About the Execution of Marcie for DotAndBoxes-COL-4
Execution Summary | |||||
Max Memory Used (MB) |
Time wait (ms) | CPU Usage (ms) | I/O Wait (ms) | Computed Result | Execution Status |
5950.960 | 698301.00 | 697918.00 | 131.30 | 32 1 13 13 1 1 2 1 1 2 2 2 32 2 1 1 | normal |
Execution Chart
We display below the execution chart for this examination (boot time has been removed).
Trace from the execution
Waiting for the VM to be ready (probing ssh)
................
=====================================================================
Generated by BenchKit 2-2979
Executing tool marcie
Input is DotAndBoxes-COL-4, examination is UpperBounds
Time confinement is 3600 seconds
Memory confinement is 16384 MBytes
Number of cores is 1
Run identifier is r029kn-smll-146348015100335
=====================================================================
--------------------
content from stdout:
=== Data for post analysis generated by BenchKit (invocation template)
The expected result is a vector of positive values
NUM_VECTOR
here is the order used to build the result vector(from text file)
FORMULA_NAME DotAndBoxes-COL-4-UpperBounds-0
FORMULA_NAME DotAndBoxes-COL-4-UpperBounds-1
FORMULA_NAME DotAndBoxes-COL-4-UpperBounds-10
FORMULA_NAME DotAndBoxes-COL-4-UpperBounds-11
FORMULA_NAME DotAndBoxes-COL-4-UpperBounds-12
FORMULA_NAME DotAndBoxes-COL-4-UpperBounds-13
FORMULA_NAME DotAndBoxes-COL-4-UpperBounds-14
FORMULA_NAME DotAndBoxes-COL-4-UpperBounds-15
FORMULA_NAME DotAndBoxes-COL-4-UpperBounds-2
FORMULA_NAME DotAndBoxes-COL-4-UpperBounds-3
FORMULA_NAME DotAndBoxes-COL-4-UpperBounds-4
FORMULA_NAME DotAndBoxes-COL-4-UpperBounds-5
FORMULA_NAME DotAndBoxes-COL-4-UpperBounds-6
FORMULA_NAME DotAndBoxes-COL-4-UpperBounds-7
FORMULA_NAME DotAndBoxes-COL-4-UpperBounds-8
FORMULA_NAME DotAndBoxes-COL-4-UpperBounds-9
=== Now, execution of the tool begins
BK_START 1463638339191
Marcie rev. 8535M (built: crohr on 2016-04-27)
A model checker for Generalized Stochastic Petri nets
authors: Alex Tovchigrechko (IDD package and CTL model checking)
Martin Schwarick (Symbolic numerical analysis and CSL model checking)
Christian Rohr (Simulative and approximative numerical model checking)
marcie@informatik.tu-cottbus.de
called as: marcie --net-file=model.pnml --mcc-file=UpperBounds.xml --mcc-mode --memory=6 --suppress
parse successfull
net created successfully
Unfolding complete |P|=230|T|=3956|A|=45200
Time for unfolding: 0m 1.891sec
Net: DotAndBoxes_COL_4
(NrP: 230 NrTr: 3956 NrArc: 45200)
net check time: 0m 0.008sec
parse formulas
formulas created successfully
place and transition orderings generation:0m 0.169sec
init dd package: 0m 3.914sec
RS generation: 6m21.484sec
-> reachability set: #nodes 776299 (7.8e+05) #states 220,819 (5)
starting MCC model checker
--------------------------
checking: place_bound(Idle_Player1,Idle_Player2)
normalized: place_bound(Idle_Player1,Idle_Player2)
-> the formula is 1
FORMULA DotAndBoxes-COL-4-UpperBounds-15 1 TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT
MC time: 0m 0.000sec
checking: place_bound(IsWinner_Player1_Bool0,IsWinner_Player1_Bool1,IsWinner_Player2_Bool0,IsWinner_Player2_Bool1)
normalized: place_bound(IsWinner_Player1_Bool0,IsWinner_Player1_Bool1,IsWinner_Player2_Bool0,IsWinner_Player2_Bool1)
-> the formula is 2
FORMULA DotAndBoxes-COL-4-UpperBounds-4 2 TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT
MC time: 0m 0.000sec
checking: place_bound(IsWinner_Player1_Bool0,IsWinner_Player1_Bool1,IsWinner_Player2_Bool0,IsWinner_Player2_Bool1)
normalized: place_bound(IsWinner_Player1_Bool0,IsWinner_Player1_Bool1,IsWinner_Player2_Bool0,IsWinner_Player2_Bool1)
-> the formula is 2
FORMULA DotAndBoxes-COL-4-UpperBounds-7 2 TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT
MC time: 0m 0.000sec
checking: place_bound(IsWinner_Player1_Bool0,IsWinner_Player1_Bool1,IsWinner_Player2_Bool0,IsWinner_Player2_Bool1)
normalized: place_bound(IsWinner_Player1_Bool0,IsWinner_Player1_Bool1,IsWinner_Player2_Bool0,IsWinner_Player2_Bool1)
-> the formula is 2
FORMULA DotAndBoxes-COL-4-UpperBounds-14 2 TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT
MC time: 0m 0.000sec
checking: place_bound(FreePositions_Direction0_Position0_Position0,FreePositions_Direction0_Position0_Position1,FreePositions_Direction0_Position0_Position2,FreePositions_Direction0_Position0_Position3,FreePositions_Direction0_Position1_Position0,FreePositions_Direction0_Position1_Position1,FreePositions_Direction0_Position1_Position2,FreePositions_Direction0_Position1_Position3,FreePositions_Direction0_Position2_Position0,FreePositions_Direction0_Position2_Position1,FreePositions_Direction0_Position2_Position2,FreePositions_Direction0_Position2_Position3,FreePositions_Direction0_Position3_Position0,FreePositions_Direction0_Position3_Position1,FreePositions_Direction0_Position3_Position2,FreePositions_Direction0_Position3_Position3,FreePositions_Direction1_Position0_Position0,FreePositions_Direction1_Position0_Position1,FreePositions_Direction1_Position0_Position2,FreePositions_Direction1_Position0_Position3,FreePositions_Direction1_Position1_Position0,FreePositions_Direction1_Position1_Position1,FreePositions_Direction1_Position1_Position2,FreePositions_Direction1_Position1_Position3,FreePositions_Direction1_Position2_Position0,FreePositions_Direction1_Position2_Position1,FreePositions_Direction1_Position2_Position2,FreePositions_Direction1_Position2_Position3,FreePositions_Direction1_Position3_Position0,FreePositions_Direction1_Position3_Position1,FreePositions_Direction1_Position3_Position2,FreePositions_Direction1_Position3_Position3)
normalized: place_bound(FreePositions_Direction0_Position0_Position0,FreePositions_Direction0_Position0_Position1,FreePositions_Direction0_Position0_Position2,FreePositions_Direction0_Position0_Position3,FreePositions_Direction0_Position1_Position0,FreePositions_Direction0_Position1_Position1,FreePositions_Direction0_Position1_Position2,FreePositions_Direction0_Position1_Position3,FreePositions_Direction0_Position2_Position0,FreePositions_Direction0_Position2_Position1,FreePositions_Direction0_Position2_Position2,FreePositions_Direction0_Position2_Position3,FreePositions_Direction0_Position3_Position0,FreePositions_Direction0_Position3_Position1,FreePositions_Direction0_Position3_Position2,FreePositions_Direction0_Position3_Position3,FreePositions_Direction1_Position0_Position0,FreePositions_Direction1_Position0_Position1,FreePositions_Direction1_Position0_Position2,FreePositions_Direction1_Position0_Position3,FreePositions_Direction1_Position1_Position0,FreePositions_Direction1_Position1_Position1,FreePositions_Direction1_Position1_Position2,FreePositions_Direction1_Position1_Position3,FreePositions_Direction1_Position2_Position0,FreePositions_Direction1_Position2_Position1,FreePositions_Direction1_Position2_Position2,FreePositions_Direction1_Position2_Position3,FreePositions_Direction1_Position3_Position0,FreePositions_Direction1_Position3_Position1,FreePositions_Direction1_Position3_Position2,FreePositions_Direction1_Position3_Position3)
-> the formula is 32
FORMULA DotAndBoxes-COL-4-UpperBounds-0 32 TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT
MC time: 0m 0.000sec
checking: place_bound(FreePositions_Direction0_Position0_Position0,FreePositions_Direction0_Position0_Position1,FreePositions_Direction0_Position0_Position2,FreePositions_Direction0_Position0_Position3,FreePositions_Direction0_Position1_Position0,FreePositions_Direction0_Position1_Position1,FreePositions_Direction0_Position1_Position2,FreePositions_Direction0_Position1_Position3,FreePositions_Direction0_Position2_Position0,FreePositions_Direction0_Position2_Position1,FreePositions_Direction0_Position2_Position2,FreePositions_Direction0_Position2_Position3,FreePositions_Direction0_Position3_Position0,FreePositions_Direction0_Position3_Position1,FreePositions_Direction0_Position3_Position2,FreePositions_Direction0_Position3_Position3,FreePositions_Direction1_Position0_Position0,FreePositions_Direction1_Position0_Position1,FreePositions_Direction1_Position0_Position2,FreePositions_Direction1_Position0_Position3,FreePositions_Direction1_Position1_Position0,FreePositions_Direction1_Position1_Position1,FreePositions_Direction1_Position1_Position2,FreePositions_Direction1_Position1_Position3,FreePositions_Direction1_Position2_Position0,FreePositions_Direction1_Position2_Position1,FreePositions_Direction1_Position2_Position2,FreePositions_Direction1_Position2_Position3,FreePositions_Direction1_Position3_Position0,FreePositions_Direction1_Position3_Position1,FreePositions_Direction1_Position3_Position2,FreePositions_Direction1_Position3_Position3)
