantVariables
INFO: Removed 1 constant variables :Eval1_3
May 27, 2016 12:00:59 AM fr.lip6.move.gal.instantiate.DomainAnalyzer computeVariableDomains
INFO: Found a total of 1 fixed domain variables (out of 2 variables) in GAL type TPlayed7
May 27, 2016 12:00:59 AM fr.lip6.move.gal.instantiate.Simplifier simplifyConstantVariables
INFO: Found a total of 1 constant array cells/variables (out of 2 variables) in type TPlayed7
May 27, 2016 12:00:59 AM fr.lip6.move.gal.instantiate.Simplifier simplifyConstantVariables
INFO: Eval1_7,
May 27, 2016 12:00:59 AM fr.lip6.move.gal.instantiate.Simplifier simplifyConstantVariables
INFO: Removed 1 constant variables :Eval1_7
May 27, 2016 12:00:59 AM fr.lip6.move.gal.instantiate.DomainAnalyzer computeVariableDomains
INFO: Found a total of 1 fixed domain variables (out of 2 variables) in GAL type TPlayed11
May 27, 2016 12:00:59 AM fr.lip6.move.gal.instantiate.Simplifier simplifyConstantVariables
INFO: Found a total of 1 constant array cells/variables (out of 2 variables) in type TPlayed11
May 27, 2016 12:00:59 AM fr.lip6.move.gal.instantiate.Simplifier simplifyConstantVariables
INFO: Eval1_11,
May 27, 2016 12:00:59 AM fr.lip6.move.gal.instantiate.Simplifier simplifyConstantVariables
INFO: Removed 1 constant variables :Eval1_11
May 27, 2016 12:00:59 AM fr.lip6.move.gal.instantiate.DomainAnalyzer computeVariableDomains
INFO: Found a total of 1 fixed domain variables (out of 2 variables) in GAL type TPlayed15
May 27, 2016 12:00:59 AM fr.lip6.move.gal.instantiate.Simplifier simplifyConstantVariables
INFO: Found a total of 1 constant array cells/variables (out of 2 variables) in type TPlayed15
May 27, 2016 12:00:59 AM fr.lip6.move.gal.instantiate.Simplifier simplifyConstantVariables
INFO: Eval1_15,
May 27, 2016 12:00:59 AM fr.lip6.move.gal.instantiate.Simplifier simplifyConstantVariables
INFO: Removed 1 constant variables :Eval1_15
May 27, 2016 12:00:59 AM fr.lip6.move.gal.instantiate.Instantiator fuseIsomorphicEffects
INFO: Removed a total of 168 redundant transitions.
May 27, 2016 12:00:59 AM fr.lip6.move.serialization.SerializationUtil systemToFile
INFO: Time to serialize gal into /home/mcc/execution/CTLFireability.gal : 14 ms
May 27, 2016 12:00:59 AM fr.lip6.move.serialization.SerializationUtil serializePropertiesForITSCTLTools
INFO: Time to serialize properties into /home/mcc/execution/CTLFireability.ctl : 38 ms

Sequence of Actions to be Executed by the VM

This is useful if one wants to reexecute the tool in the VM from the submitted image disk.

set -x
# this is for BenchKit: configuration of major elements for the test
export BK_INPUT="S_DotAndBoxes-COL-2"
export BK_EXAMINATION="CTLFireability"
export BK_TOOL="itstools"
export BK_RESULT_DIR="/root/BK_RESULTS/OUTPUTS"
export BK_TIME_CONFINEMENT="3600"
export BK_MEMORY_CONFINEMENT="16384"

# this is specific to your benchmark or test

export BIN_DIR="$HOME/BenchKit/bin"

# remove the execution directoty if it exists (to avoid increse of .vmdk images)
if [ -d execution ] ; then
rm -rf execution
fi

tar xzf /home/mcc/BenchKit/INPUTS/S_DotAndBoxes-COL-2.tgz
mv S_DotAndBoxes-COL-2 execution

# this is for BenchKit: explicit launching of the test

cd execution
echo "====================================================================="
echo " Generated by BenchKit 2-2979"
echo " Executing tool itstools"
echo " Input is S_DotAndBoxes-COL-2, examination is CTLFireability"
echo " Time confinement is $BK_TIME_CONFINEMENT seconds"
echo " Memory confinement is 16384 MBytes"
echo " Number of cores is 4"
echo " Run identifier is r145kn-smll-146416246300319"
echo "====================================================================="
echo
echo "--------------------"
echo "content from stdout:"
echo
echo "=== Data for post analysis generated by BenchKit (invocation template)"
echo
if [ "CTLFireability" = "UpperBounds" ] ; then
echo "The expected result is a vector of positive values"
echo NUM_VECTOR
elif [ "CTLFireability" != "StateSpace" ] ; then
echo "The expected result is a vector of booleans"
echo BOOL_VECTOR
else
echo "no data necessary for post analysis"
fi
echo
if [ -f "CTLFireability.txt" ] ; then
echo "here is the order used to build the result vector(from text file)"
for x in $(grep Property CTLFireability.txt | cut -d ' ' -f 2 | sort -u) ; do
echo "FORMULA_NAME $x"
done
elif [ -f "CTLFireability.xml" ] ; then # for cunf (txt files deleted;-)
echo echo "here is the order used to build the result vector(from xml file)"
for x in $(grep '' CTLFireability.xml | cut -d '>' -f 2 | cut -d '<' -f 1 | sort -u) ; do
echo "FORMULA_NAME $x"
done
fi
echo
echo "=== Now, execution of the tool begins"
echo
echo -n "BK_START "
date -u +%s%3N
echo
timeout -s 9 $BK_TIME_CONFINEMENT bash -c "/home/mcc/BenchKit/BenchKit_head.sh 2> STDERR ; echo ; echo -n \"BK_STOP \" ; date -u +%s%3N"
if [ $? -eq 137 ] ; then
echo
echo "BK_TIME_CONFINEMENT_REACHED"
fi
echo
echo "--------------------"
echo "content from stderr:"
echo
cat STDERR ;