normalized: place_bound(FreePositions_Direction0_Position0_Position0,FreePositions_Direction0_Position0_Position1,FreePositions_Direction0_Position0_Position2,FreePositions_Direction0_Position0_Position3,FreePositions_Direction0_Position1_Position0,FreePositions_Direction0_Position1_Position1,FreePositions_Direction0_Position1_Position2,FreePositions_Direction0_Position1_Position3,FreePositions_Direction0_Position2_Position0,FreePositions_Direction0_Position2_Position1,FreePositions_Direction0_Position2_Position2,FreePositions_Direction0_Position2_Position3,FreePositions_Direction0_Position3_Position0,FreePositions_Direction0_Position3_Position1,FreePositions_Direction0_Position3_Position2,FreePositions_Direction0_Position3_Position3,FreePositions_Direction1_Position0_Position0,FreePositions_Direction1_Position0_Position1,FreePositions_Direction1_Position0_Position2,FreePositions_Direction1_Position0_Position3,FreePositions_Direction1_Position1_Position0,FreePositions_Direction1_Position1_Position1,FreePositions_Direction1_Position1_Position2,FreePositions_Direction1_Position1_Position3,FreePositions_Direction1_Position2_Position0,FreePositions_Direction1_Position2_Position1,FreePositions_Direction1_Position2_Position2,FreePositions_Direction1_Position2_Position3,FreePositions_Direction1_Position3_Position0,FreePositions_Direction1_Position3_Position1,FreePositions_Direction1_Position3_Position2,FreePositions_Direction1_Position3_Position3)
-> the formula is 32
FORMULA DotAndBoxes-COL-4-UpperBounds-6 32 TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT
MC time: 0m 0.000sec
checking: place_bound(OccupiedPositions_Direction0_Position0_Position0,OccupiedPositions_Direction0_Position0_Position1,OccupiedPositions_Direction0_Position0_Position2,OccupiedPositions_Direction0_Position0_Position3,OccupiedPositions_Direction0_Position1_Position0,OccupiedPositions_Direction0_Position1_Position1,OccupiedPositions_Direction0_Position1_Position2,OccupiedPositions_Direction0_Position1_Position3,OccupiedPositions_Direction0_Position2_Position0,OccupiedPositions_Direction0_Position2_Position1,OccupiedPositions_Direction0_Position2_Position2,OccupiedPositions_Direction0_Position2_Position3,OccupiedPositions_Direction0_Position3_Position0,OccupiedPositions_Direction0_Position3_Position1,OccupiedPositions_Direction0_Position3_Position2,OccupiedPositions_Direction0_Position3_Position3,OccupiedPositions_Direction1_Position0_Position0,OccupiedPositions_Direction1_Position0_Position1,OccupiedPositions_Direction1_Position0_Position2,OccupiedPositions_Direction1_Position0_Position3,OccupiedPositions_Direction1_Position1_Position0,OccupiedPositions_Direction1_Position1_Position1,OccupiedPositions_Direction1_Position1_Position2,OccupiedPositions_Direction1_Position1_Position3,OccupiedPositions_Direction1_Position2_Position0,OccupiedPositions_Direction1_Position2_Position1,OccupiedPositions_Direction1_Position2_Position2,OccupiedPositions_Direction1_Position2_Position3,OccupiedPositions_Direction1_Position3_Position0,OccupiedPositions_Direction1_Position3_Position1,OccupiedPositions_Direction1_Position3_Position2,OccupiedPositions_Direction1_Position3_Position3)
normalized: place_bound(OccupiedPositions_Direction0_Position0_Position0,OccupiedPositions_Direction0_Position0_Position1,OccupiedPositions_Direction0_Position0_Position2,OccupiedPositions_Direction0_Position0_Position3,OccupiedPositions_Direction0_Position1_Position0,OccupiedPositions_Direction0_Position1_Position1,OccupiedPositions_Direction0_Position1_Position2,OccupiedPositions_Direction0_Position1_Position3,OccupiedPositions_Direction0_Position2_Position0,OccupiedPositions_Direction0_Position2_Position1,OccupiedPositions_Direction0_Position2_Position2,OccupiedPositions_Direction0_Position2_Position3,OccupiedPositions_Direction0_Position3_Position0,OccupiedPositions_Direction0_Position3_Position1,OccupiedPositions_Direction0_Position3_Position2,OccupiedPositions_Direction0_Position3_Position3,OccupiedPositions_Direction1_Position0_Position0,OccupiedPositions_Direction1_Position0_Position1,OccupiedPositions_Direction1_Position0_Position2,OccupiedPositions_Direction1_Position0_Position3,OccupiedPositions_Direction1_Position1_Position0,OccupiedPositions_Direction1_Position1_Position1,OccupiedPositions_Direction1_Position1_Position2,OccupiedPositions_Direction1_Position1_Position3,OccupiedPositions_Direction1_Position2_Position0,OccupiedPositions_Direction1_Position2_Position1,OccupiedPositions_Direction1_Position2_Position2,OccupiedPositions_Direction1_Position2_Position3,OccupiedPositions_Direction1_Position3_Position0,OccupiedPositions_Direction1_Position3_Position1,OccupiedPositions_Direction1_Position3_Position2,OccupiedPositions_Direction1_Position3_Position3)
-> the formula is 13
FORMULA DotAndBoxes-COL-4-UpperBounds-10 13 TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT
MC time: 0m 0.000sec
checking: place_bound(OccupiedPositions_Direction0_Position0_Position0,OccupiedPositions_Direction0_Position0_Position1,OccupiedPositions_Direction0_Position0_Position2,OccupiedPositions_Direction0_Position0_Position3,OccupiedPositions_Direction0_Position1_Position0,OccupiedPositions_Direction0_Position1_Position1,OccupiedPositions_Direction0_Position1_Position2,OccupiedPositions_Direction0_Position1_Position3,OccupiedPositions_Direction0_Position2_Position0,OccupiedPositions_Direction0_Position2_Position1,OccupiedPositions_Direction0_Position2_Position2,OccupiedPositions_Direction0_Position2_Position3,OccupiedPositions_Direction0_Position3_Position0,OccupiedPositions_Direction0_Position3_Position1,OccupiedPositions_Direction0_Position3_Position2,OccupiedPositions_Direction0_Position3_Position3,OccupiedPositions_Direction1_Position0_Position0,OccupiedPositions_Direction1_Position0_Position1,OccupiedPositions_Direction1_Position0_Position2,OccupiedPositions_Direction1_Position0_Position3,OccupiedPositions_Direction1_Position1_Position0,OccupiedPositions_Direction1_Position1_Position1,OccupiedPositions_Direction1_Position1_Position2,OccupiedPositions_Direction1_Position1_Position3,OccupiedPositions_Direction1_Position2_Position0,OccupiedPositions_Direction1_Position2_Position1,OccupiedPositions_Direction1_Position2_Position2,OccupiedPositions_Direction1_Position2_Position3,OccupiedPositions_Direction1_Position3_Position0,OccupiedPositions_Direction1_Position3_Position1,OccupiedPositions_Direction1_Position3_Position2,OccupiedPositions_Direction1_Position3_Position3)
normalized: place_bound(OccupiedPositions_Direction0_Position0_Position0,OccupiedPositions_Direction0_Position0_Position1,OccupiedPositions_Direction0_Position0_Position2,OccupiedPositions_Direction0_Position0_Position3,OccupiedPositions_Direction0_Position1_Position0,OccupiedPositions_Direction0_Position1_Position1,OccupiedPositions_Direction0_Position1_Position2,OccupiedPositions_Direction0_Position1_Position3,OccupiedPositions_Direction0_Position2_Position0,OccupiedPositions_Direction0_Position2_Position1,OccupiedPositions_Direction0_Position2_Position2,OccupiedPositions_Direction0_Position2_Position3,OccupiedPositions_Direction0_Position3_Position0,OccupiedPositions_Direction0_Position3_Position1,OccupiedPositions_Direction0_Position3_Position2,OccupiedPositions_Direction0_Position3_Position3,OccupiedPositions_Direction1_Position0_Position0,OccupiedPositions_Direction1_Position0_Position1,OccupiedPositions_Direction1_Position0_Position2,OccupiedPositions_Direction1_Position0_Position3,OccupiedPositions_Direction1_Position1_Position0,OccupiedPositions_Direction1_Position1_Position1,OccupiedPositions_Direction1_Position1_Position2,OccupiedPositions_Direction1_Position1_Position3,OccupiedPositions_Direction1_Position2_Position0,OccupiedPositions_Direction1_Position2_Position1,OccupiedPositions_Direction1_Position2_Position2,OccupiedPositions_Direction1_Position2_Position3,OccupiedPositions_Direction1_Position3_Position0,OccupiedPositions_Direction1_Position3_Position1,OccupiedPositions_Direction1_Position3_Position2,OccupiedPositions_Direction1_Position3_Position3)
-> the formula is 13
FORMULA DotAndBoxes-COL-4-UpperBounds-11 13 TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT
MC time: 0m 0.000sec
checking: place_bound(Score_Player1_Count0,Score_Player1_Count1,Score_Player1_Count10,Score_Player1_Count11,Score_Player1_Count12,Score_Player1_Count13,Score_Player1_Count14,Score_Player1_Count15,Score_Player1_Count16,Score_Player1_Count2,Score_Player1_Count3,Score_Player1_Count4,Score_Player1_Count5,Score_Player1_Count6,Score_Player1_Count7,Score_Player1_Count8,Score_Player1_Count9,Score_Player2_Count0,Score_Player2_Count1,Score_Player2_Count10,Score_Player2_Count11,Score_Player2_Count12,Score_Player2_Count13,Score_Player2_Count14,Score_Player2_Count15,Score_Player2_Count16,Score_Player2_Count2,Score_Player2_Count3,Score_Player2_Count4,Score_Player2_Count5,Score_Player2_Count6,Score_Player2_Count7,Score_Player2_Count8,Score_Player2_Count9)
normalized: place_bound(Score_Player1_Count0,Score_Player1_Count1,Score_Player1_Count10,Score_Player1_Count11,Score_Player1_Count12,Score_Player1_Count13,Score_Player1_Count14,Score_Player1_Count15,Score_Player1_Count16,Score_Player1_Count2,Score_Player1_Count3,Score_Player1_Count4,Score_Player1_Count5,Score_Player1_Count6,Score_Player1_Count7,Score_Player1_Count8,Score_Player1_Count9,Score_Player2_Count0,Score_Player2_Count1,Score_Player2_Count10,Score_Player2_Count11,Score_Player2_Count12,Score_Player2_Count13,Score_Player2_Count14,Score_Player2_Count15,Score_Player2_Count16,Score_Player2_Count2,Score_Player2_Count3,Score_Player2_Count4,Score_Player2_Count5,Score_Player2_Count6,Score_Player2_Count7,Score_Player2_Count8,Score_Player2_Count9)
-> the formula is 2
FORMULA DotAndBoxes-COL-4-UpperBounds-3 2 TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT
MC time: 0m 0.000sec
checking: place_bound(Score_Player1_Count0,Score_Player1_Count1,Score_Player1_Count10,Score_Player1_Count11,Score_Player1_Count12,Score_Player1_Count13,Score_Player1_Count14,Score_Player1_Count15,Score_Player1_Count16,Score_Player1_Count2,Score_Player1_Count3,Score_Player1_Count4,Score_Player1_Count5,Score_Player1_Count6,Score_Player1_Count7,Score_Player1_Count8,Score_Player1_Count9,Score_Player2_Count0,Score_Player2_Count1,Score_Player2_Count10,Score_Player2_Count11,Score_Player2_Count12,Score_Player2_Count13,Score_Player2_Count14,Score_Player2_Count15,Score_Player2_Count16,Score_Player2_Count2,Score_Player2_Count3,Score_Player2_Count4,Score_Player2_Count5,Score_Player2_Count6,Score_Player2_Count7,Score_Player2_Count8,Score_Player2_Count9)
normalized: place_bound(Score_Player1_Count0,Score_Player1_Count1,Score_Player1_Count10,Score_Player1_Count11,Score_Player1_Count12,Score_Player1_Count13,Score_Player1_Count14,Score_Player1_Count15,Score_Player1_Count16,Score_Player1_Count2,Score_Player1_Count3,Score_Player1_Count4,Score_Player1_Count5,Score_Player1_Count6,Score_Player1_Count7,Score_Player1_Count8,Score_Player1_Count9,Score_Player2_Count0,Score_Player2_Count1,Score_Player2_Count10,Score_Player2_Count11,Score_Player2_Count12,Score_Player2_Count13,Score_Player2_Count14,Score_Player2_Count15,Score_Player2_Count16,Score_Player2_Count2,Score_Player2_Count3,Score_Player2_Count4,Score_Player2_Count5,Score_Player2_Count6,Score_Player2_Count7,Score_Player2_Count8,Score_Player2_Count9)
-> the formula is 2
FORMULA DotAndBoxes-COL-4-UpperBounds-5 2 TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT
MC time: 0m 0.000sec
checking: place_bound(Eval1_Player1_Direction0_Position0_Position0,Eval1_Player1_Direction0_Position0_Position1,Eval1_Player1_Direction0_Position0_Position2,Eval1_Player1_Direction0_Position0_Position3,Eval1_Player1_Direction0_Position1_Position0,Eval1_Player1_Direction0_Position1_Position1,Eval1_Player1_Direction0_Position1_Position2,Eval1_Player1_Direction0_Position1_Position3,Eval1_Player1_Direction0_Position2_Position0,Eval1_Player1_Direction0_Position2_Position1,Eval1_Player1_Direction0_Position2_Position2,Eval1_Player1_Direction0_Position2_Position3,Eval1_Player1_Direction0_Position3_Position0,Eval1_Player1_Direction0_Position3_Position1,Eval1_Player1_Direction0_Position3_Position2,Eval1_Player1_Direction1_Position0_Position0,Eval1_Player1_Direction1_Position0_Position1,Eval1_Player1_Direction1_Position0_Position2,Eval1_Player1_Direction1_Position0_Position3,Eval1_Player1_Direction1_Position1_Position0,Eval1_Player1_Direction1_Position1_Position1,Eval1_Player1_Direction1_Position1_Position2,Eval1_Player1_Direction1_Position1_Position3,Eval1_Player1_Direction1_Position2_Position0,Eval1_Player1_Direction1_Position2_Position1,Eval1_Player1_Direction1_Position2_Position2,Eval1_Player1_Direction1_Position2_Position3,Eval1_Player1_Direction1_Position3_Position0,Eval1_Player1_Direction1_Position3_Position1,Eval1_Player1_Direction1_Position3_Position2,Eval1_Player2_Direction0_Position0_Position0,Eval1_Player2_Direction0_Position0_Position1,Eval1_Player2_Direction0_Position0_Position2,Eval1_Player2_Direction0_Position0_Position3,Eval1_Player2_Direction0_Position1_Position0,Eval1_Player2_Direction0_Position1_Position1,Eval1_Player2_Direction0_Position1_Position2,Eval1_Player2_Direction0_Position1_Position3,Eval1_Player2_Direction0_Position2_Position0,Eval1_Player2_Direction0_Position2_Position1,Eval1_Player2_Direction0_Position2_Position2,Eval1_Player2_Direction0_Position2_Position3,Eval1_Player2_Direction0_Position3_Position0,Eval1_Player2_Direction0_Position3_Position1,Eval1_Player2_Direction0_Position3_Position2,Eval1_Player2_Direction1_Position0_Position0,Eval1_Player2_Direction1_Position0_Position1,Eval1_Player2_Direction1_Position0_Position2,Eval1_Player2_Direction1_Position0_Position3,Eval1_Player2_Direction1_Position1_Position0,Eval1_Player2_Direction1_Position1_Position1,Eval1_Player2_Direction1_Position1_Position2,Eval1_Player2_Direction1_Position1_Position3,Eval1_Player2_Direction1_Position2_Position0,Eval1_Player2_Direction1_Position2_Position1,Eval1_Player2_Direction1_Position2_Position2,Eval1_Player2_Direction1_Position2_Position3,Eval1_Player2_Direction1_Position3_Position0,Eval1_Player2_Direction1_Position3_Position1,Eval1_Player2_Direction1_Position3_Position2)
normalized: place_bound(Eval1_Player1_Direction0_Position0_Position0,Eval1_Player1_Direction0_Position0_Position1,Eval1_Player1_Direction0_Position0_Position2,Eval1_Player1_Direction0_Position0_Position3,Eval1_Player1_Direction0_Position1_Position0,Eval1_Player1_Direction0_Position1_Position1,Eval1_Player1_Direction0_Position1_Position2,Eval1_Player1_Direction0_Position1_Position3,Eval1_Player1_Direction0_Position2_Position0,Eval1_Player1_Direction0_Position2_Position1,Eval1_Player1_Direction0_Position2_Position2,Eval1_Player1_Direction0_Position2_Position3,Eval1_Player1_Direction0_Position3_Position0,Eval1_Player1_Direction0_Position3_Position1,Eval1_Player1_Direction0_Position3_Position2,Eval1_Player1_Direction1_Position0_Position0,Eval1_Player1_Direction1_Position0_Position1,Eval1_Player1_Direction1_Position0_Position2,Eval1_Player1_Direction1_Position0_Position3,Eval1_Player1_Direction1_Position1_Position0,Eval1_Player1_Direction1_Position1_Position1,Eval1_Player1_Direction1_Position1_Position2,Eval1_Player1_Direction1_Position1_Position3,Eval1_Player1_Direction1_Position2_Position0,Eval1_Player1_Direction1_Position2_Position1,Eval1_Player1_Direction1_Position2_Position2,Eval1_Player1_Direction1_Position2_Position3,Eval1_Player1_Direction1_Position3_Position0,Eval1_Player1_Direction1_Position3_Position1,Eval1_Player1_Direction1_Position3_Position2,Eval1_Player2_Direction0_Position0_Position0,Eval1_Player2_Direction0_Position0_Position1,Eval1_Player2_Direction0_Position0_Position2,Eval1_Player2_Direction0_Position0_Position3,Eval1_Player2_Direction0_Position1_Position0,Eval1_Player2_Direction0_Position1_Position1,Eval1_Player2_Direction0_Position1_Position2,Eval1_Player2_Direction0_Position1_Position3,Eval1_Player2_Direction0_Position2_Position0,Eval1_Player2_Direction0_Position2_Position1,Eval1_Player2_Direction0_Position2_Position2,Eval1_Player2_Direction0_Position2_Position3,Eval1_Player2_Direction0_Position3_Position0,Eval1_Player2_Direction0_Position3_Position1,Eval1_Player2_Direction0_Position3_Position2,Eval1_Player2_Direction1_Position0_Position0,Eval1_Player2_Direction1_Position0_Position1,Eval1_Player2_Direction1_Position0_Position2,Eval1_Player2_Direction1_Position0_Position3,Eval1_Player2_Direction1_Position1_Position0,Eval1_Player2_Direction1_Position1_Position1,Eval1_Player2_Direction1_Position1_Position2,Eval1_Player2_Direction1_Position1_Position3,Eval1_Player2_Direction1_Position2_Position0,Eval1_Player2_Direction1_Position2_Position1,Eval1_Player2_Direction1_Position2_Position2,Eval1_Player2_Direction1_Position2_Position3,Eval1_Player2_Direction1_Position3_Position0,Eval1_Player2_Direction1_Position3_Position1,Eval1_Player2_Direction1_Position3_Position2)
-> the formula is 1
FORMULA DotAndBoxes-COL-4-UpperBounds-2 1 TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT
MC time: 0m 0.000sec
checking: place_bound(Eval1_Player1_Direction0_Position0_Position0,Eval1_Player1_Direction0_Position0_Position1,Eval1_Player1_Direction0_Position0_Position2,Eval1_Player1_Direction0_Position0_Position3,Eval1_Player1_Direction0_Position1_Position0,Eval1_Player1_Direction0_Position1_Position1,Eval1_Player1_Direction0_Position1_Position2,Eval1_Player1_Direction0_Position1_Position3,Eval1_Player1_Direction0_Position2_Position0,Eval1_Player1_Direction0_Position2_Position1,Eval1_Player1_Direction0_Position2_Position2,Eval1_Player1_Direction0_Position2_Position3,Eval1_Player1_Direction0_Position3_Position0,Eval1_Player1_Direction0_Position3_Position1,Eval1_Player1_Direction0_Position3_Position2,Eval1_Player1_Direction1_Position0_Position0,Eval1_Player1_Direction1_Position0_Position1,Eval1_Player1_Direction1_Position0_Position2,Eval1_Player1_Direction1_Position0_Position3,Eval1_Player1_Direction1_Position1_Position0,Eval1_Player1_Direction1_Position1_Position1,Eval1_Player1_Direction1_Position1_Position2,Eval1_Player1_Direction1_Position1_Position3,Eval1_Player1_Direction1_Position2_Position0,Eval1_Player1_Direction1_Position2_Position1,Eval1_Player1_Direction1_Position2_Position2,Eval1_Player1_Direction1_Position2_Position3,Eval1_Player1_Direction1_Position3_Position0,Eval1_Player1_Direction1_Position3_Position1,Eval1_Player1_Direction1_Position3_Position2,Eval1_Player2_Direction0_Position0_Position0,Eval1_Player2_Direction0_Position0_Position1,Eval1_Player2_Direction0_Position0_Position2,Eval1_Player2_Direction0_Position0_Position3,Eval1_Player2_Direction0_Position1_Position0,Eval1_Player2_Direction0_Position1_Position1,Eval1_Player2_Direction0_Position1_Position2,Eval1_Player2_Direction0_Position1_Position3,Eval1_Player2_Direction0_Position2_Position0,Eval1_Player2_Direction0_Position2_Position1,Eval1_Player2_Direction0_Position2_Position2,Eval1_Player2_Direction0_Position2_Position3,Eval1_Player2_Direction0_Position3_Position0,Eval1_Player2_Direction0_Position3_Position1,Eval1_Player2_Direction0_Position3_Position2,Eval1_Player2_Direction1_Position0_Position0,Eval1_Player2_Direction1_Position0_Position1,Eval1_Player2_Direction1_Position0_Position2,Eval1_Player2_Direction1_Position0_Position3,Eval1_Player2_Direction1_Position1_Position0,Eval1_Player2_Direction1_Position1_Position1,Eval1_Player2_Direction1_Position1_Position2,Eval1_Player2_Direction1_Position1_Position3,Eval1_Player2_Direction1_Position2_Position0,Eval1_Player2_Direction1_Position2_Position1,Eval1_Player2_Direction1_Position2_Position2,Eval1_Player2_Direction1_Position2_Position3,Eval1_Player2_Direction1_Position3_Position0,Eval1_Player2_Direction1_Position3_Position1,Eval1_Player2_Direction1_Position3_Position2)
normalized: place_bound(Eval1_Player1_Direction0_Position0_Position0,Eval1_Player1_Direction0_Position0_Position1,Eval1_Player1_Direction0_Position0_Position2,Eval1_Player1_Direction0_Position0_Position3,Eval1_Player1_Direction0_Position1_Position0,Eval1_Player1_Direction0_Position1_Position1,Eval1_Player1_Direction0_Position1_Position2,Eval1_Player1_Direction0_Position1_Position3,Eval1_Player1_Direction0_Position2_Position0,Eval1_Player1_Direction0_Position2_Position1,Eval1_Player1_Direction0_Position2_Position2,Eval1_Player1_Direction0_Position2_Position3,Eval1_Player1_Direction0_Position3_Position0,Eval1_Player1_Direction0_Position3_Position1,Eval1_Player1_Direction0_Position3_Position2,Eval1_Player1_Direction1_Position0_Position0,Eval1_Player1_Direction1_Position0_Position1,Eval1_Player1_Direction1_Position0_Position2,Eval1_Player1_Direction1_Position0_Position3,Eval1_Player1_Direction1_Position1_Position0,Eval1_Player1_Direction1_Position1_Position1,Eval1_Player1_Direction1_Position1_Position2,Eval1_Player1_Direction1_Position1_Position3,Eval1_Player1_Direction1_Position2_Position0,Eval1_Player1_Direction1_Position2_Position1,Eval1_Player1_Direction1_Position2_Position2,Eval1_Player1_Direction1_Position2_Position3,Eval1_Player1_Direction1_Position3_Position0,Eval1_Player1_Direction1_Position3_Position1,Eval1_Player1_Direction1_Position3_Position2,Eval1_Player2_Direction0_Position0_Position0,Eval1_Player2_Direction0_Position0_Position1,Eval1_Player2_Direction0_Position0_Position2,Eval1_Player2_Direction0_Position0_Position3,Eval1_Player2_Direction0_Position1_Position0,Eval1_Player2_Direction0_Position1_Position1,Eval1_Player2_Direction0_Position1_Position2,Eval1_Player2_Direction0_Position1_Position3,Eval1_Player2_Direction0_Position2_Position0,Eval1_Player2_Direction0_Position2_Position1,Eval1_Player2_Direction0_Position2_Position2,Eval1_Player2_Direction0_Position2_Position3,Eval1_Player2_Direction0_Position3_Position0,Eval1_Player2_Direction0_Position3_Position1,Eval1_Player2_Direction0_Position3_Position2,Eval1_Player2_Direction1_Position0_Position0,Eval1_Player2_Direction1_Position0_Position1,Eval1_Player2_Direction1_Position0_Position2,Eval1_Player2_Direction1_Position0_Position3,Eval1_Player2_Direction1_Position1_Position0,Eval1_Player2_Direction1_Position1_Position1,Eval1_Player2_Direction1_Position1_Position2,Eval1_Player2_Direction1_Position1_Position3,Eval1_Player2_Direction1_Position2_Position0,Eval1_Player2_Direction1_Position2_Position1,Eval1_Player2_Direction1_Position2_Position2,Eval1_Player2_Direction1_Position2_Position3,Eval1_Player2_Direction1_Position3_Position0,Eval1_Player2_Direction1_Position3_Position1,Eval1_Player2_Direction1_Position3_Position2)
-> the formula is 1
FORMULA DotAndBoxes-COL-4-UpperBounds-8 1 TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT
MC time: 0m 0.000sec
checking: place_bound(Chosed_Player1_Direction0_Position0_Position0,Chosed_Player1_Direction0_Position0_Position1,Chosed_Player1_Direction0_Position0_Position2,Chosed_Player1_Direction0_Position0_Position3,Chosed_Player1_Direction0_Position1_Position0,Chosed_Player1_Direction0_Position1_Position1,Chosed_Player1_Direction0_Position1_Position2,Chosed_Player1_Direction0_Position1_Position3,Chosed_Player1_Direction0_Position2_Position0,Chosed_Player1_Direction0_Position2_Position1,Chosed_Player1_Direction0_Position2_Position2,Chosed_Player1_Direction0_Position2_Position3,Chosed_Player1_Direction0_Position3_Position0,Chosed_Player1_Direction0_Position3_Position1,Chosed_Player1_Direction0_Position3_Position2,Chosed_Player1_Direction0_Position3_Position3,Chosed_Player1_Direction1_Position0_Position0,Chosed_Player1_Direction1_Position0_Position1,Chosed_Player1_Direction1_Position0_Position2,Chosed_Player1_Direction1_Position0_Position3,Chosed_Player1_Direction1_Position1_Position0,Chosed_Player1_Direction1_Position1_Position1,Chosed_Player1_Direction1_Position1_Position2,Chosed_Player1_Direction1_Position1_Position3,Chosed_Player1_Direction1_Position2_Position0,Chosed_Player1_Direction1_Position2_Position1,Chosed_Player1_Direction1_Position2_Position2,Chosed_Player1_Direction1_Position2_Position3,Chosed_Player1_Direction1_Position3_Position0,Chosed_Player1_Direction1_Position3_Position1,Chosed_Player1_Direction1_Position3_Position2,Chosed_Player1_Direction1_Position3_Position3,Chosed_Player2_Direction0_Position0_Position0,Chosed_Player2_Direction0_Position0_Position1,Chosed_Player2_Direction0_Position0_Position2,Chosed_Player2_Direction0_Position0_Position3,Chosed_Player2_Direction0_Position1_Position0,Chosed_Player2_Direction0_Position1_Position1,Chosed_Player2_Direction0_Position1_Position2,Chosed_Player2_Direction0_Position1_Position3,Chosed_Player2_Direction0_Position2_Position0,Chosed_Player2_Direction0_Position2_Position1,Chosed_Player2_Direction0_Position2_Position2,Chosed_Player2_Direction0_Position2_Position3,Chosed_Player2_Direction0_Position3_Position0,Chosed_Player2_Direction0_Position3_Position1,Chosed_Player2_Direction0_Position3_Position2,Chosed_Player2_Direction0_Position3_Position3,Chosed_Player2_Direction1_Position0_Position0,Chosed_Player2_Direction1_Position0_Position1,Chosed_Player2_Direction1_Position0_Position2,Chosed_Player2_Direction1_Position0_Position3,Chosed_Player2_Direction1_Position1_Position0,Chosed_Player2_Direction1_Position1_Position1,Chosed_Player2_Direction1_Position1_Position2,Chosed_Player2_Direction1_Position1_Position3,Chosed_Player2_Direction1_Position2_Position0,Chosed_Player2_Direction1_Position2_Position1,Chosed_Player2_Direction1_Position2_Position2,Chosed_Player2_Direction1_Position2_Position3,Chosed_Player2_Direction1_Position3_Position0,Chosed_Player2_Direction1_Position3_Position1,Chosed_Player2_Direction1_Position3_Position2,Chosed_Player2_Direction1_Position3_Position3)
normalized: place_bound(Chosed_Player1_Direction0_Position0_Position0,Chosed_Player1_Direction0_Position0_Position1,Chosed_Player1_Direction0_Position0_Position2,Chosed_Player1_Direction0_Position0_Position3,Chosed_Player1_Direction0_Position1_Position0,Chosed_Player1_Direction0_Position1_Position1,Chosed_Player1_Direction0_Position1_Position2,Chosed_Player1_Direction0_Position1_Position3,Chosed_Player1_Direction0_Position2_Position0,Chosed_Player1_Direction0_Position2_Position1,Chosed_Player1_Direction0_Position2_Position2,Chosed_Player1_Direction0_Position2_Position3,Chosed_Player1_Direction0_Position3_Position0,Chosed_Player1_Direction0_Position3_Position1,Chosed_Player1_Direction0_Position3_Position2,Chosed_Player1_Direction0_Position3_Position3,Chosed_Player1_Direction1_Position0_Position0,Chosed_Player1_Direction1_Position0_Position1,Chosed_Player1_Direction1_Position0_Position2,Chosed_Player1_Direction1_Position0_Position3,Chosed_Player1_Direction1_Position1_Position0,Chosed_Player1_Direction1_Position1_Position1,Chosed_Player1_Direction1_Position1_Position2,Chosed_Player1_Direction1_Position1_Position3,Chosed_Player1_Direction1_Position2_Position0,Chosed_Player1_Direction1_Position2_Position1,Chosed_Player1_Direction1_Position2_Position2,Chosed_Player1_Direction1_Position2_Position3,Chosed_Player1_Direction1_Position3_Position0,Chosed_Player1_Direction1_Position3_Position1,Chosed_Player1_Direction1_Position3_Position2,Chosed_Player1_Direction1_Position3_Position3,Chosed_Player2_Direction0_Position0_Position0,Chosed_Player2_Direction0_Position0_Position1,Chosed_Player2_Direction0_Position0_Position2,Chosed_Player2_Direction0_Position0_Position3,Chosed_Player2_Direction0_Position1_Position0,Chosed_Player2_Direction0_Position1_Position1,Chosed_Player2_Direction0_Position1_Position2,Chosed_Player2_Direction0_Position1_Position3,Chosed_Player2_Direction0_Position2_Position0,Chosed_Player2_Direction0_Position2_Position1,Chosed_Player2_Direction0_Position2_Position2,Chosed_Player2_Direction0_Position2_Position3,Chosed_Player2_Direction0_Position3_Position0,Chosed_Player2_Direction0_Position3_Position1,Chosed_Player2_Direction0_Position3_Position2,Chosed_Player2_Direction0_Position3_Position3,Chosed_Player2_Direction1_Position0_Position0,Chosed_Player2_Direction1_Position0_Position1,Chosed_Player2_Direction1_Position0_Position2,Chosed_Player2_Direction1_Position0_Position3,Chosed_Player2_Direction1_Position1_Position0,Chosed_Player2_Direction1_Position1_Position1,Chosed_Player2_Direction1_Position1_Position2,Chosed_Player2_Direction1_Position1_Position3,Chosed_Player2_Direction1_Position2_Position0,Chosed_Player2_Direction1_Position2_Position1,Chosed_Player2_Direction1_Position2_Position2,Chosed_Player2_Direction1_Position2_Position3,Chosed_Player2_Direction1_Position3_Position0,Chosed_Player2_Direction1_Position3_Position1,Chosed_Player2_Direction1_Position3_Position2,Chosed_Player2_Direction1_Position3_Position3)
-> the formula is 1
FORMULA DotAndBoxes-COL-4-UpperBounds-1 1 TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT
MC time: 0m 0.000sec
checking: place_bound(Chosed_Player1_Direction0_Position0_Position0,Chosed_Player1_Direction0_Position0_Position1,Chosed_Player1_Direction0_Position0_Position2,Chosed_Player1_Direction0_Position0_Position3,Chosed_Player1_Direction0_Position1_Position0,Chosed_Player1_Direction0_Position1_Position1,Chosed_Player1_Direction0_Position1_Position2,Chosed_Player1_Direction0_Position1_Position3,Chosed_Player1_Direction0_Position2_Position0,Chosed_Player1_Direction0_Position2_Position1,Chosed_Player1_Direction0_Position2_Position2,Chosed_Player1_Direction0_Position2_Position3,Chosed_Player1_Direction0_Position3_Position0,Chosed_Player1_Direction0_Position3_Position1,Chosed_Player1_Direction0_Position3_Position2,Chosed_Player1_Direction0_Position3_Position3,Chosed_Player1_Direction1_Position0_Position0,Chosed_Player1_Direction1_Position0_Position1,Chosed_Player1_Direction1_Position0_Position2,Chosed_Player1_Direction1_Position0_Position3,Chosed_Player1_Direction1_Position1_Position0,Chosed_Player1_Direction1_Position1_Position1,Chosed_Player1_Direction1_Position1_Position2,Chosed_Player1_Direction1_Position1_Position3,Chosed_Player1_Direction1_Position2_Position0,Chosed_Player1_Direction1_Position2_Position1,Chosed_Player1_Direction1_Position2_Position2,Chosed_Player1_Direction1_Position2_Position3,Chosed_Player1_Direction1_Position3_Position0,Chosed_Player1_Direction1_Position3_Position1,Chosed_Player1_Direction1_Position3_Position2,Chosed_Player1_Direction1_Position3_Position3,Chosed_Player2_Direction0_Position0_Position0,Chosed_Player2_Direction0_Position0_Position1,Chosed_Player2_Direction0_Position0_Position2,Chosed_Player2_Direction0_Position0_Position3,Chosed_Player2_Direction0_Position1_Position0,Chosed_Player2_Direction0_Position1_Position1,Chosed_Player2_Direction0_Position1_Position2,Chosed_Player2_Direction0_Position1_Position3,Chosed_Player2_Direction0_Position2_Position0,Chosed_Player2_Direction0_Position2_Position1,Chosed_Player2_Direction0_Position2_Position2,Chosed_Player2_Direction0_Position2_Position3,Chosed_Player2_Direction0_Position3_Position0,Chosed_Player2_Direction0_Position3_Position1,Chosed_Player2_Direction0_Position3_Position2,Chosed_Player2_Direction0_Position3_Position3,Chosed_Player2_Direction1_Position0_Position0,Chosed_Player2_Direction1_Position0_Position1,Chosed_Player2_Direction1_Position0_Position2,Chosed_Player2_Direction1_Position0_Position3,Chosed_Player2_Direction1_Position1_Position0,Chosed_Player2_Direction1_Position1_Position1,Chosed_Player2_Direction1_Position1_Position2,Chosed_Player2_Direction1_Position1_Position3,Chosed_Player2_Direction1_Position2_Position0,Chosed_Player2_Direction1_Position2_Position1,Chosed_Player2_Direction1_Position2_Position2,Chosed_Player2_Direction1_Position2_Position3,Chosed_Player2_Direction1_Position3_Position0,Chosed_Player2_Direction1_Position3_Position1,Chosed_Player2_Direction1_Position3_Position2,Chosed_Player2_Direction1_Position3_Position3)
normalized: place_bound(Chosed_Player1_Direction0_Position0_Position0,Chosed_Player1_Direction0_Position0_Position1,Chosed_Player1_Direction0_Position0_Position2,Chosed_Player1_Direction0_Position0_Position3,Chosed_Player1_Direction0_Position1_Position0,Chosed_Player1_Direction0_Position1_Position1,Chosed_Player1_Direction0_Position1_Position2,Chosed_Player1_Direction0_Position1_Position3,Chosed_Player1_Direction0_Position2_Position0,Chosed_Player1_Direction0_Position2_Position1,Chosed_Player1_Direction0_Position2_Position2,Chosed_Player1_Direction0_Position2_Position3,Chosed_Player1_Direction0_Position3_Position0,Chosed_Player1_Direction0_Position3_Position1,Chosed_Player1_Direction0_Position3_Position2,Chosed_Player1_Direction0_Position3_Position3,Chosed_Player1_Direction1_Position0_Position0,Chosed_Player1_Direction1_Position0_Position1,Chosed_Player1_Direction1_Position0_Position2,Chosed_Player1_Direction1_Position0_Position3,Chosed_Player1_Direction1_Position1_Position0,Chosed_Player1_Direction1_Position1_Position1,Chosed_Player1_Direction1_Position1_Position2,Chosed_Player1_Direction1_Position1_Position3,Chosed_Player1_Direction1_Position2_Position0,Chosed_Player1_Direction1_Position2_Position1,Chosed_Player1_Direction1_Position2_Position2,Chosed_Player1_Direction1_Position2_Position3,Chosed_Player1_Direction1_Position3_Position0,Chosed_Player1_Direction1_Position3_Position1,Chosed_Player1_Direction1_Position3_Position2,Chosed_Player1_Direction1_Position3_Position3,Chosed_Player2_Direction0_Position0_Position0,Chosed_Player2_Direction0_Position0_Position1,Chosed_Player2_Direction0_Position0_Position2,Chosed_Player2_Direction0_Position0_Position3,Chosed_Player2_Direction0_Position1_Position0,Chosed_Player2_Direction0_Position1_Position1,Chosed_Player2_Direction0_Position1_Position2,Chosed_Player2_Direction0_Position1_Position3,Chosed_Player2_Direction0_Position2_Position0,Chosed_Player2_Direction0_Position2_Position1,Chosed_Player2_Direction0_Position2_Position2,Chosed_Player2_Direction0_Position2_Position3,Chosed_Player2_Direction0_Position3_Position0,Chosed_Player2_Direction0_Position3_Position1,Chosed_Player2_Direction0_Position3_Position2,Chosed_Player2_Direction0_Position3_Position3,Chosed_Player2_Direction1_Position0_Position0,Chosed_Player2_Direction1_Position0_Position1,Chosed_Player2_Direction1_Position0_Position2,Chosed_Player2_Direction1_Position0_Position3,Chosed_Player2_Direction1_Position1_Position0,Chosed_Player2_Direction1_Position1_Position1,Chosed_Player2_Direction1_Position1_Position2,Chosed_Player2_Direction1_Position1_Position3,Chosed_Player2_Direction1_Position2_Position0,Chosed_Player2_Direction1_Position2_Position1,Chosed_Player2_Direction1_Position2_Position2,Chosed_Player2_Direction1_Position2_Position3,Chosed_Player2_Direction1_Position3_Position0,Chosed_Player2_Direction1_Position3_Position1,Chosed_Player2_Direction1_Position3_Position2,Chosed_Player2_Direction1_Position3_Position3)
-> the formula is 1
FORMULA DotAndBoxes-COL-4-UpperBounds-9 1 TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT
MC time: 0m 0.000sec
checking: place_bound(Chosed_Player1_Direction0_Position0_Position0,Chosed_Player1_Direction0_Position0_Position1,Chosed_Player1_Direction0_Position0_Position2,Chosed_Player1_Direction0_Position0_Position3,Chosed_Player1_Direction0_Position1_Position0,Chosed_Player1_Direction0_Position1_Position1,Chosed_Player1_Direction0_Position1_Position2,Chosed_Player1_Direction0_Position1_Position3,Chosed_Player1_Direction0_Position2_Position0,Chosed_Player1_Direction0_Position2_Position1,Chosed_Player1_Direction0_Position2_Position2,Chosed_Player1_Direction0_Position2_Position3,Chosed_Player1_Direction0_Position3_Position0,Chosed_Player1_Direction0_Position3_Position1,Chosed_Player1_Direction0_Position3_Position2,Chosed_Player1_Direction0_Position3_Position3,Chosed_Player1_Direction1_Position0_Position0,Chosed_Player1_Direction1_Position0_Position1,Chosed_Player1_Direction1_Position0_Position2,Chosed_Player1_Direction1_Position0_Position3,Chosed_Player1_Direction1_Position1_Position0,Chosed_Player1_Direction1_Position1_Position1,Chosed_Player1_Direction1_Position1_Position2,Chosed_Player1_Direction1_Position1_Position3,Chosed_Player1_Direction1_Position2_Position0,Chosed_Player1_Direction1_Position2_Position1,Chosed_Player1_Direction1_Position2_Position2,Chosed_Player1_Direction1_Position2_Position3,Chosed_Player1_Direction1_Position3_Position0,Chosed_Player1_Direction1_Position3_Position1,Chosed_Player1_Direction1_Position3_Position2,Chosed_Player1_Direction1_Position3_Position3,Chosed_Player2_Direction0_Position0_Position0,Chosed_Player2_Direction0_Position0_Position1,Chosed_Player2_Direction0_Position0_Position2,Chosed_Player2_Direction0_Position0_Position3,Chosed_Player2_Direction0_Position1_Position0,Chosed_Player2_Direction0_Position1_Position1,Chosed_Player2_Direction0_Position1_Position2,Chosed_Player2_Direction0_Position1_Position3,Chosed_Player2_Direction0_Position2_Position0,Chosed_Player2_Direction0_Position2_Position1,Chosed_Player2_Direction0_Position2_Position2,Chosed_Player2_Direction0_Position2_Position3,Chosed_Player2_Direction0_Position3_Position0,Chosed_Player2_Direction0_Position3_Position1,Chosed_Player2_Direction0_Position3_Position2,Chosed_Player2_Direction0_Position3_Position3,Chosed_Player2_Direction1_Position0_Position0,Chosed_Player2_Direction1_Position0_Position1,Chosed_Player2_Direction1_Position0_Position2,Chosed_Player2_Direction1_Position0_Position3,Chosed_Player2_Direction1_Position1_Position0,Chosed_Player2_Direction1_Position1_Position1,Chosed_Player2_Direction1_Position1_Position2,Chosed_Player2_Direction1_Position1_Position3,Chosed_Player2_Direction1_Position2_Position0,Chosed_Player2_Direction1_Position2_Position1,Chosed_Player2_Direction1_Position2_Position2,Chosed_Player2_Direction1_Position2_Position3,Chosed_Player2_Direction1_Position3_Position0,Chosed_Player2_Direction1_Position3_Position1,Chosed_Player2_Direction1_Position3_Position2,Chosed_Player2_Direction1_Position3_Position3)
normalized: place_bound(Chosed_Player1_Direction0_Position0_Position0,Chosed_Player1_Direction0_Position0_Position1,Chosed_Player1_Direction0_Position0_Position2,Chosed_Player1_Direction0_Position0_Position3,Chosed_Player1_Direction0_Position1_Position0,Chosed_Player1_Direction0_Position1_Position1,Chosed_Player1_Direction0_Position1_Position2,Chosed_Player1_Direction0_Position1_Position3,Chosed_Player1_Direction0_Position2_Position0,Chosed_Player1_Direction0_Position2_Position1,Chosed_Player1_Direction0_Position2_Position2,Chosed_Player1_Direction0_Position2_Position3,Chosed_Player1_Direction0_Position3_Position0,Chosed_Player1_Direction0_Position3_Position1,Chosed_Player1_Direction0_Position3_Position2,Chosed_Player1_Direction0_Position3_Position3,Chosed_Player1_Direction1_Position0_Position0,Chosed_Player1_Direction1_Position0_Position1,Chosed_Player1_Direction1_Position0_Position2,Chosed_Player1_Direction1_Position0_Position3,Chosed_Player1_Direction1_Position1_Position0,Chosed_Player1_Direction1_Position1_Position1,Chosed_Player1_Direction1_Position1_Position2,Chosed_Player1_Direction1_Position1_Position3,Chosed_Player1_Direction1_Position2_Position0,Chosed_Player1_Direction1_Position2_Position1,Chosed_Player1_Direction1_Position2_Position2,Chosed_Player1_Direction1_Position2_Position3,Chosed_Player1_Direction1_Position3_Position0,Chosed_Player1_Direction1_Position3_Position1,Chosed_Player1_Direction1_Position3_Position2,Chosed_Player1_Direction1_Position3_Position3,Chosed_Player2_Direction0_Position0_Position0,Chosed_Player2_Direction0_Position0_Position1,Chosed_Player2_Direction0_Position0_Position2,Chosed_Player2_Direction0_Position0_Position3,Chosed_Player2_Direction0_Position1_Position0,Chosed_Player2_Direction0_Position1_Position1,Chosed_Player2_Direction0_Position1_Position2,Chosed_Player2_Direction0_Position1_Position3,Chosed_Player2_Direction0_Position2_Position0,Chosed_Player2_Direction0_Position2_Position1,Chosed_Player2_Direction0_Position2_Position2,Chosed_Player2_Direction0_Position2_Position3,Chosed_Player2_Direction0_Position3_Position0,Chosed_Player2_Direction0_Position3_Position1,Chosed_Player2_Direction0_Position3_Position2,Chosed_Player2_Direction0_Position3_Position3,Chosed_Player2_Direction1_Position0_Position0,Chosed_Player2_Direction1_Position0_Position1,Chosed_Player2_Direction1_Position0_Position2,Chosed_Player2_Direction1_Position0_Position3,Chosed_Player2_Direction1_Position1_Position0,Chosed_Player2_Direction1_Position1_Position1,Chosed_Player2_Direction1_Position1_Position2,Chosed_Player2_Direction1_Position1_Position3,Chosed_Player2_Direction1_Position2_Position0,Chosed_Player2_Direction1_Position2_Position1,Chosed_Player2_Direction1_Position2_Position2,Chosed_Player2_Direction1_Position2_Position3,Chosed_Player2_Direction1_Position3_Position0,Chosed_Player2_Direction1_Position3_Position1,Chosed_Player2_Direction1_Position3_Position2,Chosed_Player2_Direction1_Position3_Position3)
-> the formula is 1
FORMULA DotAndBoxes-COL-4-UpperBounds-12 1 TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT
MC time: 0m 0.000sec
checking: place_bound(Chosed_Player1_Direction0_Position0_Position0,Chosed_Player1_Direction0_Position0_Position1,Chosed_Player1_Direction0_Position0_Position2,Chosed_Player1_Direction0_Position0_Position3,Chosed_Player1_Direction0_Position1_Position0,Chosed_Player1_Direction0_Position1_Position1,Chosed_Player1_Direction0_Position1_Position2,Chosed_Player1_Direction0_Position1_Position3,Chosed_Player1_Direction0_Position2_Position0,Chosed_Player1_Direction0_Position2_Position1,Chosed_Player1_Direction0_Position2_Position2,Chosed_Player1_Direction0_Position2_Position3,Chosed_Player1_Direction0_Position3_Position0,Chosed_Player1_Direction0_Position3_Position1,Chosed_Player1_Direction0_Position3_Position2,Chosed_Player1_Direction0_Position3_Position3,Chosed_Player1_Direction1_Position0_Position0,Chosed_Player1_Direction1_Position0_Position1,Chosed_Player1_Direction1_Position0_Position2,Chosed_Player1_Direction1_Position0_Position3,Chosed_Player1_Direction1_Position1_Position0,Chosed_Player1_Direction1_Position1_Position1,Chosed_Player1_Direction1_Position1_Position2,Chosed_Player1_Direction1_Position1_Position3,Chosed_Player1_Direction1_Position2_Position0,Chosed_Player1_Direction1_Position2_Position1,Chosed_Player1_Direction1_Position2_Position2,Chosed_Player1_Direction1_Position2_Position3,Chosed_Player1_Direction1_Position3_Position0,Chosed_Player1_Direction1_Position3_Position1,Chosed_Player1_Direction1_Position3_Position2,Chosed_Player1_Direction1_Position3_Position3,Chosed_Player2_Direction0_Position0_Position0,Chosed_Player2_Direction0_Position0_Position1,Chosed_Player2_Direction0_Position0_Position2,Chosed_Player2_Direction0_Position0_Position3,Chosed_Player2_Direction0_Position1_Position0,Chosed_Player2_Direction0_Position1_Position1,Chosed_Player2_Direction0_Position1_Position2,Chosed_Player2_Direction0_Position1_Position3,Chosed_Player2_Direction0_Position2_Position0,Chosed_Player2_Direction0_Position2_Position1,Chosed_Player2_Direction0_Position2_Position2,Chosed_Player2_Direction0_Position2_Position3,Chosed_Player2_Direction0_Position3_Position0,Chosed_Player2_Direction0_Position3_Position1,Chosed_Player2_Direction0_Position3_Position2,Chosed_Player2_Direction0_Position3_Position3,Chosed_Player2_Direction1_Position0_Position0,Chosed_Player2_Direction1_Position0_Position1,Chosed_Player2_Direction1_Position0_Position2,Chosed_Player2_Direction1_Position0_Position3,Chosed_Player2_Direction1_Position1_Position0,Chosed_Player2_Direction1_Position1_Position1,Chosed_Player2_Direction1_Position1_Position2,Chosed_Player2_Direction1_Position1_Position3,Chosed_Player2_Direction1_Position2_Position0,Chosed_Player2_Direction1_Position2_Position1,Chosed_Player2_Direction1_Position2_Position2,Chosed_Player2_Direction1_Position2_Position3,Chosed_Player2_Direction1_Position3_Position0,Chosed_Player2_Direction1_Position3_Position1,Chosed_Player2_Direction1_Position3_Position2,Chosed_Player2_Direction1_Position3_Position3)
normalized: place_bound(Chosed_Player1_Direction0_Position0_Position0,Chosed_Player1_Direction0_Position0_Position1,Chosed_Player1_Direction0_Position0_Position2,Chosed_Player1_Direction0_Position0_Position3,Chosed_Player1_Direction0_Position1_Position0,Chosed_Player1_Direction0_Position1_Position1,Chosed_Player1_Direction0_Position1_Position2,Chosed_Player1_Direction0_Position1_Position3,Chosed_Player1_Direction0_Position2_Position0,Chosed_Player1_Direction0_Position2_Position1,Chosed_Player1_Direction0_Position2_Position2,Chosed_Player1_Direction0_Position2_Position3,Chosed_Player1_Direction0_Position3_Position0,Chosed_Player1_Direction0_Position3_Position1,Chosed_Player1_Direction0_Position3_Position2,Chosed_Player1_Direction0_Position3_Position3,Chosed_Player1_Direction1_Position0_Position0,Chosed_Player1_Direction1_Position0_Position1,Chosed_Player1_Direction1_Position0_Position2,Chosed_Player1_Direction1_Position0_Position3,Chosed_Player1_Direction1_Position1_Position0,Chosed_Player1_Direction1_Position1_Position1,Chosed_Player1_Direction1_Position1_Position2,Chosed_Player1_Direction1_Position1_Position3,Chosed_Player1_Direction1_Position2_Position0,Chosed_Player1_Direction1_Position2_Position1,Chosed_Player1_Direction1_Position2_Position2,Chosed_Player1_Direction1_Position2_Position3,Chosed_Player1_Direction1_Position3_Position0,Chosed_Player1_Direction1_Position3_Position1,Chosed_Player1_Direction1_Position3_Position2,Chosed_Player1_Direction1_Position3_Position3,Chosed_Player2_Direction0_Position0_Position0,Chosed_Player2_Direction0_Position0_Position1,Chosed_Player2_Direction0_Position0_Position2,Chosed_Player2_Direction0_Position0_Position3,Chosed_Player2_Direction0_Position1_Position0,Chosed_Player2_Direction0_Position1_Position1,Chosed_Player2_Direction0_Position1_Position2,Chosed_Player2_Direction0_Position1_Position3,Chosed_Player2_Direction0_Position2_Position0,Chosed_Player2_Direction0_Position2_Position1,Chosed_Player2_Direction0_Position2_Position2,Chosed_Player2_Direction0_Position2_Position3,Chosed_Player2_Direction0_Position3_Position0,Chosed_Player2_Direction0_Position3_Position1,Chosed_Player2_Direction0_Position3_Position2,Chosed_Player2_Direction0_Position3_Position3,Chosed_Player2_Direction1_Position0_Position0,Chosed_Player2_Direction1_Position0_Position1,Chosed_Player2_Direction1_Position0_Position2,Chosed_Player2_Direction1_Position0_Position3,Chosed_Player2_Direction1_Position1_Position0,Chosed_Player2_Direction1_Position1_Position1,Chosed_Player2_Direction1_Position1_Position2,Chosed_Player2_Direction1_Position1_Position3,Chosed_Player2_Direction1_Position2_Position0,Chosed_Player2_Direction1_Position2_Position1,Chosed_Player2_Direction1_Position2_Position2,Chosed_Player2_Direction1_Position2_Position3,Chosed_Player2_Direction1_Position3_Position0,Chosed_Player2_Direction1_Position3_Position1,Chosed_Player2_Direction1_Position3_Position2,Chosed_Player2_Direction1_Position3_Position3)
-> the formula is 1
FORMULA DotAndBoxes-COL-4-UpperBounds-13 1 TECHNIQUES SEQUENTIAL_PROCESSING DECISION_DIAGRAMS UNFOLDING_TO_PT
MC time: 0m 0.000sec
Total processing time: 11m38.246sec
BK_STOP 1463639037492
--------------------
content from stderr:
check for maximal unmarked siphon
found
The net has a maximal unmarked siphon:
Eval1_Player2_Direction0_Position1_Position3
Eval1_Player2_Direction0_Position2_Position3
Eval1_Player2_Direction0_Position3_Position0
Eval1_Player2_Direction0_Position3_Position1
Eval1_Player2_Direction0_Position3_Position2
Eval1_Player1_Direction0_Position3_Position0
Eval1_Player1_Direction0_Position3_Position1
Eval1_Player1_Direction0_Position3_Position2
Eval1_Player1_Direction0_Position1_Position3
Eval1_Player2_Direction0_Position0_Position3
Eval1_Player1_Direction0_Position0_Position3
Eval1_Player1_Direction1_Position0_Position3
Eval1_Player1_Direction0_Position2_Position3
Eval1_Player1_Direction1_Position2_Position3
Eval1_Player1_Direction1_Position3_Position0
Eval1_Player1_Direction1_Position3_Position1
Eval1_Player1_Direction1_Position3_Position2
Eval1_Player1_Direction1_Position1_Position3
Eval1_Player2_Direction1_Position0_Position3
Eval1_Player2_Direction1_Position1_Position3
Eval1_Player2_Direction1_Position2_Position3
Eval1_Player2_Direction1_Position3_Position0
Eval1_Player2_Direction1_Position3_Position1
Eval1_Player2_Direction1_Position3_Position2
The net has transition(s) that can never fire:
Win2H_1_0_2_0_3_0
Win2H_1_0_2_0_3_1
Win2H_0_0_5_0_3_0
Win2H_0_0_5_0_3_1
Win2H_0_0_5_0_3_2
Win2H_0_0_5_1_3_0
Win2H_0_0_5_1_3_1
Win2H_0_0_5_1_3_2
Win2H_0_0_6_0_3_0
Win2H_0_0_6_0_3_1
Win2H_0_0_6_0_3_2
Win2H_0_0_6_1_3_0
Win2H_0_0_6_1_3_1
Win2H_0_0_6_1_3_2
Win2H_0_0_7_0_3_0
Win2H_0_0_7_0_3_1
Win2H_0_0_13_0_3_1
Win2H_0_0_13_0_3_0
Win2H_0_1_8_0_3_0
Win2H_0_1_8_0_3_1
Win2H_0_1_8_0_3_2
Win2H_0_1_9_0_3_0
Win2H_0_1_9_0_3_1
Win2H_0_1_9_0_3_2
Win2H_0_1_12_0_3_2
Win2H_0_1_12_0_3_1
Win2H_0_1_13_0_3_2
Win2H_1_0_2_0_3_2
Win2H_1_0_2_1_3_0
Win2H_1_0_2_1_3_1
Win2H_1_0_2_1_3_2
Win2H_1_0_3_0_3_0
Win2H_1_0_3_0_3_1
Win2H_1_0_3_0_3_2
Win2H_1_0_3_1_3_0
Win2H_1_0_3_1_3_1
Win2H_1_0_3_1_3_2
Win2H_1_0_4_0_3_0
Win2H_1_0_4_0_3_1
Win2H_1_0_4_0_3_2
Win2H_1_1_9_0_3_2
Win2H_1_1_9_0_3_1
Lose2_0_0_2_3_0_1_1
Lose2_3_2_2_3_0_1_1
Win2H_0_0_0_1_3_0
Win2H_0_0_0_0_3_0
Win2H_0_0_0_0_3_1
Win2H_0_0_0_0_3_2
Win2H_0_0_0_1_3_1
Win2H_0_0_0_1_3_2
Win2H_0_0_1_0_3_0
Win2H_0_0_1_0_3_1
Win2H_0_0_1_0_3_2
Win2H_0_0_1_1_3_0
Win2H_0_0_1_1_3_1
Win2H_0_0_1_1_3_2
Win2H_0_0_4_0_3_0
Win2H_0_0_4_0_3_1
Win2H_0_0_4_0_3_2
Win2H_0_0_2_0_3_0
Win2H_0_0_2_0_3_1
Win2H_0_0_2_0_3_2
Win2H_0_0_4_1_3_0
Win2H_0_0_4_1_3_1
Win2H_0_0_4_1_3_2
Win2H_0_0_2_1_3_0
Win2H_0_0_2_1_3_1
Win2H_0_0_2_1_3_2
Win2H_0_0_3_0_3_0
Win2H_0_0_3_0_3_1
Win2H_0_0_3_0_3_2
Win2H_0_0_3_1_3_0
Win2H_0_0_3_1_3_1
Win2H_0_0_3_1_3_2
Win2V_0_0_10_1_0_3
Win2V_0_0_10_1_1_3
Win2V_0_0_10_1_2_3
Win2V_0_0_11_0_0_3
Win2V_0_0_11_0_1_3
Win2V_0_0_11_0_2_3
Win2V_0_0_11_1_0_3
Win2V_0_0_11_1_1_3
Win2V_0_0_11_1_2_3
Win2V_0_0_12_0_0_3
Win2V_0_0_12_0_1_3
Win2V_0_0_12_0_2_3
Win2V_0_0_12_1_0_3
Win2V_0_0_12_1_1_3
Win2V_0_0_12_1_2_3
Win2V_0_0_13_0_0_3
Win2V_0_0_13_0_1_3
Win2V_0_0_13_0_2_3
Win2V_0_0_13_1_0_3
Win2V_0_0_13_1_1_3
Win2V_0_0_13_1_2_3
Win2V_0_0_14_0_0_3
Win2V_0_0_14_0_1_3
Win2V_0_0_14_0_2_3
Win2V_0_0_14_1_0_3
Win2V_0_0_14_1_1_3
Win2V_0_0_14_1_2_3
Win2V_0_0_15_0_0_3
Win2V_0_0_15_0_1_3
Win2V_0_0_15_0_2_3
Win2V_0_0_15_1_0_3
Win2V_0_0_15_1_1_3
Win2V_0_0_15_1_2_3
Win2H_0_0_7_0_3_2
Win2H_0_0_7_1_3_0
Win2H_0_0_7_1_3_1
Win2H_0_0_7_1_3_2
Win2H_0_0_8_0_3_0
Win2H_0_0_8_0_3_1
Win2H_0_0_8_0_3_2
Win2H_0_0_8_1_3_0
Win2H_0_0_8_1_3_1
Win2H_0_0_8_1_3_2
Win2H_0_0_9_0_3_0
Win2H_0_0_9_0_3_1
Win2H_0_0_9_0_3_2
Win2H_0_0_9_1_3_0
Win2H_0_0_9_1_3_1
Win2H_0_0_9_1_3_2
Win2H_0_0_10_0_3_0
Win2H_0_0_10_0_3_1
Win2H_0_0_10_0_3_2
Win2H_0_0_10_1_3_0
Win2H_0_0_10_1_3_1
Win2H_0_0_10_1_3_2
Win2H_0_0_11_0_3_0
Win2H_0_0_11_0_3_1
Win2H_0_0_11_0_3_2
Win2H_0_0_11_1_3_0
Win2H_0_0_11_1_3_1
Win2H_0_0_11_1_3_2
Win2H_0_0_12_0_3_0
Win2H_0_0_12_0_3_1
Win2H_0_0_12_0_3_2
Win2V_0_1_0_0_1_3
Win2V_0_1_0_0_2_3
Win2H_0_0_12_1_3_0
Win2H_0_0_12_1_3_1
Win2H_0_0_12_1_3_2
Win2V_0_1_0_1_0_3
Win2V_0_1_1_0_1_3
Win2V_0_1_1_0_2_3
Win2H_0_0_13_0_3_2
Win2H_0_0_13_1_3_0
Win2H_0_0_13_1_3_1
Win2H_0_0_13_1_3_2
Win2H_0_1_11_0_3_0
Win2H_0_0_14_0_3_0
Win2H_0_0_14_0_3_1
Win2H_0_0_14_0_3_2
Win2H_0_1_11_1_3_0
Win2H_0_0_14_1_3_0
Win2H_0_0_14_1_3_1
Win2H_0_0_14_1_3_2
Win2H_0_0_15_0_3_0
Win2H_0_0_15_0_3_1
Win2H_0_0_15_0_3_2
Win2H_0_0_15_1_3_0
Win2H_0_0_15_1_3_1
Win2H_0_0_15_1_3_2
Win2H_0_0_16_0_3_0
Win2H_0_0_16_0_3_1
Win2H_0_0_16_0_3_2
Win2H_0_0_16_1_3_0
Win2H_0_0_16_1_3_1
Win2H_0_0_16_1_3_2
Win2H_0_1_0_0_3_0
Win2H_0_1_0_0_3_1
Win2H_0_1_0_0_3_2
Win2H_0_1_0_1_3_0
Win2H_0_1_0_1_3_1
Win2H_0_1_0_1_3_2
Win2H_0_1_1_0_3_0
Win2H_0_1_1_0_3_1
Win2H_0_1_1_0_3_2
Win2H_0_1_1_1_3_0
Win2H_0_1_1_1_3_1
Win2H_0_1_1_1_3_2
Win2H_0_1_4_0_3_0
Win2H_0_1_4_0_3_1
Win2H_0_1_4_0_3_2
Win2H_0_1_2_0_3_0
Win2H_0_1_2_0_3_1
Win2H_0_1_2_0_3_2
Win2H_0_1_4_1_3_0
Win2H_0_1_4_1_3_1
Win2H_0_1_4_1_3_2
Win2H_0_1_2_1_3_0
Win2H_0_1_2_1_3_1
Win2H_0_1_11_0_3_1
Win2H_0_1_2_1_3_2
Win2H_0_1_3_0_3_0
Win2H_0_1_3_0_3_1
Win2H_0_1_3_0_3_2
Win2H_0_1_3_1_3_0
Win2H_0_1_3_1_3_1
Win2H_0_1_3_1_3_2
Win2H_0_1_5_0_3_0
Win2H_0_1_5_0_3_1
Win2H_0_1_5_0_3_2
Win2H_0_1_5_1_3_0
Win2H_0_1_5_1_3_1
Win2H_0_1_5_1_3_2
Win2H_0_1_6_0_3_0
Win2H_0_1_6_0_3_1
Win2H_0_1_6_0_3_2
Win2H_0_1_6_1_3_0
Win2H_0_1_6_1_3_1
Win2H_0_1_6_1_3_2
Win2H_0_1_7_0_3_0
Win2H_0_1_7_0_3_1
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Win2V_1_0_5_0_1_3
Win2V_1_0_5_0_2_3
Win2V_1_0_5_1_0_3
Win2V_1_0_5_1_1_3
Win2V_1_0_5_1_2_3
Win2V_1_0_6_0_0_3
Win2V_1_0_6_0_1_3
Win2V_1_0_6_0_2_3
Win2V_1_0_6_1_0_3
Win2V_1_0_6_1_1_3
Win2V_1_0_6_1_2_3
Win2V_1_0_7_0_0_3
Win2V_1_0_7_0_1_3
Win2V_1_0_7_0_2_3
Win2V_1_0_7_1_0_3
Win2V_1_0_7_1_1_3
Win2V_1_0_7_1_2_3
Win2V_1_0_8_0_0_3
Win2V_1_0_8_0_1_3
Win2V_1_0_8_0_2_3
Win2V_1_0_8_1_0_3
Win2V_1_0_9_1_0_3
Win2V_1_0_9_1_1_3
Win2V_1_0_9_1_2_3
Win2V_1_0_10_0_0_3
Win2V_1_0_10_0_1_3
Win2V_1_0_10_0_2_3
Win2V_1_0_10_1_0_3
Win2V_1_0_10_1_1_3
Win2V_1_0_10_1_2_3
Win2V_1_0_11_0_0_3
Win2V_1_0_11_0_1_3
Win2V_1_0_11_0_2_3
Win2V_1_0_12_0_1_3
Win2V_1_0_12_0_2_3
Win2V_1_0_12_1_0_3
Win2V_1_0_12_1_1_3
Win2V_1_0_12_1_2_3
Win2V_1_0_13_0_0_3
Win2V_1_0_13_0_1_3
Win2V_1_0_13_0_2_3
Win2V_1_0_13_1_0_3
Win2V_1_0_13_1_1_3
Win2V_1_0_13_1_2_3
Win2V_1_0_14_0_0_3
Win2V_1_0_14_0_1_3
Win2V_1_0_14_0_2_3
Win2V_1_0_14_1_0_3
Win2V_1_0_14_1_1_3
Win2V_1_0_14_1_2_3
Win2V_1_0_15_0_0_3
Win2V_1_0_15_0_1_3
Win2V_1_0_15_0_2_3
Win2V_1_0_15_1_0_3
Win2V_1_0_15_1_1_3
Win2V_1_0_15_1_2_3
Win2V_1_0_16_0_0_3
Win2V_1_0_16_0_1_3
Win2V_1_0_16_0_2_3
Win2V_1_0_16_1_0_3
Win2V_1_0_16_1_1_3
Win2V_1_0_16_1_2_3
Win2V_1_1_0_0_0_3
Win2V_1_1_0_0_1_3
Win2V_1_1_0_0_2_3
Win2V_1_1_0_1_0_3
Win2V_1_1_0_1_1_3
Win2V_1_1_0_1_2_3
Win2V_1_1_1_0_0_3
Win2V_1_1_1_0_1_3
Win2V_1_1_1_0_2_3
Win2V_1_1_1_1_0_3
Win2V_1_1_1_1_1_3
Win2V_1_1_1_1_2_3
Win2V_1_1_2_0_0_3
Win2V_1_1_2_0_1_3
Win2V_1_1_2_0_2_3
Win2V_1_1_2_1_0_3
Win2V_1_1_2_1_1_3
Win2V_1_1_2_1_2_3
Win2V_1_1_3_0_0_3
Win2V_1_1_3_0_1_3
Win2V_1_1_3_0_2_3
Win2V_1_1_3_1_0_3
Win2V_1_1_3_1_1_3
Win2V_1_1_3_1_2_3
Win2V_1_1_4_0_0_3
Win2V_1_1_4_0_1_3
Win2V_1_1_4_0_2_3
Win2V_1_1_4_1_0_3
Win2V_1_1_4_1_1_3
Win2V_1_1_4_1_2_3
Win2V_1_1_5_0_0_3
Win2V_1_1_5_0_1_3
Win2V_1_1_5_0_2_3
Win2V_1_1_5_1_0_3
Win2V_1_1_5_1_1_3
Win2V_1_1_5_1_2_3
Win2V_1_1_6_0_0_3
Win2V_1_1_6_0_1_3
Win2V_1_1_6_0_2_3
Win2V_1_1_6_1_0_3
Win2V_1_1_6_1_1_3
Win2V_1_1_6_1_2_3
Win2V_1_1_7_0_0_3
Win2V_1_1_7_0_1_3
Win2V_1_1_7_0_2_3
Win2V_1_1_7_1_0_3
Win2V_1_1_7_1_1_3
Win2V_1_1_7_1_2_3
Win2V_1_1_8_0_0_3
Win2V_1_1_8_0_1_3
Win2V_1_1_8_0_2_3
Win2V_1_1_8_1_0_3
Win2V_1_1_8_1_1_3
Win2V_1_1_8_1_2_3
Win2V_1_1_9_0_0_3
Win2V_1_1_9_0_1_3
Win2V_1_1_9_0_2_3
Win2V_1_1_9_1_0_3
Win2V_1_1_9_1_1_3
Win2V_1_1_9_1_2_3
Win2V_1_1_10_0_0_3
Win2V_1_1_10_0_1_3
Win2V_1_1_10_0_2_3
Win2V_1_1_10_1_0_3
Win2V_1_1_10_1_1_3
Win2V_1_1_10_1_2_3
Win2V_1_1_11_0_0_3
Win2V_1_1_11_0_1_3
Win2V_1_1_11_0_2_3
Win2V_1_1_11_1_0_3
Win2V_1_1_11_1_1_3
Win2V_1_1_11_1_2_3
Win2V_1_1_12_0_0_3
Win2V_1_1_12_0_1_3
Win2V_1_1_12_0_2_3
Win2V_1_1_12_1_0_3
Win2V_1_1_12_1_1_3
Win2V_1_1_12_1_2_3
Win2V_1_1_13_0_0_3
Win2V_1_1_13_0_1_3
Win2V_1_1_13_0_2_3
Win2V_1_1_13_1_0_3
Win2V_1_1_13_1_1_3
Win2V_1_1_13_1_2_3
Win2V_1_1_14_0_0_3
Win2V_1_1_14_0_1_3
Win2V_1_1_14_0_2_3
Win2V_1_1_14_1_0_3
Win2V_1_1_14_1_1_3
Win2V_1_1_14_1_2_3
Win2V_1_1_15_0_0_3
Win2V_1_1_15_0_1_3
Win2V_1_1_15_0_2_3
Win2V_1_1_15_1_0_3
Win2V_1_1_15_1_1_3
Win2V_1_1_15_1_2_3
Win2V_1_1_16_0_0_3
Win2V_1_1_16_0_1_3
Win2V_1_1_16_0_2_3
Win2V_1_1_16_1_0_3
Win2V_1_1_16_1_1_3
Win2V_1_1_16_1_2_3
check if there are places and transitions
ok
check if there are transitions without pre-places
ok
check if at least one transition is enabled in m0
ok
check if there are transitions that can never fire
ok
.........10 52026.........20 260649.........30 696291.........40 791905.........50 776299
Sequence of Actions to be Executed by the VM
This is useful if one wants to reexecute the tool in the VM from the submitted image disk.
set -x
# this is for BenchKit: configuration of major elements for the test
export BK_INPUT="DotAndBoxes-COL-4"
export BK_EXAMINATION="UpperBounds"
export BK_TOOL="marcie"
export BK_RESULT_DIR="/root/BK_RESULTS/OUTPUTS"
export BK_TIME_CONFINEMENT="3600"
export BK_MEMORY_CONFINEMENT="16384"
# this is specific to your benchmark or test
export BIN_DIR="$HOME/BenchKit/bin"
# remove the execution directoty if it exists (to avoid increse of .vmdk images)
if [ -d execution ] ; then
rm -rf execution
fi
tar xzf /home/mcc/BenchKit/INPUTS/DotAndBoxes-COL-4.tgz
mv DotAndBoxes-COL-4 execution
# this is for BenchKit: explicit launching of the test
cd execution
echo "====================================================================="
echo " Generated by BenchKit 2-2979"
echo " Executing tool marcie"
echo " Input is DotAndBoxes-COL-4, examination is UpperBounds"
echo " Time confinement is $BK_TIME_CONFINEMENT seconds"
echo " Memory confinement is 16384 MBytes"
echo " Number of cores is 1"
echo " Run identifier is r029kn-smll-146348015100335"
echo "====================================================================="
echo
echo "--------------------"
echo "content from stdout:"
echo
echo "=== Data for post analysis generated by BenchKit (invocation template)"
echo
if [ "UpperBounds" = "UpperBounds" ] ; then
echo "The expected result is a vector of positive values"
echo NUM_VECTOR
elif [ "UpperBounds" != "StateSpace" ] ; then
echo "The expected result is a vector of booleans"
echo BOOL_VECTOR
else
echo "no data necessary for post analysis"
fi
echo
if [ -f "UpperBounds.txt" ] ; then
echo "here is the order used to build the result vector(from text file)"
for x in $(grep Property UpperBounds.txt | cut -d ' ' -f 2 | sort -u) ; do
echo "FORMULA_NAME $x"
done
elif [ -f "UpperBounds.xml" ] ; then # for cunf (txt files deleted;-)
echo echo "here is the order used to build the result vector(from xml file)"
for x in $(grep '
echo "FORMULA_NAME $x"
done
fi
echo
echo "=== Now, execution of the tool begins"
echo
echo -n "BK_START "
date -u +%s%3N
echo
timeout -s 9 $BK_TIME_CONFINEMENT bash -c "/home/mcc/BenchKit/BenchKit_head.sh 2> STDERR ; echo ; echo -n \"BK_STOP \" ; date -u +%s%3N"
if [ $? -eq 137 ] ; then
echo
echo "BK_TIME_CONFINEMENT_REACHED"
fi
echo
echo "--------------------"
echo "content from stderr:"
echo
cat STDERR ;